
World Switcher
Server-side Multiverse-style world manager: switch worlds with /ws, import and manage world saves with /wsc, per-player per-world inventories. Vanilla clients can join - no client install needed.
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World Switcher 1.4.0
Second Modrinth release. Since the initial public 1.0.0, this version bundles
everything from 1.1.0, 1.2.0, 1.3.0 and 1.4.0 — the headline feature is the
new command-hook system.
1.4.0 – Command Hooks
- Command hooks (
enableCommandHooks, on by default): define per-world and global command lists inserverconfig/worldswitcher-hooks.jsonthat run automatically on:firstPlayerJoin– a world goes from 0 → 1 playerslastPlayerLeave– a world goes from 1 → 0 playersplayerMoved– a player switches world Variables{{worldName}},{{worldId}},{{playerName}},{{playerUuid}}are substituted in every command. Each hook runsas: server(OP 4, output suppressed, positioned at the world) oras: player; without anas,hookDefaultRunAs(defaultserver) applies. Global hooks run before per-world hooks. Failing commands are logged and never interrupt the switch/login/logout. Live-reload with/wsc hooks reload(inspect via/wsc hooks status). Great for pausingdoDaylightCycle/doWeatherCycle(and Serene Seasons'doSeasonCycle) while a world is empty – see the README for a ready-made example.
- Clickable switch announcement (
announceSwitches, on by default): when a player switches world, everyone else sees a chat message whose world name is a clickable/ws <world>link to follow along. - Per-world shared inventory (
/wsc shareinventory <world> [true|false]): mark a world as "keep-inventory" so it uses thedefaultinventory group instead of its own. - Changed:
persistentDataExcludesnow defaults to empty.
1.2.0 – Modded player state & per-world difficulty
- Modded player state per world (part of
separateInventories), with no mod dependencies:- NeoForge data attachments (
swapModAttachments) – e.g. Curios slots swap per world. - Persistent data (
swapPersistentData) – player NBT underNeoForgeData. - Tough As Nails (
swapToughAsNails) – thirst + temperature per world (via reflection).
- NeoForge data attachments (
- Per-world difficulty (
perWorldDifficulty):/difficultyonly affects the managed world; new/wsc difficulty <world> [value]. Imports adopt difficulty fromlevel.dat. - Safe relog after a world was unloaded: players offline in a removed/unloaded world are teleported to their last default position/spawn instead of unsafe old coordinates.
- Fixed: modded player data (e.g. Curios) previously leaked between worlds.
1.1.0 – Per-world gamerules, time & weather
- Per-world gamerules (
perWorldGameRules): each managed world has its own gamerules (also works with modded rules like Serene Seasons'doSeasonCycle). - Per-world time & weather (
perWorldTimeAndWeather): own clock and weather per world (eternal night, permanent rain, frozen time). Sleeping only skips your own world's night. - Context-sensitive vanilla commands:
/gamerule,/time,/weatheraffect only the managed world you're in;/execute in worldswitcher:<id> run …targets a world from anywhere; new/wsc gamerule <world> [<rule> [value]]. - Client-side rules (
doImmediateRespawn,reducedDebugInfo,doLimitedCrafting) are re-synced to the client on every switch/respawn. - Bare
/wsshows the (clickable) world list with a "you are here" marker; bare/wscshows an action overview. - Changed:
swapGamemodeis now on by default. - Fixed:
/wsc listnow includes thedefaultworld; correct item handling on cross-world death with differingkeepInventory.
Файлы
worldswitcher-1.4.0.jar(149.83 KiB)
ОсновнойМетаданные
Канал релиза
Release
Номер версии
1.4.0
Загрузчики
NeoForge
Версии игры
1.21–1.21.1
Загрузок
148
Дата публикации
19.07.2026
