
WynnIris
An Iris fork with built-in Wynncraft shader effects. Renders glint effects, custom skyboxes, translucency, and player emotes directly in the shader pipeline.
Оцените первым
32.9K
9
Список изменений
Armor While Riding Mounts
An idea I had that turned out to be possible!
This is exactly what it sounds like:
- Your armor stays visible while riding a mount with shaders enabled
- Custom helmet cosmetics render correctly
- Glints and tints work as well
IMPORTANT: This setting is disabled by default. You'll need to enable it in the WynnIris settings.
Other Features & Fixes
- Fixed handheld light-source emissivity on Complementary
- The entity emissivity slider now works properly
- The entity emissivity slider no longer incorrectly changes your handheld item's emissivity
- Added a brightness slider for non-emissive mobs, for when you're in a dark skybox
- Added a configurable brightness floor for text display entities, so they stay legible in the dark
- Added Photon support for VFX translucency. Toggle it with
/toggle vfx <low/medium/high/dynamic/unlimited>
Known Issues
- Going AFK while riding a mount turns you into a boat with some weird fragments around you. The boat is default Wynncraft behavior that I can't do anything about, so this won't be fixed. Just dismount and remount and your character goes back to normal.
- VFX translucency on Photon can turn slightly opaque in the dark. This is a limitation of Photon, not something I can reasonably fix.
If you have any feedback on this version including bug reports or anything, consider joining the WynnIris Discord.
Файлы
WynnIris-1.1.0+1.21.11-fabric.jar(2.89 MiB)
ОсновнойМетаданные
Канал релиза
Beta
Номер версии
1.1.0+1.21.11-fabric
Загрузчики
Fabric
Версии игры
1.21.11
Загрузок
723
Дата публикации
24.05.2026
