
9.5K
3
Список изменений
- Added separate Wild and Boss AI preset selection, so normal encounters and boss-style encounters can use different difficulty profiles.
- Added in-game admin commands for status, providers, config/rule reload, import/export, and AI debug toggles.
- Added AI explain logging to show top move choices and scoring breakdowns for balancing and debugging.
- Added JSON-based AI rules with a commented example template, so encounter-specific behavior can be customized without coding.
- Added optional special-encounter hooks like outbreak boss routing.
- Fixed delegated AI provider refresh issues, so per-battle AI state no longer gets reused incorrectly.
- Improved provider registry handling with stable namespaced ids and cleaner
/wildbattleapi providersoutput. - Cleaned up the difficulty screen so both Wild and Boss preset controls fit cleanly on one screen with clearer wording.
- Improved explain logs so damaging move proc effects are shown properly instead of being hidden inside base score.
- Fixed
Stockpileevaluation so the AI stops trying to stack it past its real cap. - Improved Battle Tower boss move handling for custom damaging status moves like
BT Gold Rush,BT Smite, andBT Malodor, so they score more appropriately.
Файлы
wild_battle_api-fabric-1.1.2.jar(247.10 KiB)
ОсновнойМетаданные
Канал релиза
Release
Номер версии
1.1.2
Загрузчики
Fabric
Версии игры
1.21.1
Загрузок
7.7K
Дата публикации
3 нед. назад
