(hopefully) bug fixs, performance and smoothness improvements
geometry buffer and texture atlas reuse, should improve reload times
min render distance is now 20
model baking is now done via software rendering resulting in much faster inital geometry building and smoother fps
mixins now reqire annotations for overwrites
errors in model baking or node processing will now propagate the errors instead of just displaying them
CRITICAL fix for when changing voxy render distance crashing the game
small improvement to serialization performance
critical fixes for taa for shaders
critical fixes for hiz traversal and culling should result in much quicker lod load times and performance when in caves or surrounded by non lod terrain
moved render statistics and gpu timings into gpu_debug f3 option
optimized the full pass stencil and depth per frame setup
added {player_uuid} as a storage property
attempted improvements for nv linux by limiting max geometry size to 2gb (this may change in future)
fix for linux who dont have libc.so.6
fix not reloading renderer when sodium shared thread config changed