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Моды/Veil Origins
Veil Origins

Veil Origins

The Best Alternative to the most popular origins mod. built from scratch for the community. ❤️

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Все версииVeil Origins Alpha 1.0.5

Veil Origins Alpha 1.0.5

Alpha3 мес. назад

Список изменений

v1.0.5 - The Progression Update (2026-01-06)

Added

New Origin Selection Screen - Card Carousel

  • Replaced radial menu with card carousel for origin selection
    • 8 origin cards displayed in horizontal carousel with smooth scrolling
    • Cards scale based on distance from center (3D depth effect)
    • Each card shows: origin name, impact level (stars), description, abilities, passives
    • Color-coded accent bars based on origin theme
    • Navigation: arrow keys, mouse scroll, click arrows, or click cards directly
    • Shuffle button (R key) to get new random origin options
    • Smooth animations and hover effects

New Ability Dashboard

  • Completely redesigned ability menu with comprehensive origin information
  • Three-column layout:
    • Left Column - Origin Info & Stats:
      • Origin name with theme color accent
      • Impact level with stars (★☆☆, ★★☆, ★★★)
      • Full description (word-wrapped)
      • Resource bar with origin-specific name (Blood, Rage, Soul Energy, Heat, etc.)
      • Stat modifiers display (Health, Speed, Damage) with +/- percentages
    • Center Column - Abilities:
      • Detailed ability slots with icon, keybind badge, name
      • Description and stats (cost, cooldown)
      • Status indicator (READY in green, countdown in red)
      • Color-coded accent bar showing ability state
      • Hover highlighting with origin theme color
    • Right Column - Passives & Progression:
      • List of passive abilities with thematic icons
      • Level display
      • XP progress bar with current/needed values
      • Skill points available
      • Unlocked skills count
  • Press [T] from ability menu to jump directly to skill tree
  • Smooth open animation

Complete Skill Tree System

  • 22 Unique Skill Trees - Each origin has a detailed skill tree with 25-35 skills

    • Tiered progression (Tier 1-5) with level requirements
    • Mutually exclusive branches for meaningful choices
    • Synergy skills that require multiple paths
    • Forbidden skills with powerful effects but drawbacks
    • Ascended skills that transcend origin weaknesses
  • Skill Tree GUI - Press the skill tree keybind to open

    • Zoomable and pannable tree view
    • Color-coded branches (Offense, Defense, Utility, Elemental, etc.)
    • Visual indicators for unlocked, available, and locked skills
    • Detailed tooltips with effects, requirements, and exclusions
    • Click to unlock skills with skill points
  • Skill Effects System - Skills now apply real gameplay effects

    • Attribute modifiers (health, armor, speed, damage, attack speed)
    • Special effects (lifesteal, stealth damage, summons, etc.)
    • Resource modifiers (regen rate, max resource)
    • Cooldown reduction bonuses
    • Damage type bonuses and resistances

Complete Progression System

  • Origin Leveling (1-50) - Gain XP through combat, exploration, and origin-themed activities

    • XP scales exponentially with level
    • Each level grants +1 Skill Point
    • Milestone rewards at levels 10, 25, and 50
    • Level 10: 10% cooldown reduction
    • Level 25: 15% ability power increase
    • Level 50: Unlocks Legendary Ability and Hybrid Mode
  • Prestige System (0-10) - Reset to level 1 with permanent bonuses after reaching level 50

    • Each prestige grants +5% to all origin stats permanently
    • Cosmetic aura changes with prestige level
    • +10% XP gain bonus per prestige level
    • Maximum 10 prestiges per origin
  • Skill Points - Earned on level up, used for skill tree talents

    • 1 skill point per level (50 total before prestige)
    • Persists across sessions and server restarts

Legendary Abilities

  • Ultimate powers unlocked at Level 50 - Activated by holding R + Attack
  • Each origin has a unique legendary ability with powerful effects:
    • Veilborn - Veil Mastery: Become invulnerable and drain life from all nearby enemies
    • Vampire - Blood Moon Rising: Transform into a bat swarm, draining all nearby creatures
    • Werewolf - Alpha's Fury: Summon a wolf pack and unleash a devastating howl
    • Stoneheart - Mountain's Wrath: Create a massive earthquake, becoming invulnerable
    • Frostborn - Absolute Zero: Freeze everything in a massive radius
    • Cindersoul - Volcanic Eruption: Rain fire and destruction on enemies
    • Tidecaller - Tsunami: Summon a devastating tidal wave
    • Starborne - Supernova: Explode with stellar energy, blinding and damaging all
    • Skyborn - Eye of the Storm: Become the center of a devastating tornado
    • Umbrakin - Eternal Night: Plunge the area into darkness, becoming invisible and deadly
    • Riftwalker - Dimensional Collapse: Tear reality apart, scattering enemies
    • Voidtouched - Void Singularity: Create a black hole that pulls and destroys
    • Mycomorph - Fungal Apocalypse: Release devastating spores that infect all enemies
    • Crystalline - Prismatic Burst: Release stored crystal energy in an explosion
    • Technomancer - System Overload: Overclock all systems with an EMP blast
    • Ethereal - Spectral Dominion: Become fully ethereal and terrify enemies
    • Dryad - Nature's Wrath: Summon nature's fury to heal allies and punish enemies
    • Necromancer - Army of the Dead: Raise a massive undead army
    • Vampling - Blood Frenzy: Enter a blood frenzy with speed and lifesteal
    • Wolfling - Pack Leader: Summon wolves and gain pack bonuses

