
Wireless Redstone Lite
Wireless redstone for Minecraft 26.1.x. Pair transmitter and receiver blocks by channel + frequency — no wire, no spaghetti. Up to 128 blocks of range by default, configurable.
Оцените первым
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Список изменений
Changed
- Lock and Private now actually protect a block. Only the player who placed it (or a server operator / creative-mode player) can open its config or change a transmitter's mode. Previously any player could retune or toggle any block.
- Large wireless networks are much lighter on the server: a signal change now only nudges the receivers whose output actually changes, instead of every block sharing the frequency.
- The "Paired: N receivers" / "Receiving from N" counts on the config screens now only include blocks that are actually within range.
Fixed
- Transmitters and receivers no longer go dead after being broken and re-placed (or moved by a hopper, or pick-blocked in creative) — they keep their channel and frequency.
- Receivers now behave like a redstone block: they power adjacent dust and components but no longer push a signal through a solid block, and no longer leave a stale "ghost" signal behind an adjacent block.
- A config screen left open after its block was broken can no longer create a permanent phantom signal.
- Transmitters in Fixed / Always On / Always Off mode no longer re-broadcast to the whole network when their redstone input changes without changing the output.
- On NeoForge, receivers no longer fire a redundant redstone neighbor update when their chunk loads.
- Hardened server-side handling of edit-lock, value limits, and network packets against malformed or unauthorized input.
Файлы
wirelessredstone-neoforge-0.1.2.jar(111.29 KiB)
ОсновнойМетаданные
Канал релиза
Release
Номер версии
0.1.2+mc26.1.2
Загрузчики
NeoForge
Версии игры
26.1–26.1.2
Загрузок
1
Дата публикации
04.07.2026
