
Vyvern Bridge
Shared foundation for every Vyvern companion mod - WebSocket bus, permissions, config sync and the in-game hub GUI. Does nothing by itself.
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Список изменений
Vyvern Bridge — Changelog
0.4.1
- New
CompanionConfigStore: live in-game config changes (e.g. an operator raising the vein-mine block cap) now sync instantly to every client, persist atomically toconfig/vyvern-companion.json, and survive a restart even without a panel connection. - New shared
Noticesbroadcast channel +NoticeOverlay(banner-stack with a kind-coloured accent, fades out) — the delivery mechanism behind the admin broadcast feature; falls back to chat on vanilla clients.
0.4.0
- Fixed a bug where mods could show "not loaded" forever after a Vyvern panel restart (bus reconnect logic).
0.3.0
- Minor bugfixes.
0.2.0
- Bus command dispatch framework (backs
/vyvern-style commands across mods). - Config command framework: mods now show live settings in the panel's "Vyvern Mods" section, plus in-game
/vyvern help. - Bus URL now auto-heals across Vyvern redeploys instead of requiring a manual reconnect.
- Shipped the shared in-game "Vyvern hub" GUI shell (tab rail, custom translucent rendering, inventory-button entry point) that every feature mod's panels are now built on top of.
- Live-reload of config values pushed from the panel, plus clash-surfacing when two sources disagree.
0.1.0
- Initial release: the WebSocket bus to a Vyvern panel, the permission-node framework, config plumbing, and dev-mode logging.
Файлы
vyvern-bridge-0.4.1.jar(92.54 KiB)
ОсновнойМетаданные
Канал релиза
Beta
Номер версии
0.1.0
Загрузчики
NeoForge
Версии игры
1.21.1
Загрузок
127
Дата публикации
03.07.2026
