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Моды/XenoFactions
XenoFactions

XenoFactions

Xenofactions is a fork of the Xradar factions mod with various improvements and usability for server owners wanting a factions/claiming mod without using plugins.

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Все версии2.1.1 - Stable Release

2.1.1 - Stable Release

Release03.06.2026

Список изменений

Xenofactions 2.1 Stable Release

The largest Xenofactions update to date, featuring a complete overhaul of warfare, diplomacy, territory management, prestige, administration, and server customization.


Warfare & Diplomacy Overhaul

New War System

  • Wars are now faction-versus-faction.
  • War declarations require target factions to meet online activity requirements.
  • Allied factions can participate in allied wars.
  • Allies can no longer declare war on each other.
  • Alliance breaks now trigger war cooldowns.
  • Added configurable war declaration requirements and restrictions.

Diplomacy

  • Added Surrender, Ceasefire, and Peace agreements.
  • Added configurable war cooldown periods.
  • Added city transfer peace terms.
  • Cities can now be ceded during surrender and peace negotiations.

Raid System Rework

  • Added online-based raid protection.
  • Added war-age requirements before raids can begin.
  • Added extensive administrative controls for war and raid restrictions.
  • Legacy behavior can be restored through configuration.

Prestige & Nation Economy Overhaul

New Prestige Economy

  • Completely rebalanced prestige generation and upkeep.
  • Added land upkeep costs.
  • Rebalanced city, building, and territorial expansion costs.
  • Added scaling city settlement costs.
  • Added prestige-based war declaration costs.
  • Medical Tents now consume prestige.
  • Warp Tents now have significantly increased upkeep.

National Stability System

  • Wars now consume prestige over time.

  • Long wars become progressively more expensive.

  • Added Prestige Bankruptcy stages:

    • Financial Crisis
    • National Collapse
    • Fallen Nation
  • Added escalating penalties for nations that fail to maintain prestige.

War Reparations

  • Surrendering factions now transfer 50% of their prestige generation to the victor for 84 hours.

City & Territory Overhaul

City Centers

  • Replaced traditional Claim Flags with City Centers.
  • Cities must now be founded and named.
  • Territory expansion is now tied to city claim radius.
  • Added city ownership tracking.
  • Added city placement validation and territory restrictions.
  • Added non-overlapping city borders.
  • Added minimum spacing requirements between cities.

City Progression

  • Added five city development levels:

    • Settlement
    • Town
    • City
    • Metropolis
    • Capital
  • Added city upgrade system.

  • Added claim radius scaling based on city level.

  • Maximum city radius is now 6 chunks.

City Management

  • Added city rename popup during founding.
  • Added city ownership transfers.
  • Added duplicate city name protection.
  • Added city upgrade confirmations and cost previews.
  • Added prestige cost previews for city creation.
  • Improved city conquest behavior and territory transfers.

Dynmap Integration

Optional Dynmap Support

  • Added automatic Dynmap detection with no hard dependency.
  • Added live faction territory overlays.
  • Added city border rendering.
  • Added city center markers.
  • Added faction-colored territory visualization.

Dynmap Information Tooltips

  • City Name
  • Owning Faction
  • City Level
  • Claim Count
  • Chunk Coordinates

Live Updates

Dynmap overlays automatically update when:

  • Cities are created
  • Cities are renamed
  • Cities are transferred
  • Cities are removed
  • Territory changes occur
  • Faction names change
  • Faction colors change

Custom Faction Flags

Custom Flag Images

  • Added support for custom faction flags using image URLs.
  • Imported flags are automatically downloaded, validated, resized, sanitized, and cached.
  • Added client-side texture synchronization and caching.
  • Added fallback handling for missing or invalid images.
  • Custom flags now display throughout Xenofactions interfaces.

Security

  • Restricted imports to approved image hosts.
  • Added image size, dimension, and format validation.
  • Added metadata stripping and image sanitization.
  • Added protection against invalid URLs and unsafe redirects.
  • Downloads are processed asynchronously to avoid server lag.

Team Deathmatch Expansion

New TDM Features

  • Map definitions
  • Map voting
  • Per-map kit definitions
  • Dedicated TDM menu
  • Friendly-fire protection

TDM Command Overhaul

  • Consolidated TDM under the /tdm command tree.
  • Added /tdm menu and /tdm openmenu.
  • Reorganized help pages and command structure.
  • Improved validation and usage feedback.
  • Unified team switching behavior.
  • Removed legacy TDM commands.

Protection Systems

New Player Protection

  • Added configurable new-player protection.
  • 4-hour PvP grace period.
  • 24-hour keep-inventory protection.
  • Persistent UUID-based storage.
  • Protection survives restarts and offline periods.

Build Grace

  • Added one-time 48-hour build grace.
  • Protected factions cannot attack or be attacked.
  • Protected factions cannot enter wilderness or foreign territory.
  • Added administrative controls for resetting or ending grace periods.
  • Reworked border handling and movement enforcement.

Configuration Overhaul

New Configuration System

  • Added extensive configuration options covering:

    • Warfare
    • Raiding
    • Diplomacy
    • Cities
    • Prestige
    • Protection Systems
    • Gameplay Balancing

Configuration Improvements

  • Reorganized hfr.cfg into structured categories.
  • Added documentation and comments throughout the configuration.
  • Improved readability and maintainability.
  • Added automatic migration support for legacy entries.
  • Removed deprecated and duplicate config generation.

Additional Configuration

  • Added configurable minimum and maximum Y-level options for stone drops.

Commands & Quality of Life

  • Reworked /c and /xc command handling.
  • Improved command validation and error reporting.
  • Added player, faction, and command tab completion.
  • Improved support for faction names containing spaces.
  • Expanded and reorganized help menus.
  • Added numerous city, territory, conquest, and ownership validation checks.

Stability & Bug Fixes

  • Fixed territory transfer issues during faction merges.
  • Fixed conquered cities not transferring territory correctly.
  • Fixed claims persisting after City Center removal.
  • Fixed invalid City Centers causing errors.
  • Fixed city rename behavior.
  • Fixed MCHeli-related crashes when the mod is absent.
  • Improved movement handling around protected borders.
  • Reduced chat spam and false-positive border enforcement.
  • Numerous warfare, diplomacy, city, GUI, and territory management fixes.

Xenofactions 2.1 marks the completion of the major warfare, diplomacy, city, and prestige systems and serves as the project's long-term stable release. We hope you all enjoy it!

Файлы

Xenofactions-version=2.1.1.jar(11.00 MiB)
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Метаданные

Канал релиза

Release

Номер версии

2.1.1

Загрузчики

Forge

Версии игры

1.7.10

Загрузок

51

Дата публикации

03.06.2026

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ID версии

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