
Villager Recruits: Village Expansion
Addon for Recruits that introduces autonomous villages with their own center, faction, roles, and internal logic. Settlements organize themselves, manage recruits, and function as self‑sustaining communities without player intervention.
Villager Recruits: Village Expansion 1.0.7.3
Список изменений
Added merchants you can sell them resources for emeralds the less they have the more emeralds you get
Added cheaper recruits for leaders and taxes for faction members for player factions
You can configure a lot of stuff as a leader in a player faction when interacting with a merchant such as: 1.How many of 1 materials a player needs to give for 1 emeralds (global for all villages of the faction) 2.Deposit emeralds for that merchat (not global) so players can sell their items or to store emeralds (you can also withdraw them) but if he dies he drops all the emerald he has so be careful! 3.Manage the recruit tax the base value is for example base recruit is 4 so leader pays 2(4/2) and the tax is 2(4/2) so when a player buys a recruit the nearest merchant gets 2 emeralds that you can then withdraw (also happens when you buy villager from the village leader but it has no discounts). 4.Tired of needing to look in all the chest to find what you need or the village spent all of the diamonds you wanted to grab? well now you can withdraw resources from the merchant (grabs resources from all the villages of your faction) and you can set a value wich if the faction has less than the chosen value it won't spend that resource.
There are also more interactions as the player leader of a faction with village leaders where you can manage who can open chest (they can grab aterials from the chest then sell them to the merchant then grab again so be careful on who you trust)And who can build in a village.
