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Villager Panic

Villager Panic

Villagers now react more realistically to violent players

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Все версии→Villager Panic 1.0.2

Villager Panic 1.0.2

Beta24.07.2026

Список изменений

Villager Panic 1.0.2

New Features

  • Added Cornered behaviour for villagers whose doorway or escape route is blocked.

  • Added indoor retreat behaviour for cornered villagers.

  • Cornered villagers now retreat deeper into buildings and toward safer corners.

  • Added custom scrambling movement across:

    • Beds
    • Chests
    • Stairs
    • Slabs
    • Carpets
    • Other raised interior blocks
  • Added precise sub-block retreat positions for very small houses.

  • Added CORNERED and LOCKDOWN_CORNERED panic states.

  • Added an Adrenaline and Injury system:

    • Every successful nonlethal hit grants 2.5 seconds of adrenaline.
    • Adrenaline increases movement speed by 50%.
    • Additional hits restart the adrenaline duration.
    • Hits that leave a villager below half health cause a lasting injury.
    • Injured villagers move at half speed after adrenaline ends.
    • Fully healing a villager removes the injury slowdown.
  • Adrenaline and injury information now persists through chunk unloads and server restarts.

  • Added support for hiding inside enclosed village buildings without beds.

  • Added a shelter reservation system to distribute villagers between available buildings.

  • Added player rediscovery behaviour for villagers already hiding.

  • Added lockdown versions of freezing and cornered behaviour.

Gameplay Changes

  • Completely rewrote the core panic AI using dedicated panic states:

    • Calm
    • Fleeing
    • Hiding
    • Shocked
    • Cornered
    • Lockdown Fleeing
    • Lockdown Hiding
    • Lockdown Shocked
    • Lockdown Cornered
  • Villagers now remember the actual player responsible for the panic.

  • Normal panic now primarily affects villagers who witness a player-caused villager death.

  • Initial witness panic is limited to nearby villagers with direct line of sight.

  • Village-wide panic remains exclusive to Lockdown Mode.

  • Increased freeze chance to 30%.

  • Removed the previous separate 80% baby villager freeze chance.

  • Villagers must now have completed an escape before they can freeze when rediscovering the player.

  • Freeze chance is rolled only once per encounter.

  • Frozen villagers now face the threatening player while visibly shaking.

  • Frozen villagers resume fleeing when the player moves more than six blocks away.

  • Hidden villagers can detect the threatening player within eight blocks.

  • Multiple visibility rays are now used to improve detection through open doorways.

  • Solid walls and closed doors continue to block player detection.

  • Villagers now play one startled sound when they rediscover the threatening player.

  • Villagers prefer houses with beds but can use valid bedless buildings as fallback shelters.

  • The following are now rejected as hiding places:

    • Outdoor farms
    • Bells
    • Animal pens
    • Exposed workstations
    • Open shelters
    • Roof overhangs
  • Hiding positions must now be:

    • Enclosed
    • Sheltered
    • Reachable
    • Physically valid
  • Villagers now spread between available shelters instead of repeatedly selecting the same house.

  • Villagers now select temporary escape positions when no valid shelter can be reached.

  • Escape targets must increase distance from the threatening player.

  • Villagers can no longer select their current position as a successful escape.

  • Doors remain open while another fleeing villager is approaching.

  • Villagers close doors after reaching safety.

  • Villagers cannot enter the Hiding state while standing inside a doorway.

  • Villagers retreat when the threatening player blocks an entrance.

  • Cornered villagers wait for an escape route instead of repeatedly running into the player.

  • Cornered villagers continue watching the threatening player.

  • Villagers resume fleeing when the doorway or another escape route becomes available.

  • Normal panic continues to last for 90 seconds.

  • Qualifying panic events can refresh the panic duration.

Lockdown Changes

  • Lockdown Mode still requires two player-caused villager deaths.
  • Both kills must now be caused by the same player.
  • Both kills must occur in the same dimension.
  • Both kills must occur within the same general village area.
  • The second kill must occur within five minutes of the first.
  • All villagers inside the lockdown area attempt to hide.
  • Newly loaded and newly spawned villagers are added to active lockdowns.
  • Villagers remain hidden until the responsible player leaves the wider village boundary.
  • Iron golems gain persistent anger toward the responsible player.
  • Additional villager deaths refresh nearby villagers and golems.
  • Additional kills no longer unnecessarily reset existing villager paths.
  • Increased lockdown coverage for large and elevated villages.
  • Added a larger exit boundary to prevent lockdown from rapidly switching on and off.
  • When lockdown ends, only panic and golem anger associated with the responsible player are cleared.

Villager Behaviour Changes

  • Panicking villagers refuse to sleep.

