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Моды/Vitraux
Vitraux

Vitraux

Decorative stained glass panes with pre-made patterns and a custom pixel-art editor

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Все версии→Vitraux 0.2.14b

Vitraux 0.2.14b

Beta20.06.2026

Список изменений

[0.2.14b] — 2026-06-20

Added

  • vitraux:blank_template — craftable item (8 sticks + 1 paper) required to create a template at the Glazier's Bench; consumed on use instead of templates being free
  • vitraux:blueprint — reusable, non-consumable item that permanently stores a canvas design; lets you reproduce a design without redrawing it
    • Save Design button at the bench captures the current canvas into a new Blueprint
    • Inserting a filled Blueprint into its slot auto-loads its design into the canvas (no button hunting required); a manual Reload button is also available to revert after further edits
    • Inserting a named Blueprint pre-fills the Template/Blueprint name field with its name; removing it resets the field back to "Template"
  • Player inventory access in the Glazier's Bench — full 36-slot inventory + hotbar added to the GUI so items can actually be moved in and out
  • Two-stage Glazier's Bench GUI — opening the bench now shows only the input slots + inventory until a blank template or blueprint is inserted; the canvas/editor/palette tools unlock once something is loaded
  • Dynamic item icons — Template and Blueprint items render their actual saved design directly on the item (inventory, hand, ground) via a custom builtin item renderer, instead of a static placeholder texture
    • Template: design + dashed gray frame ("sketch" look)
    • Blueprint: design + solid frame ("finished" look)
  • Tooltip canvas size — Template/Blueprint tooltips show a "W x H cells" line so designs stay distinguishable even when sharing a name

Fixed

  • Typing in the name field moved the player / closed the GUI — W/A/S/D/E leaked through to movement and inventory-toggle keybindings while the text field was focused; all key events are now fully captured while it has focus
  • No tooltip when hovering items/slots inside the Glazier's Bench GUI — HandledScreen never calls drawMouseoverTooltip() on its own; the screen now triggers it explicitly after render()
  • Blueprint reload showed a shifted/cut-off design — setPixel() indexed the canvas buffer using the active canvas width instead of the buffer's fixed stride, corrupting any saved design narrower than the max canvas size with 2+ rows

Файлы

vitraux-0.2.14b.jar(283.94 KiB)
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Метаданные

Канал релиза

Beta

Номер версии

0.2.14b

Загрузчики

Fabric

Версии игры

1.21–1.21.1

Загрузок

382

Дата публикации

20.06.2026

Загрузил

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