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Моды/Veil Origins
Veil Origins

Veil Origins

The Best Alternative to the most popular origins mod. built from scratch for the community. ❤️

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Все версииVeil Origins Alpha 1.0.3

Veil Origins Alpha 1.0.3

Alpha4 мес. назад

Список изменений

v1.0.3

Added

Unicode Font Handler System

  • New UnicodeFontHandler - Custom font rendering system for improved Unicode support

    • Uses Java AWT to load TrueType fonts with full Unicode character support
    • Generates bitmap texture atlases for efficient GPU rendering
    • Automatic glyph caching for performance
    • Graceful fallback to Minecraft's default font for unsupported characters
    • Auto-detects system fonts with good Unicode coverage (Segoe UI Symbol, Arial Unicode MS, DejaVu Sans, etc.)
    • Pre-caches common Unicode ranges: Basic Latin, Latin-1 Supplement, General Punctuation, Symbols, Dingbats
  • New UnicodeFontUtils - Utility class for formatted text with Unicode

    • Symbol text helpers: checkText(), crossText(), energyText(), diamondText(), etc.
    • Status indicators with color-coded symbols
    • Progress bar generation using Unicode block characters (█░)
    • Cooldown formatting with automatic time conversion
    • Decorative elements: separators, boxed titles, bullet points
  • Unicode Symbol Constants - Easy access to commonly used symbols:

    • ✓ ✗ ⚡ ♦ ♥ ★ ● → ← ↑ ↓ ∞ ☠ ☀ ☽

HUD Configuration System

  • New HUD Config Screen - Press H to open a dedicated screen for customizing HUD elements

    • Toggle individual HUD elements on/off with visual ON/OFF indicators
    • Adjust HUD opacity (0-100%) with visual slider
    • "Enable All" / "Disable All" quick preset buttons
    • Changes save automatically
  • New Keybind - H key opens the HUD Configuration screen (configurable in Controls)

  • Granular HUD Toggles - Control visibility of each HUD element individually:

    • Origin Info Panel (name and level display)
    • Resource Bar (blood, heat, hydration, etc.)
    • XP Progress Bar
    • Ability Indicators (cooldown boxes)
    • Passive Indicators (e.g., double jump ready)
    • Cooldown Overlays (animated cooldown fill)
    • Keybind Hints ([R], [V] labels)
    • Unicode Symbols (✓/✗ vs ASCII)
  • Config Screen in Mod List - Access mod settings from the NeoForge mod list "Config" button

Vampire & Vampling - New Passives

  • Vampiric Double Jump - Sprint and double-tap jump while airborne to perform a damaging leap!

    • Deals damage to nearby enemies (6 HP for Vampire, 3 HP for Vampling)
    • Knocks back enemies hit
    • Provides forward momentum boost
    • Visual crimson spore particles and smoke effects
    • Audio feedback with bat takeoff and phantom flap sounds
    • Cooldown: 1.5s (Vampire) / 2s (Vampling)
  • Blood Drain Gaze - Crouch and stare at a creature with blood for 5 seconds to drain it!

    • Works on any creature with blood: large animals, villagers, pillagers, players
    • Excludes undead (zombies, skeletons), constructs (iron golems), and tiny creatures (bats, chickens)
    • Progress bar UI while focusing
    • Crimson particle stream from target to player
    • Deals continuous damage while healing the vampire
    • Slows and weakens the target
    • Bonus effects when fully draining a creature (Regeneration II, Strength I)
    • Range: 8 blocks (Vampire) / 5 blocks (Vampling)

Werewolf & Wolfling - Dietary Preferences

  • Rotten Flesh Immunity - Can eat rotten flesh without the hunger debuff

    • Also provides minor healing (2 HP for Werewolf, 1 HP for Wolfling)
    • "The rotten flesh satisfies your feral hunger!"
  • Raw Meat Preference - Eating raw meat provides bonus effects

    • Regeneration (II for Werewolf, I for Wolfling)
    • Saturation bonus
    • "The raw meat invigorates you!"

