
World Mirror
A client-side Fabric mod that silently mirrors the world you are playing on a multiplayer server — or even a singleplayer world — into a fully loadable local copy.
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Список изменений
Added
- Chunk Map (Window 1): Full-screen draggable grid map accessible from the status screen
(Conflicts tab → Open Chunk Map). Each cell is color-coded:
- Transparent — never downloaded.
- Green → Blue (logarithmic, based on age) — downloaded via
world_mirror. - Orange — written by a third-party source (e.g.
player,map_hp). - Red inset border — chunk has an unresolved conflict stored on disk. Hovering shows a tooltip with chunk coordinates, last-update time, and source. Clicking a conflicted chunk opens a per-chunk dialog: Overwrite / Discard / Cancel.
- File-based conflict storage: When the
Manualconflict strategy is active, incoming server chunks that collide with existing local chunks are now written toconflict_chunks/<dim>/r.X.Z.mcainside the mirror-world folder (MCA format) rather than being lost on restart. - Conflicts tab — bulk resolution: Overwrite All (apply all stored server chunks) and Discard All (delete all stored server chunks, keep local) buttons in the status screen.
- Export Nearby Region (Feature 2.1): New screen (Status tab → Export Nearby Region…) lets you choose a world name and radius (1–50 chunks) to snapshot all loaded chunks in that area into a fresh singleplayer save. Spawn point is set to the player's current block position.
- Direct Chunk Map keybinding: Press M to open the chunk map without going through the status screen. The binding is configurable in Options → Controls → World Mirror.
- Chunk map settings: Added configurable sparse-render threshold (4–16, default 8) and map background style (black or transparent, default black).
- MCA write support: Added shared per-file locking and same-directory temporary-file replacement for terrain, entity, and conflict MCA writes.
- Known-bugs research notes: Re-enabled and expanded
KNOWN_BUGS.mdwith current entity, block entity, world-generation/noise, heightmap, and lighting persistence gaps, plus pointers into Minecraft format docs and local mod source. - Language file additions for all new UI strings (en_us, zh_cn, zh_tw, ja_jp).
Changed
- Status screen Conflicts tab redesigned: shows stored-conflict count instead of in-memory queue, with Overwrite All / Discard All / Open Chunk Map buttons.
- Status screen Status tab: added Export Nearby Region… button.
- Dimension and server-world transition detection logs now use debug level instead of info level.
- Chunk map rendering switches to sparse drawing when zoomed far out, avoiding full-grid per-cell drawing at tiny cell sizes.
- Background exports are no longer daemon threads, reducing the chance of JVM shutdown cutting off an in-progress save write.
Fixed
- CI/CD: Added
-Djsse.enableSNIExtension=falseJVM argument togradle.propertiesto fix TLS SNI handshake failures withserver.bbkr.spacein the GitHub Actions environment. - Export requests made while another export is running are queued and coalesced instead of being dropped.
- Chunks are only marked written after their region file has been flushed successfully, so failed region writes stay cached for a later retry.
- Region and conflict writes now share per-file locks, reducing races between normal export, manual conflict storage, and conflict resolution.
- Bulk conflict overwrite now maps legacy conflict folders (
region,DIM-1,DIM1) back to the mod's current per-dimension world folder layout. - Cleaned up several definite IDE warnings in mod-owned code without changing mixin method signatures or Minecraft mapping-sensitive casts.
Файлы
world-mirror-0.2.1+26.1.2.jar(15.78 MiB)
ОсновнойМетаданные
Канал релиза
Alpha
Номер версии
0.2.1+26.1.2
Загрузчики
Fabric
Версии игры
26.1.2
Загрузок
29
Дата публикации
15.06.2026
