
Vodium
Vodium adds a lot of optimizations (render, physics and chunk systems optimized) & simple shader-system to Minecraft.
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Список изменений
Surface maps now follow the labPBR standard, so any labPBR resource pack works with Vodium out of the box. Verified against SPBR.
- Normal mapping. Both
_s(material) and_n(normal) maps are stitched into atlases matching the vanilla block atlas texel for texel. The chunk vertex format carries no tangent, so the tangent basis is derived from screen-space derivatives of position and texture coordinate, which works on stairs and custom models rather than only on full cubes. - labPBR channel layout: R smoothness, G dielectric F0 or metal index (the eight named metals plus albedo-as-F0), B porosity and subsurface scattering, A emission where 255 means none. A missing map still reads as matte, non-reflective and non-emissive.
- Metals actually look like metal. Diffuse light is suppressed on them and they reflect the sky, instead of being a flat square with a single white dot from the sun. Highlight intensity is normalised by sharpness, so polished iron catches the sun the way it should.
- New Vivid settings: metal reflection strength, normal map strength, green channel sign, and occlusion from the normal map.
- The bundled "Vodium Surface Maps" pack was rebuilt in labPBR and now ships normal maps for the iron, gold and diamond blocks.
Known limitation: the tangent basis comes from screen-space derivatives, which jump across sprite boundaries inside the atlas, so a single line of pixels along a face edge gets a wrong basis.
Файлы
vodium-0.7.9-mc1.20.4-ec1e47b.jar(266.78 KiB)
ОсновнойМетаданные
Канал релиза
Beta
Номер версии
0.7.9+1.20.4
Загрузчики
Fabric
Версии игры
1.20.4
Загрузок
25
Дата публикации
18.09.2026
