
Vestiges of the Present
Hardcore challenges that scales from other mods and awarded with powerful and unique Vestiges from unknown God-like creature. Has lore progression and a lot of cool stuff like negative enchantments, anti heal, heal debt, shields, over heal/shields, etc.
Discord Channel
My mod adds Challenges from unknown powerful creature that you are destined to know through Lore progression.
Challenges are compatible with any mod in your modpack and resolves one of the hardest problems in modpacks - balance.
Some mods may be overpowered and cheap, others may be useless and funny but long time to invest, with my Challenges both are needed to progress and that gives both of them reason to progress backed up by a valuable reward - Vestiges.
What Vestiges are you will know from the Lore, but briefly it's mighty tools for PVP and PVE allowing you making things other mods cant.
List of items in my mod:
!Replace this with a description
Examples of Vestiges:
!Replace this with a description !Replace this with a description !Replace this with a description
Features a global leaderboard system that includes all players with internet access who abide by the rules. The leaderboard is accessible in any world, whether in single-player mode or on a server!
!Replace this with a description
Examples of some Challenges:
!Replace this with a description !Replace this with a description !Replace this with a description !Replace this with a description !Replace this with a description !Replace this with a description
Mystery Chest:
You can obtain them with a certain chance when you get advancement or complete any Challenge. !mystery chest !Replace this with a description !Replace this with a description
Cool underwater content:
!Replace this with a description !Replace this with a description
THERE IS A CRUEL MODE?
Yes! Just type /vestiges enableCruel and you will know what bosses should feel like! (and not only bosses, Starving and Drowning damage will become unblockable so you wont ignore them in you cool fancy armor with bunch of passive talents and magic), mobs will have 1% chance to spawn Empowered.
In this mode all bosses from any mod will have x4 health and damage, 100 armor points and armor toughness, 90% damage reduction, heal over time by health%, and SHIELDS WITH OVER SHIELDS! Shields and Over Shields will protect from any damage, but what is the difference between them? You gotta know it from the command /vestiges help :) All values and boss list are configurable as you wish.
Also all mobs will have a high chance to spawn in random armor of your modpack and you will grant access to some powerfull drops from mobs and bosses in this mode, that allows to make negative enchantmnets on items and exceed their limit.
Also you will grant access to some powerfull drops from mobs and bosses in this mode, that allows to make negative enchantmnets on items and exceed their litim. !Replace this with a description !Replace this with a description !Replace this with a description
What should I do if some bosses or mobs are in Challenge and not summonable? You can confugure any challenge to have lower maximum for completing! All challenge elements will still count as before, challenge will just be finished earlier.
I have not only Vestiges in my mod There are Accessories that can give you variaty of bonuses ^-^ !Replace this with a description
You can get them from those !Replace this with a description
Void Vortex that can make any item unbreakable !Replace this with a description
Boxes with random stuff !Replace this with a description !Replace this with a description !Replace this with a description !Replace this with a description
Also there is a config named vp-common.toml where you can change a lot things!
