![[YM!] Veil Iris Lights Compat (VILC)](/_next/image?url=%2Fapi%2Fproxy-image%3Furl%3Dhttps%253A%252F%252Fcdn.modrinth.com%252Fdata%252FMJEsr0LL%252F3eb9b59ab6cdee0233e70f062cc9f3bc44b40d35_96.webp&w=256&q=75)
[YM!] Veil Iris Lights Compat (VILC)
Veil light rendering for Iris shaderpacks
Оцените первым
1.6K
7
Dynamic Veil lighting support and rendering controls
Alpha08.06.2026
Список изменений
Added
- Dedicated Iris-compatible fullscreen light pass
- Veil point-light support with shaderpacks enabled
- Veil area- and cone-light support with shaderpacks enabled
- Multiple-light color accumulation and color mixing
- Perceptual RGB luminance normalization
- Configurable exposure, color strength, neutral brightness, and luminance boost
- Configurable color saturation with a slightly richer default
- In-game configuration screen with live updates
- Default
Okey binding and mod-list configuration entry - Persistent JSON configuration
- F3 diagnostics for pass state, light counts, voxel occlusion, and render settings
- World-position reconstruction from the Iris depth buffer
- Screen-space surface-normal reconstruction
- Angle-dependent diffuse surface lighting
- Veil voxel-grid integration for occluded lights
- DDA-based block shadow calculation
- Leaves as voxel shadow casters
- Partial light transmission through leaves
Improved
- More consistent brightness between red, green, and blue lights
- More natural surface response based on the angle toward each light
- Smooth grazing-angle lighting without a hard Lambert cutoff
- Texture preservation under bright and overlapping colored lights
- Continuous color mixing without dominant-channel seams
- Color-neutral intensity compression for smooth RGB transitions
- Brighter shaderpack lighting with additional tone-map headroom
- Expanded exposure and color-strength adjustment ranges
- Stabilized reconstructed surface normals to remove view-dependent striping on flat surfaces
- Gamut-safe saturation adjustment without hard channel clipping
- Recentered the configuration layout with consistent title, hint, slider, and button spacing
- Reduced unnecessary DDA work outside a light's range or on unlit surfaces
- Light-block self-occlusion handling
Fixed
- Fixed Veil lights disappearing when shaderpacks were enabled
- Fixed light colors appearing mostly white
- Fixed light influence moving with the camera or cursor
- Fixed harsh color transitions between differently colored lights
- Fixed overexposed areas losing their visible texture
- Fixed occluded Light Blocks appearing disabled while the camera was nearby
- Fixed leaves failing to cast voxel shadows
- Replaced direct client-memory voxel uploads with persistent pixel-buffer staging to avoid the NVIDIA driver crashes observed during voxel-grid updates
Файлы
veil_iris_lights-1.1.0.jar(693.92 KiB)
ОсновнойМетаданные
Канал релиза
Alpha
Номер версии
1.1.0
Загрузчики
NeoForge
Версии игры
1.21.1
Загрузок
9
Дата публикации
08.06.2026
