
WaterBar999
The WaterBar plugin enhances Minecraft gameplay by implementing a thirst management system that requires players to monitor their hydration levels, collect and purify water, and adapt their survival strategies based on biome conditions.
Список изменений
Bug Fixes
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Fixed dirty water bottles not being smeltable in furnaces. Dirty water bottles and dirty waterskins could not be placed into furnaces for purification. They can now be smelted in furnaces to produce clean water bottles and clean waterskins as intended.
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Fixed cauldrons not filling with water during rain. Cauldrons near players were never gaining water levels during rainstorms. They now properly fill one level at a time when it is raining and they have a clear view of the sky.
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Fixed players respawning with zero water after dying from dehydration. Players who died from dehydration damage would respawn with no water and immediately begin taking damage again. Water level now resets to the configured starting amount on respawn.
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Fixed waterskin always updating the main hand even when held in the off-hand. Drinking from or filling a waterskin held in the off-hand would incorrectly modify the main hand item. The correct hand is now updated based on which hand the player used.
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Fixed a potential crash when a player movement event had no destination. A missing null check on movement data could cause an error under certain conditions. This is now handled safely.
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Removed an unused import that could cause compile warnings. A dependency reference that was never actually used in the code has been cleaned up.
