Список изменений
📜 Changelog — WSC v1.0.3
New Features
- Added new commands:
/wsc config opsPerTick <value>— dynamically adjust the per‑tick operation limit in‑game./wsc debug— displays a summary including snapshot count, current mode, work queue size, and reservation count.
- Enhanced
/wsc repairreporting: now shows not only the number of differing chunks but also:- how many blocks were actually changed,
- how many TileEntities were updated,
- how many TileEntities were cleared.
Optimizations
- Unified section hashing: both snapshot creation and world comparison now use the same algorithm (
BlockState.hashCode()per position), eliminating false differences. - Fast empty‑air skip: sections consisting only of air are quickly validated without full scanning.
- TileEntity comparison simplified: only presence/absence is checked, avoiding false positives from dynamic NBT changes.
- Automatic cleanup on world exit: snapshots and reservations are cleared on
ServerStoppedEvent, preventing infinite loading screens when re‑entering a world.
Improvements
- Chunk reservation system: each chunk in the queue is tagged with an owner to prevent conflicts in LAN/multiplayer scenarios.
- Action bar notifications: all messages now appear above the hotbar instead of cluttering the chat.
- Accurate statistics: repair and debug commands provide precise counts instead of rough estimates.
✨ In short:
v1.0.2 introduced repair and basic optimizations.
v1.0.3 perfects the system with unified hashing, zero false positives, new configuration and debug commands, and smoother multiplayer compatibility.
Файлы
wsc-1.0.3.jar(29.93 KiB)
ОсновнойМетаданные
Канал релиза
Release
Номер версии
1.0.3
Загрузчики
Forge
Версии игры
1.16.5
Загрузок
48
Дата публикации
15.11.2025

