Список изменений
[0.2.14b] — 2026-06-20
Added
vitraux:blank_template— craftable item (8 sticks + 1 paper) required to create a template at the Glazier's Bench; consumed on use instead of templates being freevitraux:blueprint— reusable, non-consumable item that permanently stores a canvas design; lets you reproduce a design without redrawing it- Save Design button at the bench captures the current canvas into a new Blueprint
- Inserting a filled Blueprint into its slot auto-loads its design into the canvas (no button hunting required); a manual Reload button is also available to revert after further edits
- Inserting a named Blueprint pre-fills the Template/Blueprint name field with its name; removing it resets the field back to "Template"
- Player inventory access in the Glazier's Bench — full 36-slot inventory + hotbar added to the GUI so items can actually be moved in and out
- Two-stage Glazier's Bench GUI — opening the bench now shows only the input slots + inventory until a blank template or blueprint is inserted; the canvas/editor/palette tools unlock once something is loaded
- Dynamic item icons — Template and Blueprint items render their actual saved design directly on the item (inventory, hand, ground) via a custom builtin item renderer, instead of a static placeholder texture
- Template: design + dashed gray frame ("sketch" look)
- Blueprint: design + solid frame ("finished" look)
- Tooltip canvas size — Template/Blueprint tooltips show a "W x H cells" line so designs stay distinguishable even when sharing a name
Fixed
- Typing in the name field moved the player / closed the GUI —
W/A/S/D/Eleaked through to movement and inventory-toggle keybindings while the text field was focused; all key events are now fully captured while it has focus - No tooltip when hovering items/slots inside the Glazier's Bench GUI —
HandledScreennever callsdrawMouseoverTooltip()on its own; the screen now triggers it explicitly afterrender() - Blueprint reload showed a shifted/cut-off design —
setPixel()indexed the canvas buffer using the active canvas width instead of the buffer's fixed stride, corrupting any saved design narrower than the max canvas size with 2+ rows
Файлы
vitraux-0.2.14b.jar(283.94 KiB)
ОсновнойМетаданные
Канал релиза
Beta
Номер версии
0.2.14b
Загрузчики
Fabric
Версии игры
1.21–1.21.1
Загрузок
382
Дата публикации
20.06.2026

