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/vl block <location: vec3> [track] for locking the view to a specific block and optionally tracking to it every tick (it will stutter with quick movements). Relative positioning is allowed and will track to the most recent specified block./vl block view [track] for locking the view to the block in the player's crosshair and optionally tracking to it (see above)./vl <pitch: float> [yaw: float] to /vl <pitch: RelativeAngle> [yaw: RelativeAngle] to support relative angle adjustments./vl <lock: string (unlock | relock)> to /vl unlock and /vl relock.