
VFXWeaver
Cinematic screen effects and post-processing for Minecraft: 60+ effects, camera shake, overlays and a node editor in your browser. Client-side; works from commands or datapacks.
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1.7K
26
Список изменений
Added
particlesshape params,dustsize,block_chainspacing/scale, outline widths,light_beamtop_scale,pulse_ringthickness,guide_linewidth/dashes, spark speed/size andentity_displacescale no longer have an upper cap. Every lifted param keeps only its lower guard (particles:radius >= 0.05,height >= 0.5,turns >= 0.25,speed/accel/lifetime >= 0,vel_yunbounded,dust size >= 0.05;block_chain:spacing >= 0.25,scale >= 0.1; outlines/ring/guide-line widths and thickness/gap>= 0,dash_length >= 0.1;light_beam top_scale >= 0.1; sparkspeed >= 0,size >= 0.01;entity_displace scale >= 0.5mirroring the renderer floor), and the editor schema mirrors the same floor-only bounds. The floors that remain are the ones that avoid degenerate geometry or division by zero (spacing, dash_length, displace scale); no geometry loop count depends on any lifted param, so the caps had no perf basis. No datapack field renamed, no wire, UBO or API change,PROTOCOL_VERSIONunchanged. Documented on particles, block_chain, light_beam, entity_displace and spark presets.light_beamradius/height andpulse_ringradius no longer have an upper cap.light_beamkeeps its lower guards (radius >= 0.1,height >= 1) andpulse_ringkeepsradius >= 0(degenerate/inverted geometry guard), but the16/256and64caps are gone: the geometry cost is constant (a fixed shell/slice count), so radius/height only scale positions. No datapack field renamed, no wire, UBO or API change,PROTOCOL_VERSIONunchanged. Documented on light_beam and pulse_ring.
Файлы
vfxweaver-2.4.1+26.2.jar(1.26 MiB)
ОсновнойМетаданные
Канал релиза
Release
Номер версии
2.4.1
Загрузчики
Fabric
Версии игры
26.2
Загрузок
68
Дата публикации
14.10.2026
