
WynnIris
An Iris fork with built-in Wynncraft shader effects. Renders glint effects, custom skyboxes, translucency, and player emotes directly in the shader pipeline.
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Список изменений
WynnIris 1.0.4
New Features
- Deferred shader pack support: Glint and translucency effects now work with deferred rendering shader packs like Photon. Uses mid-main injection to modify the albedo variable before GBuffer packing.
- Separate Tint & Glint Brightness sliders: Two independent sliders in Iris video settings let you adjust the brightness of armor/weapon tints and glint effects separately to your personal preference.
- Improved tint rendering: Tints now preserve bright highlights via smoothstep blending, support unclamped lighting for brighter colors, and inject light color for more natural-looking tinted items.
Bug Fixes
- Fixed partial transparency on ALL display entities: Previously, all display entities showed ~5% translucency bleed-through against the sky. The deferral system is now per-mesh and signal-gated - only Wynncraft VFX entities with the translucency signal are deferred past sky compositing. Normal display entities flush immediately.
- Fixed shader compilation errors: Resolved
assignment to read-only variable 'tint'andinvalid swizzle .aerrors with Photon and other deferred packs by rejecting read-only input varyings and vec3 outputs from the fragment output scan. - Translucency multiplier tuned: Adjusted to 0.013 (130%) for better visual match with vanilla Wynncraft, with a 5% minimum visibility floor to prevent VFX from becoming fully invisible.
Photon Shader Pack
- Glint effects (sparkle, sweep, tints, etc.) now work on Photon
- VFX translucency works on Photon when "Use Separate Entity Draws" is enabled in Photon's shader settings
- Armor rendering order fix for Photon (routes armor through translucent path when "Use Separate Entity Draws" is enabled)
Known Issues
- VFX may be invisible on low settings: On some shader packs,
/toggle vfx lowcan cause VFX display entities to become invisible instead of partially transparent (#2) - Photon: Display entities render in front of held items: A rendering order issue specific to Photon (#3)
- Photon: Armor may render behind player in 3rd person: When "Use Separate Entity Draws" is enabled, armor rendering order may be incorrect in 3rd person view - unconfirmed (#4)
Файлы
WynnIris-1.0.4+1.21.11-fabric.jar(2.77 MiB)
ОсновнойМетаданные
Канал релиза
Release
Номер версии
1.0.4+1.21.11-fabric
Загрузчики
Fabric
Версии игры
1.21.11
Загрузок
5.7K
Дата публикации
4 нед. назад
