Just as promised this one is a big one! A completely new enchantment system which we is not only cool on its own, but will become so much more with the coming snapshots…
Every Item now has Enchantment Slot Types, these Slot Types have a capacity of x enchantments(different depending on the item), they can hold multiple enchantments but not infinite requiring you to think about which enchantments you need and which enchantments you don't need(We also removed a lot of enchantment incompatibilities)! A lot of enchantments have also been replaced, eg: punch is now used for both swords and bows etc.. The slot types are: special(unused rn), damage, defense, secondary, util and curse. Their capacities can vary between 1-4 in all loottables items with enchantment slot types spawn in!
vsq:hit_through :"enchantment_slot" field for defining the enchantment slot type this enchantment supports
This Mod overhauls many of Minecrafts outdated system, currently its in alpha, only updating the Combat system and the enchanting table.