  • Panicking villagers refuse to trade.

  • Panicking villagers do not perform normal trade restocking behaviour.

  • Panicking villagers do not walk to their workstations.

  • Vanilla villager AI can no longer easily replace active panic destinations.

  • Custom panic routes are restored if vanilla AI redirects a villager toward a workstation.

  • Villager professions and job-site information are preserved after panic ends.

  • Ordinary villager vocal sounds are suppressed during panic.

  • The following sounds remain audible:

    • Hurt sounds
    • Death sounds
    • Intentional player-rediscovery sounds

Terrain and Pathfinding Improvements

  • Improved panic movement in mountain villages.
  • Improved panic movement in high-elevation villages.
  • Improved movement through snowy villages.
  • Improved movement across stairs.
  • Improved movement across slabs.
  • Improved movement across village paths.
  • Improved movement across bridges.
  • Improved movement across beds.
  • Improved movement across chests.
  • Improved movement across carpets and thin surface blocks.
  • Villagers can now scramble onto raised furniture when sufficient headroom exists.
  • Village and lockdown coverage now prioritizes horizontal distance.
  • Villagers on different elevations within the same village are less likely to be incorrectly excluded.
  • Added fallback escape positions when no shelter can be reached.
  • Active panic paths are retained instead of being recalculated continuously.
  • Stalled villagers are detected and assigned new targets when necessary.

Optimizations

  • Staggered player rediscovery and visibility checks between villagers.
  • Lockdown maintenance now runs once per second instead of every server tick.
  • Invalid shelter candidates are filtered before expensive pathfinding checks.
  • Enclosure scans and shelter path attempts are limited.
  • Active lockdown villagers no longer have their paths repeatedly reset.
  • Valid shelter and escape paths are retained for longer.
  • Panic data is removed when villagers die or unload.
  • Shelter reservations are removed when villagers die or unload.
  • Shelter reservations are released when a villager abandons a target.
  • Shelter reservations are released when panic ends.
  • Reduced repeated pathfinding during large village panic events.

Bug Fixes

  • Fixed villagers entering Hiding before physically reaching a shelter.
  • Fixed villagers treating their starting position as a successful escape.
  • Fixed villagers hiding outdoors.
  • Fixed villagers hiding underneath simple roof overhangs.
  • Fixed villagers selecting outdoor farms as shelters.
  • Fixed villagers selecting bells as shelters.
  • Fixed villagers selecting exposed workstations as shelters.
  • Fixed villagers selecting unreachable hiding positions.
  • Fixed villagers repeatedly walking toward failed targets.
  • Fixed villagers becoming stuck when no valid house is available.
  • Fixed pathfinding failures incorrectly triggering freeze behaviour.
  • Fixed villagers repeatedly rerolling the freeze chance while trapped.
  • Fixed villagers repeatedly running into players blocking doorways.
  • Fixed villagers standing indefinitely inside doorways.
  • Fixed villagers stopping one block short of their selected retreat position.
  • Fixed villagers remaining unnecessarily centered inside small houses.
  • Fixed cornered villagers failing to move across beds.
  • Fixed cornered villagers failing to move across chests.
  • Fixed cornered villagers failing to climb stairs.
  • Fixed cornered villagers failing to climb slabs.
  • Fixed carpets being treated as full blocks.
  • Fixed carpets being treated as solid walls.
  • Fixed carpet edges stopping retreating villagers.
  • Fixed vanilla workstation behaviour replacing panic navigation.
  • Fixed villagers turning around during panic to return to work.
  • Fixed stale shelter reservations after villagers die.
  • Fixed stale shelter reservations after villagers unload.
  • Fixed multiple villagers repeatedly selecting the same shelter.
  • Fixed doors repeatedly opening and closing during panic.
  • Fixed doors closing while another fleeing villager is still approaching.
  • Fixed villagers declaring themselves hidden while standing in a doorway.
  • Fixed hidden villagers failing to detect players through open entrances.
  • Fixed doorframes making player visibility checks unnecessarily unreliable.
  • Fixed lockdown states being cleared for the wrong threatening player.
  • Fixed golem aggression being inconsistently maintained during lockdown.
  • Fixed distant or unrelated kills incorrectly contributing to lockdown.
  • Fixed elevated villagers being excluded from village-wide lockdown.
  • Fixed normal villager movement competing with panic movement.
  • Fixed ordinary villager sounds continuing to play while panicking.

Файлы

villagerpanic-1.0.2.jar(104.73 KiB)
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Метаданные

Канал релиза

Beta

Номер версии

1.0.2

Загрузчики

NeoForge

Версии игры

1.21.1

Загрузок

52

Дата публикации

24.07.2026

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ID версии

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