
World Switcher
Server-side Multiverse-style world manager: switch worlds with /ws, import and manage world saves with /wsc, per-player per-world inventories. Vanilla clients can join - no client install needed.
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Список изменений
World Switcher 1.5.1
A follow-up to 1.5.0: default now works as a target wherever it makes sense, and says why
where it does not.
default in /wsc world …
default is the name of the vanilla group (overworld/nether/end), not a managed world, so it has
no world entry behind it. /ws default and /wsc player state … default already understood that,
but /wsc world gamemode default creative answered Unknown world: default — confusing, because
the name is valid elsewhere. Now:
/wsc world gamemode default <mode> [forced]and/wsc world info defaultwork./wsc world gamerule default …and/wsc world difficulty default …target the overworld, so you can set them from any world instead of only while standing there./wsc world access defaultis refused on purpose: the default world is where players are sent when another world turns them away, so it has to stay reachable./wsc world rename|load|unload|delete defaultand/wsc group set|unset defaultnow explain the actual reason instead of reporting an unknown world.
Fixed
- Forced game modes now hold on a world switch. A switch restores the stored per-world state — the remembered game mode included — across several handlers within the same tick, and the policy was applied in the middle of that, where a later handler could still overwrite it. It now runs at the end of the tick and gets the last word; the mode settles one tick later.
Also
/wsc helpnow listsconfig playerdata listandconfirm/cancel. Both were in the README and in tab completion, but missing from the help players actually see.
Файлы
worldswitcher-1.5.1.jar(216.95 KiB)
ОсновнойМетаданные
Канал релиза
Release
Номер версии
1.5.1
Загрузчики
NeoForge
Версии игры
1.21–1.21.1
Загрузок
84
Дата публикации
04.09.2026
