Список изменений
Changelog
[0.2.3b] — 2026-06-19
Added
- Rectangle fill tool — right-click + drag in cell editor to fill any rectangular zone; shows a live preview overlay during selection
- Neighbor pixel strips — cell editor shows the last row/column of adjacent cells on each border to help align designs across cells
- Fill cell button — one-click bucket fill of the entire current cell with the selected color
- Colored shadows — custom vitraux now cast colored shadows matching their average design color via
BlockColorProvider+tintindex; works automatically with any shader that supportsshadowcolor0 fill_cellandfill_rectC2S network payloads
Fixed
- Connected panes showing as a grid of squares — removed visible frame faces (outer tips and top/bottom edges) from side piece block models; eliminated inter-block border lines
- Top/bottom faces conditional on vertical neighbors — custom vitraux now tracks
CONNECTED_UP/CONNECTED_DOWNblock state properties; cap faces are only rendered when the pane is exposed (no adjacent pane above/below) - Transparent pixels rendering dark — white_tint_pane alpha raised to 140 with normalized average color (max channel always = 255) so tint stays vivid without darkening transparent areas
- Z-fighting flicker on applied designs — BER quads offset 0.003 outward from block model face positions
- Template pane connections reset — applying a template now copies NORTH/SOUTH/EAST/WEST from the existing block state instead of resetting all connections to false
- GUI elements overlapping buttons — moved all content rendering to
drawBackground()which executes before button children - Shadow intensity weaker than legacy vitraux — resolved by vivid color normalization; custom vitraux now cast shadows of equivalent intensity
Changed
- Replaced
renderProjection()with shader-native colored shadow approach - Cell editor redesigned: preview panel on the left, pixel editor on the right, horizontal palette below
- Overview mode hover now shows sub-grid lines and cell highlight
- Currently edited cell highlighted in orange in the overview
[0.2.0b] — 2026-06-19
Added
Blocks
vitraux:blank_vitraux— transparent glass pane that accepts a vitraux template; crafted from 6 glass panes (3×2)vitraux:custom_vitraux— pane with a per-block 16×16 pixel custom pattern, placed automatically when a template is appliedvitraux:glaziers_bench— crafting station for pixel art design; opens a GUI; crafted from 2 glass panes + 2 oak planks
Items
vitraux:template— stores a full canvas design in NBT; applying it to a connected group of blank vitraux distributes the correct cell of the design to each pane; stacks up to 16; consumed on use
GUI
- Glazier's Bench pixel editor
- Overview mode: shows all cells (up to 4×4) at a glance; click any cell to enter edit mode
- Cell edit mode: 16×16 pixel grid at 8 px/pixel; drag to paint; Back button returns to overview
- Palette of 17 swatches (16 dye colours + transparent)
- Canvas size controls (W-/W+/H-/H+); canvas starts at 1×1 and goes up to 4×4
- Create Template button outputs a template item to the player's inventory
BFS template application
- Right-clicking a blank vitraux with a template triggers a BFS flood-fill through all connected blank vitraux
- Each pane receives its own 16×16 cell of the design based on bounding box position
- Panes outside the template bounds are left unchanged; template is consumed on use
Distance LOD rendering
- Custom vitraux render per-block pixel art within 24 blocks
- Beyond 24 blocks falls back to blank vitraux appearance, saving GPU memory
- Per-block GPU textures built on demand and cached until pixel data changes
Technical
- C2S packets:
set_pixel,set_dimensions,create_template - S2C packet:
canvas_sync(on screen open and after dimension changes) - Block entity types:
custom_vitraux,glaziers_bench - Screen handler type:
glaziers_bench NativeImageBackedTextureperCustomVitrauxBlockEntitywith dirty-flag tracking
[0.1b] — 2026-06-19
Added
Blocks
- 16 vitraux pane blocks (
whitethroughblack), one per dye colour - Glazed terracotta patterns converted to semi-transparent RGBA textures
- Luminance-based alpha: dark pattern lines are more opaque, bright colour areas are more transparent
- 4 texture orientations per block via the
texture_facingblockstate property (0 / 90 / 180 / 270°) - Pattern auto-orients toward the player on placement (mirrors glazed terracotta behaviour)
- Silk-touch-only loot tables — vitraux drop nothing without silk touch
Items
vitraux:pincette— Glazier's Pincers, crafted from 2 iron ingots- Right-clicking a placed vitraux with the Pincers rotates the pattern 90° CCW
- Custom 16×16 pixel art texture
Creative Tab
- Dedicated Vitraux tab containing all 16 panes and the Pincers
Recipes
- 6×
{colour}_glazed_terracotta→ 6×{colour}_vitraux(3×2 shaped) - 2× iron ingot (column) → 1× Pincers
Shader Support
- Automatic detection of Iris Shaders via reflection (no compile-time dependency)
- Bundled
vitraux_shadowsshader pack auto-installed toshaderpacks/on first launch when Iris is present vitraux_shadowsimplements per-texel coloured shadow projection usingshadowcolor0- Native compatibility with popular shader packs (Complementary, BSL, SEUS) — no configuration required
Файлы
vitraux-0.2.3b.jar(260.36 KiB)
ОсновнойМетаданные
Канал релиза
Beta
Номер версии
0.2.3b
Загрузчики
Fabric
Версии игры
1.21–1.21.1
Загрузок
23
Дата публикации
19.06.2026

