
Vyvern Teams
Teams, chunk claims and a live in-game map — plus server-driven chunk pre-generation, all managed from the Vyvern panel.
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Список изменений
Vyvern Teams — Changelog
0.4.1
- Chunk pre-generation completion now triggers an admin broadcast (first consumer of the new shared Notices channel).
0.4.0
- Chunk pre-generation: a spiral engine that generates chunks ahead of players (configurable max in-flight, up to 16 queued jobs, resumable across restarts, "only when server is empty" mode), plus an operator-only in-game "Pre-generation" hub tab with live progress/rate/ETA and queue management.
- Player markers (with facing direction) now show on the in-game chunk map.
0.3.0
- Live Map v2: a full rebuild of the map — world-space camera + 60fps client-side pan/zoom, continuous hillshading + water-depth gradient, player position tracking (online + last-seen), and an admin unclaim action from the map.
- Fixed the map to reject malformed v1 snapshot shapes at ingest instead of erroring downstream.
0.2.0 (first release)
/vteam(originally/team, renamed — vanilla owns/team): create/invite/accept/kick/promote, persistent membership + per-role permissions, per-team budgets.- Chunk claims with grief protection.
- Chunk force-loading with budgets + auto-unload.
- An in-game map GUI with real rendered terrain, click-and-drag claiming.
- Team/claim/force-load telemetry over the bus, plus a REST snapshot + admin actions for the panel.
Файлы
vyvern-teams-0.4.1.jar(194.63 KiB)
ОсновнойМетаданные
Канал релиза
Beta
Номер версии
0.1.0
Загрузчики
NeoForge
Версии игры
1.21.1
Загрузок
63
Дата публикации
03.07.2026
