Fixed crash on macos (it doesnt work, it just no longer causes the game to crash)
Attempted improvements to outline matching
Ingest on chunk load
Fix crash with vivecraft 1.3.x
Fixed water not having correct lighting, water in the ocean should look much more accurate
More shader error logging
Shader dynamic uniform support
Rewrote the threading/service system
Unifed sodiums thread pool (enabled by default) hopefully reducing stuttering when initally loading the world
Fix timeout when ingesting chunks
Auto balance LRU cache w.r.t loaded sections to help prevent memory overutilziation
Moved model baked result processing offthread
Fixed issues with incompatible framebuffer formats and stencil state leaking (thanks boredhuman)
Improve shader lighting accuracy
This version should hopefully bring improvements to performance while loading and mainly reduce stuttering especially with large non-lod render distances or under cpu load