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Моды/VisionSteps Origins
VisionSteps Origins

VisionSteps Origins

The Origins meant to be played with the VisionSteps modpack.

484
1

vso2

Release1 г. назад

Список изменений

PATCH NOTES

Eurythmic Eurythmic is super super overtuned. It's getting a super nerf hammer. Let's hope this is enough. No longer has extra jump height. No longer has extra move speed. No longer has a charge.

Clown New Archetype This is not an archetype meant to be strong. This is an archetype meant to be funny. That is all. Powers include: Extra knockback with sticks. Pie throwing. Invisibility when standing perfectly still. Ability to squish in smaller spaces. Reduced damage.

Anura Increased lung capacity had a bug that wasn't fixable, so I swapped tactics. The small buff shouldn't matter much Now breathes underwater instead of having increased lung capacity.

Jellyfish Fixed a stupid bug. Also, made them move faster in water. Filter feeding works now. Added increased move speed while underwater.

Voidtouched Super jank, even for me. I can't accept that. Removed.

Nightsworn The speed of dark keybind was wrong, plus some confusion made it apply darkness to YOU as well, which isn't acceptable. Fixed both. Fixed keybind. Speed of Dark no longer gives you darkness.

Ogre Ogre's extra food bar proved far too big a strength in combat, considering everything else it has going for it. As a result, instead, the normal food bar is just larger now, effectively! Removed food bar Removed increased exhaustion Reduced benefit from food.

Lupin and Howler so, the blakc and white was extremely oppressive without night vision, and the original intention, desaturate, just up and quit on me with an InSize error. Therefore, no more color weirdness. Removed black and white vision.

Undead Apparently, Origins is really bad at telling if it's daytime. Currently, being somewhat close to a bright source of light at night but only when exposed to the sky also makes you burn. This is very inconsistant and janky. To simplify things, Sun Damage has been replaced with Light Damage, and it now occurs anytime you're in light level 15. This should drastically reduce unintentional nighttime burnings while letting it be fully understood WHY you might burn when directly next to, say, a beacon. Also, FYI, torches give a light level of 14. You're good there.

Anura Fixed a bug Anura now loses moisture as intended

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vso2 4.0.0.zip(153.58 KiB)
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Канал релиза

Release

Номер версии

4.0.0

Загрузчики

Версии игры

1.20.1

Загрузок

21

Дата публикации

1 г. назад

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