
Wildborne - Worldgen & Data Tweaks
This is a specially designed Modded DATA pack to implement worldgen/tag/data tweaks for the upcoming Wildborne Modpack!
Wildborne - Worldgen & Data Tweaks - V2.2.4
Список изменений
CHANGES:
- TEMPORARILY REMOVED EXTRA GRASS, TALL GRASS & FERN PATCHES - This was the source of MAJOR lag upon world join, and until I have these values more fine-tuned, it's best to omit them so as not to sacrifice performance >.<
- REDUCED "cactus_patch_decorated" & "cactus_patch_desert" CACTUS FEATURE PLACEMENT COUNT - This was crowding out deserts and badlands TOO much - the current amounts are much more tasteful, but still fill the biomes out nicely
- ADDED { "required": false } DEFINITIONS TO MANY STRUCTURES/ITEM/BIOME TAGS THAT WERE LOADING BY DEFAULT - This allows Vanilla to load the WHOLE datapack without failing (Thereby preventing crashes), but ALSO allows these extra tags/features to load if the required mods are installed
- ADDED NEW ITEMS TO THE LIT ON FIRE MOD COMPATIBILITY TAGS TO BE ABLE TO LIGHT BLOCKS ON FIRE (This mainly affects the upcoming Wildborne Modpack itself, but is useful compatibility with the Soul Fire'd mod as well)
- REMOVED IRRELEVANT AND OLD UNUSED ITEMS FROM THE VillagerConfig TRADE TWEAKS - This should prevent crashes when the datapack loads with the VillagerConfig mod and the required other optional dependency mods
- REMOVED Serene Seasons compatibility/tag tweaks, as the weather mod used in the upcoming Wildborne Modpack, ProtoManly's Weather, recently updated with its own, now incompatible Seasons system
- REMOVED ALL "minecraft:lake" PLACED FEATURES FROM ALL VANILLA BIOMES TO PREVENT FEATURE ORDER CYCLE CRASHES WITH MOST TERRAIN MODS/DATAPACKS - This includes "minecraft:water_lake" & "minecraft:lava_lake_surface" & "minecraft:lava_lake_underground"
ADDITIONS (Mostly Experimental):
- Began experimenting with specific, special CUSTOM SET OF BIOMES for future Wildborne Modpack world generation - CURRENTLY ONLY WORK IN SINGLE BIOME WORLDS SET TO THESE BIOMES
- Began experimenting with a specific, special CUSTOM CONFIGURED CARVERS for these custom biomes
- Added these custom biomes to respective worldgen, structure, and biome tags for future consistency when added to the overworld generation
