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Моды/WynnIris
WynnIris

WynnIris

An Iris fork with built-in Wynncraft shader effects. Renders glint effects, custom skyboxes, translucency, and player emotes directly in the shader pipeline.

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Все версииWynnIris 1.0.4 for 1.21.11

WynnIris 1.0.4 for 1.21.11

Release4 нед. назад

Список изменений

WynnIris 1.0.4

New Features

  • Deferred shader pack support: Glint and translucency effects now work with deferred rendering shader packs like Photon. Uses mid-main injection to modify the albedo variable before GBuffer packing.
  • Separate Tint & Glint Brightness sliders: Two independent sliders in Iris video settings let you adjust the brightness of armor/weapon tints and glint effects separately to your personal preference.
  • Improved tint rendering: Tints now preserve bright highlights via smoothstep blending, support unclamped lighting for brighter colors, and inject light color for more natural-looking tinted items.

Bug Fixes

  • Fixed partial transparency on ALL display entities: Previously, all display entities showed ~5% translucency bleed-through against the sky. The deferral system is now per-mesh and signal-gated - only Wynncraft VFX entities with the translucency signal are deferred past sky compositing. Normal display entities flush immediately.
  • Fixed shader compilation errors: Resolved assignment to read-only variable 'tint' and invalid swizzle .a errors with Photon and other deferred packs by rejecting read-only input varyings and vec3 outputs from the fragment output scan.
  • Translucency multiplier tuned: Adjusted to 0.013 (130%) for better visual match with vanilla Wynncraft, with a 5% minimum visibility floor to prevent VFX from becoming fully invisible.

Photon Shader Pack

  • Glint effects (sparkle, sweep, tints, etc.) now work on Photon
  • VFX translucency works on Photon when "Use Separate Entity Draws" is enabled in Photon's shader settings
  • Armor rendering order fix for Photon (routes armor through translucent path when "Use Separate Entity Draws" is enabled)

Known Issues

  • VFX may be invisible on low settings: On some shader packs, /toggle vfx low can cause VFX display entities to become invisible instead of partially transparent (#2)
  • Photon: Display entities render in front of held items: A rendering order issue specific to Photon (#3)
  • Photon: Armor may render behind player in 3rd person: When "Use Separate Entity Draws" is enabled, armor rendering order may be incorrect in 3rd person view - unconfirmed (#4)

Файлы

WynnIris-1.0.4+1.21.11-fabric.jar(2.77 MiB)
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Метаданные

Канал релиза

Release

Номер версии

1.0.4+1.21.11-fabric

Загрузчики

Fabric

Версии игры

1.21.11

Загрузок

5.7K

Дата публикации

4 нед. назад

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