Vampire & Vampling - Dietary Preferences

  • Raw Meat Bonus - Eating raw meat provides regeneration

    • "The blood in the meat sustains you!"
    • Full Vampires also get Strength I boost
  • Cooked Meat Weakness - Cooked meat provides little nourishment

    • Applies Weakness I effect
    • "The cooked meat provides little nourishment..."

Changed

  • Code Quality: ChatFormatting - Replaced all § section symbol color codes with proper ChatFormatting enum

    • Affected files: OriginCommand, OriginEventHandler, SelectOriginPacket, FoodEventHandler, HudConfigScreen, RadialMenuScreen
    • Uses .withStyle() and .append() for multi-colored Component messages
    • More maintainable, type-safe, and IDE-friendly
  • Unicode Symbol Rendering - OriginHudOverlay now uses UnicodeFontHandler.getSymbol() for proper fallback

    • Automatically falls back to ASCII if Unicode symbol can't be rendered
  • Config Split - Configuration now separated into two files:

    • veil_origins-common.toml - Gameplay settings (cooldowns, damage, abilities, sizes)
    • veil_origins-client.toml - Client-side HUD/display settings
  • Translation Keys - Added translation keys for all config options for localization support

Fixed

HUD Config Screen

  • Fixed background rendering above buttons - Corrected render order so widgets display on top of background
  • Fixed Unicode minus symbol not rendering - Changed −10 (U+2212) to ASCII -10

Config Loading Crash

  • Fixed crash on startup: "Cannot get config value before config is loaded"
    • Root cause: onLoad handler tried to access both COMMON and CLIENT config values when only one was loaded
    • Now checks which config spec is being loaded and only accesses values from that config

Multiplayer Origin Synchronization

  • Fixed non-host players unable to use origin abilities (R and V keybinds) in multiplayer
    • Root cause: Origin data was not being synced from server to client for non-host players
    • SyncOriginDataPacket.handle() now properly updates the client-side origin cache
    • Added VeilOriginsAPI.setPlayerOriginClient() for client-side cache updates without triggering server-side passives
    • Sync packets are now sent:
      • When a player logs in
      • When a player respawns
      • When a player selects or changes their origin
      • When origin is set/reset via commands
    • Added periodic resource bar sync (every 1 second) to keep HUD accurate
    • Non-host players can now see their origin HUD elements and use all abilities

Technical

  • Added UnicodeFontHandler - Custom Unicode font rendering with AWT, texture atlas, and glyph caching
  • Added UnicodeFontUtils - Utility methods for formatted text with Unicode symbols
  • Added HudConfigScreen - New GUI screen for HUD configuration
  • Added OptionsScreenHandler - Utility for opening HUD config from various contexts
  • Added HUD_CONFIG keybind (H key) with handler in KeyInputHandler
  • Registered IConfigScreenFactory for NeoForge mod list config button
  • Split ModConfigEvent handler to load COMMON and CLIENT configs separately
  • Added VampiricDoubleJumpPassive - Server-validated double jump with client-side input detection
  • Added BloodDrainGazePassive - Crosshair-based drain mechanic with entity type filtering
  • Added FoodEventHandler - Handles dietary effects for wolf and vampire origins
  • Added DoubleJumpPacket - Network packet for double jump synchronization
  • Entity blood detection uses type ID blacklist for reliable cross-version compatibility
  • Initialized UnicodeFontHandler in VeilOrigins.onClientSetup() for early availability

Файлы

veil_origins_mod-1.0.3.jar(883.95 KiB)
Основной
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Метаданные

Канал релиза

Alpha

Номер версии

1.0.3

Загрузчики

NeoForge

Версии игры

1.21.1–1.21.3

Загрузок

71

Дата публикации

4 мес. назад

Загрузил

ID версии

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