Origin Hybrid System

  • Combine two origins at Level 50 - Activate via command or future GUI
    • Duration: 300 seconds (5 minutes)
    • Cooldown: 1 hour after deactivation
    • Combines first ability and first passive from each origin
    • Warning messages at 60s, 30s, 10s, and 5s remaining
    • Cannot hybrid with the same origin

Passive XP Gains

  • Origins now gain XP passively based on themed activities:
    • Cindersoul: XP in the Nether
    • Tidecaller: XP while in water
    • Starborne: XP in sunlight during day
    • Umbrakin: XP at night or in darkness
    • Frostborn: XP in cold biomes
    • Skyborn: XP at high altitude (Y > 150)
    • Stoneheart: XP underground (Y < 50)
    • Dryad: XP during photosynthesis (sunlight)
    • Werewolf/Wolfling: XP at night
    • Vampire/Vampling: XP at night

New Admin Commands

  • /veilorigins setlevel <player> <1-50> - Set player's origin level
  • /veilorigins addxp <player> <amount> - Add XP to player
  • /veilorigins setprestige <player> <0-10> - Set prestige level
  • /veilorigins addskillpoints <player> <amount> - Add skill points
  • /veilorigins info <player> - Show detailed progression info
  • /veilorigins hybrid activate <player> <origin> - Force activate hybrid mode
  • /veilorigins hybrid deactivate <player> - Force deactivate hybrid mode

Fixed

UI Blur Rendering Issue

  • Fixed blur rendering over UI elements in Minecraft 1.21.11
    • Default renderBackground() adds blur effect that was rendering ON TOP of custom UI
    • Added renderBackground() override to all custom screens to prevent blur
    • Affected screens: SkillTreeScreen, OriginCardCarouselScreen, AbilityBarScreen, RadialMenuScreen, HudConfigScreen

Dedicated Server Crash - NoClassDefFoundError: LocalPlayer

  • Fixed server crash when players join dedicated servers
    • Root cause: Client-only class LocalPlayer was referenced in network packet handlers
    • Created ClientPacketSender.java to isolate client-side packet sending code
    • Created SyncOriginDataPacketHandler.java for client-side packet handling
    • Server now properly handles all network packets without client class references

"Modifier is already applied" Error on Respawn

  • Fixed crash when players respawn after dying
    • Root cause: Player entity is replaced on respawn, but UUID stays the same
    • Changed PLAYER_ORIGINS cache from Map<Player, Origin> to Map<UUID, Origin>
    • Updated all passive classes to remove modifiers before adding (prevents duplicates)
    • Added .copyOnDeath() to attachment type to preserve data across respawns

Ethereal Possession Ability

  • Fixed possession not working correctly
    • Rewrote possession so mob follows player (not player teleporting to mob)
    • Player moves normally with WASD, possessed mob syncs to player position
    • Player gets invisibility effect while possessing
    • Fixed mob AI restoration after possession ends
    • Properly clears targets, recomputes navigation, gives movement impulse to "wake up" mob

HUD Sync and Data Bleeding

  • Fixed HUD not syncing level, XP, resource bar, cooldowns on dedicated server

    • Created ClientOriginData.java for client-side cache of synced data
    • Sync interval changed from 20 ticks to 5 ticks (4x faster updates)
    • Now tracks and syncs level/XP changes immediately
  • Fixed data bleeding between servers/worlds

    • Added ClientOriginData.clear() and ClientPossessionHandler.clear() on login AND logout
    • Added VeilOriginsAPI.clearClientCache() to clear origin cache when switching servers
    • Client now properly clears all cached data before receiving new server data

Skill Tree Persistence and Functionality

  • Fixed skills not saving/syncing on dedicated servers

    • Added unlockedSkills field to SyncOriginDataPacket (comma-separated string)
    • Skills now persist in world data via player data attachments
    • Skills sync from server to client on login, respawn, and skill unlock
  • Fixed "Skill not found" warnings on dedicated server

    • Root cause: SkillTrees.initialize() was called in commonSetup which runs asynchronously
    • Moved initialization to mod constructor to ensure trees are ready before players join
    • Added synchronized guard and logging to prevent double-initialization
  • Fixed skills not applying actual effects

    • Unified skill system to use SkillTrees.java (detailed skills with effects)
    • SkillEffectHandler now properly applies attribute modifiers from skill definitions
    • Skills apply health, armor, speed, damage, attack speed, and special effects

Technical

  • Added SkillTrees.java - Registry of 22 detailed skill trees with 25-35 skills each
  • Added SkillTreeData.java - Data structure for skill tree with connections
  • Added Skill.java - Skill node with tiers, branches, prerequisites, exclusions, effects
  • Added SkillEffect.java - Effect definitions (attribute modifiers, special effects)
  • Added SkillEffectHandler.java - Applies/removes skill effects to players
  • Added SkillTreeScreen.java - Interactive GUI for viewing and unlocking skills
  • Added ClientOriginData.java - Client-side cache for synced origin data
  • Added ClientPacketSender.java - Client-side packet sending isolation
  • Added SyncOriginDataPacketHandler.java - Client-side sync packet handling
  • Updated UnlockSkillPacket.java - Uses SkillTrees for skill lookup and validation
  • Updated SyncOriginDataPacket.java - Added unlockedSkills field
  • Updated OriginEventHandler.java - Uses SkillEffectHandler for skill effects
  • Updated VeilOriginsAPI.java - Added clearClientCache() method
  • Updated ClientEventHandler.java - Clears all caches on login/logout

Файлы

veil_origins-1.0.5.jar(1.14 MiB)
Основной
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Метаданные

Канал релиза

Alpha

Номер версии

1.0.5-1.21.11

Загрузчики

NeoForge

Версии игры

1.21.11

Загрузок

106

Дата публикации

3 мес. назад

Загрузил

ID версии

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