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Моды/WH: NPCs
WH: NPCs

WH: NPCs

Create living, talking NPCs entirely in-game - JRPG-style dialogues, quests, shops, reputation, combat and daily routines.

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Все версии→WH: NPCs 0.9.9

WH: NPCs 0.9.9

Release20.09.2026

Список изменений

!Without Honor Update 0.9.9

Without Honor: NPCs, Update 0.9.9

To put it briefly, this update made everything a little bit better and more convenient. Going forward, expect more compatibility with popular mods and - maybe - a 1.21.1 version? We'll see. Also, thank you for over 3,000 downloads across the platforms and for all the feedback you leave in the comments <3

Dialogues

  • Node attachments. The "Photo" button is now Attachments: besides images, a node can carry a book and a map. Pick them straight from your inventory (offhand included) - only written/writable books and filled maps are accepted. In the dialogue they show up as small chips under the NPC's text. A "take back" slot gives you a copy of the book or map if you ever lose the original.
  • Choice icons. Every player reply can have a small 8×8 icon: agree, refuse, question, exclaim, anger, heart, smile, sad, trade, fight, leave, gift, wait, home, star, secret. Pick it in the reply editor.
  • Reply editor. Reply text is now a button that opens a proper editor with the formatting toolbar. In-game replies wrap to two lines with "…" and a full-text tooltip; the editor warns live when a reply won't fit.
  • Text animation. A new "Aa▸" button next to Glossary turns on typewriter-style text for a node with adjustable speed (chars/sec). Click, Space or Enter reveals everything at once. New nodes inherit the setting from the node you're on.
  • "Test" is now "In game". Instead of a fake local preview, the real dialogue opens with the NPC in a dry-run: conditions count as met (breakable buttons still break), no actions run, nothing is written to your progress, and a yellow TEST banner is shown. The dialogue is saved automatically before opening.
  • Validation got seven new rules: goto to a missing dialogue, inverted "breakable", images without a file, music that needs a mod/Etched, replies longer than two lines, monologue pages that won't fit, broken or oversized books. Results now wrap and scroll.
  • Monologue. @NPC works for both name and portrait ({npc} still understood), tooltips for Name/Portrait, formatting toolbar for page text, an overflow warning with a Split button, automatic pagination in-game, page reordering and a numbered page list.

World

  • Redstone triggers. Trigger blocks can fire from a redstone signal and can emit a signal of their own for a set number of ticks. Without a player in range only player-independent actions run (say, emote, wait). Should've added it right away, but I only got around to it now, heh.
  • Spawner editor got tidied up.

Pets

  • Edit health, speed and jump within vanilla ranges (pencil next to "Stats"), reset to species defaults, put horse armor on a horse and a saddle on any rideable pet - all visible in the preview.
  • The Pets button now lives in the Behavior tab.

And a few other small things.

Файлы

wh_npcs-forge-1.20.1-0.9.9.jar(2.07 MiB)
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Метаданные

Канал релиза

Release

Номер версии

0.9.9

Загрузчики

Forge

Версии игры

1.20.1

Загрузок

203

Дата публикации

20.09.2026

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ID версии

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