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Моды/Vyvern Teams
Vyvern Teams

Vyvern Teams

Teams, chunk claims and a live in-game map — plus server-driven chunk pre-generation, all managed from the Vyvern panel.

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Все версии→Vyvern Teams 0.1.0

Vyvern Teams 0.1.0

Beta03.07.2026

Список изменений

Vyvern Teams — Changelog

0.4.1

  • Chunk pre-generation completion now triggers an admin broadcast (first consumer of the new shared Notices channel).

0.4.0

  • Chunk pre-generation: a spiral engine that generates chunks ahead of players (configurable max in-flight, up to 16 queued jobs, resumable across restarts, "only when server is empty" mode), plus an operator-only in-game "Pre-generation" hub tab with live progress/rate/ETA and queue management.
  • Player markers (with facing direction) now show on the in-game chunk map.

0.3.0

  • Live Map v2: a full rebuild of the map — world-space camera + 60fps client-side pan/zoom, continuous hillshading + water-depth gradient, player position tracking (online + last-seen), and an admin unclaim action from the map.
  • Fixed the map to reject malformed v1 snapshot shapes at ingest instead of erroring downstream.

0.2.0 (first release)

  • /vteam (originally /team, renamed — vanilla owns /team): create/invite/accept/kick/promote, persistent membership + per-role permissions, per-team budgets.
  • Chunk claims with grief protection.
  • Chunk force-loading with budgets + auto-unload.
  • An in-game map GUI with real rendered terrain, click-and-drag claiming.
  • Team/claim/force-load telemetry over the bus, plus a REST snapshot + admin actions for the panel.

Файлы

vyvern-teams-0.4.1.jar(194.63 KiB)
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Метаданные

Канал релиза

Beta

Номер версии

0.1.0

Загрузчики

NeoForge

Версии игры

1.21.1

Загрузок

63

Дата публикации

03.07.2026

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