▶️ ЗАБЕРИ СВОИ 8 ПОДАРКОВ 🎁 ПРИ СОЗДАНИИ СВОЕГО МАЙНКРАФТ СЕРВЕРА
Моды/Vodium
Vodium

Vodium

Vodium adds a lot of optimizations (render, physics and chunk systems optimized) & simple shader-system to Minecraft.

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Все версии→Vodium 0.6.8+1.20.1

Vodium 0.6.8+1.20.1

Beta18.09.2026

Список изменений

Surface maps now follow the labPBR standard, so any labPBR resource pack works with Vodium out of the box. Verified against SPBR.

  • Normal mapping. Both _s (material) and _n (normal) maps are stitched into atlases matching the vanilla block atlas texel for texel. The chunk vertex format carries no tangent, so the tangent basis is derived from screen-space derivatives of position and texture coordinate, which works on stairs and custom models rather than only on full cubes.
  • labPBR channel layout: R smoothness, G dielectric F0 or metal index (the eight named metals plus albedo-as-F0), B porosity and subsurface scattering, A emission where 255 means none. A missing map still reads as matte, non-reflective and non-emissive.
  • Metals actually look like metal. Diffuse light is suppressed on them and they reflect the sky, instead of being a flat square with a single white dot from the sun. Highlight intensity is normalised by sharpness, so polished iron catches the sun the way it should.
  • New Vivid settings: metal reflection strength, normal map strength, green channel sign, and occlusion from the normal map.
  • The bundled "Vodium Surface Maps" pack was rebuilt in labPBR and now ships normal maps for the iron, gold and diamond blocks.

Known limitation: the tangent basis comes from screen-space derivatives, which jump across sprite boundaries inside the atlas, so a single line of pixels along a face edge gets a wrong basis.

Файлы

vodium-0.6.8-mc1.20.1-a81a0e3.jar(238.34 KiB)
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Метаданные

Канал релиза

Beta

Номер версии

0.6.8+1.20.1

Загрузчики

Fabric

Версии игры

1.20.1

Загрузок

67

Дата публикации

18.09.2026

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ID версии

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