

"Do you ever feel lonely…? You're in a big, big world and only…"
OVERVIEW: the original watch.jar is a ARG-style psychological horror mod that transforms Minecraft into a tense, unpredictable world where the most terrifying element is the feeling of being watched. The mod distorts the world, modifies the interface, and triggers environmental events to create a uniquely unsettling experience.
This is the main story of the horror mod 'watch.jar'.
THE STORY IS MEANT TO BE PLAYED SINGLEPLAYER!
PLAY THE STORY MODE WITHOUT THE ORIGINAL WATCH.JAR FILE. IF YOU HAVE THE ORIGINAL WATCH.JAR DOWNLOADED, I RECOMMEND YOU DISABLE IT WHILE PLAYING THE STORY MODE.
Story-mode differences:
Story-mode will not include:
- The original watch.jar events.
- The original watch.jar OS-level events
What it can do instead:
- Create text and HTML files on your desktop as part of the story and crash your game intentionally. That's it for OS-level events.
Story-mode focuses on in-game narrative, atmosphere, and storytelling rather than events and trolls.
There is currently one part of the story. There WILL be a part two of this story.
There are currently 9 Endings. 5 Endings and 4 Secret Endings
After you do one of the endings, you can create a new world to try a different ending. The mod will ask you if you want to jump straight to end or start over.
- Recommended: Play without other mods.
- Recommended: No shaders or resource packs.
ISSUES
- Some structure do not spawn properly sometimes.You will have to go in spectator mode and check underground sometimes (was a problem on BETA, most likely fixed in the release).
Guide and Spoilers
Directions
Order
The dirt pillar > The shelter > The mine > The Shelter > The Farm > The Shelter > The Tower > Bridge > The Shelter > The Mine > The Farm > The Bridge > The Tower > Spawn.Coordinates
Dirt Pillar: x120 surface z-49 The Shelter: x393 surface z39 The Mine: x surface z The Tower: x110 surface z159 The Bridge: x0 surface z0
Books
List
Alex
- Day 1
- Day 1 Continued
- Day 5
- Day 8
- Day 12
- Day 20
- Day 23
- Day 34
- Day 38
- Day 41
- Day 45
- Day 55
- Farm Coordinates
EXTRAS:
- Apology Note
Others
- HELLO
- Memory 1
- Memory 2
- Memory 3
- Memory 4
- Memory 5
- PLEASE
- SILENCE
- Memory 6
EXTRAS:
- ALEX
Order
- Day 1
- Day 5
- Day 12
- Day 23
- Farm Coordinates
- Day 34
- HELLO
- Day 41
- Day 55
- PLEASE
- Memory 1
- Day 1 Continued
- Memory 2
- Day 8
- Memory 3
- Day 20
- Memory 4
- Day 38
- Memory 5
- Day45
- Memory 6
The Endings
List
Normal Endings
- Ending 1 REST
- Ending 2 CONTINUE
- Ending 3 STAY
- Ending 4 LET GO
- Ending 5: SILENCE
Secret Endings
- Ending 6: HE IS DEAD
- Ending 7: GOODBYE
- Ending 8: SEPTEMBER
- Ending 9: ALEX
What they do
Normal Endings
-
Ending 1: REST - You gave peace to something that only knew how to wait. You tell the Watcher it can stop. It fades away peacefully. The news reports Alex's body found in a forest with no cause of death and no signs of struggle.
-
Ending 2: CONTINUE - Some things are worth keeping alive. You tell it to keep waiting. It decides to keep the world maintained in case someone else comes. The news reports Alex as a missing person, belongings left behind, case unsolved.
-
Ending 3: STAY - You gave the world what it had been missing. Someone in it. You choose to live in the world yourself. The Watcher welcomes you. The news reports Alex as quietly vanished with no explanation found.
-
Ending 4: LET GO - When the love is finished, they can finally rest. You tell it to release the world. The terrain falls apart as it dissolves. The news reports Alex died in a freak electrical surge from his own computer.
-
Ending 5: SILENCE - History has a way of repeating. You say nothing until the timer runs out. The Watcher gives up and goes cold. The news reports Alex found alive but completely catatonic, staring at his screen.
Secret Endings
-
Ending 6: HE IS DEAD - Some things cannot be waited out. You tell the Watcher that Alex is dead. It goes quiet, then works through the realization that it spent nine years angry at someone who couldn't come back. The news article about the electrical accident saves to your desktop, confirming what you told it. HOW TO ACHIEVE IT? In the first dialogue with the Watcher, tell it that Alex is dead. Triggers such as "He is gone", "He didn't make it", "He died" all work.
-
Ending 7: GOODBYE - You were the only one who ever said it properly. You type "goodbye" instead of answering. The Watcher asks if you're leaving too, and when you confirm, it lets you go quietly. No news file. HOW TO ACHIEVE IT? In the first dialogue with the Watcher, tell it "Goodbye".
-
Ending 8: SEPTEMBER - It had assumed it was weather. You type the date from the news article, September 9, 2016. The Watcher remembers that day feeling different and thinking it was weather. It spent three days checking the farm. Now it knows. The same electrical accident article saves to your desktop, this time with a note at the bottom: "You read the paper. You came back. You told it when." HOW TO ACHIEVE IT? In the first dialogue with the Watcher, tell the exact date of the tragedy.
-
Ending 9: ALEX - That's exactly him. You type Alex's name. The Watcher hasn't heard it in nine years and asks you to say it again. When you do, it just says "that's exactly him." A plain text file saves to your desktop with only his name and the years 1995–2016. The crash report reads "Alex." HOW TO ACHIEVE IT? In the first dialogue with the Watcher, tell it his name. That's it.
SUPPORT:
You are not alone. Not in your world. Not in your menus. Not even in your system.
