▶️ ЗАБЕРИ СВОИ 8 ПОДАРКОВ 🎁 ПРИ СОЗДАНИИ СВОЕГО МАЙНКРАФТ СЕРВЕРА
Моды/[YM!] Veil Iris Lights Compat (VILC)
[YM!] Veil Iris Lights Compat (VILC)

[YM!] Veil Iris Lights Compat (VILC)

Veil light rendering for Iris shaderpacks

Оцените первым
1.6K
7
Все версии→Dynamic Veil lighting support and rendering controls

Dynamic Veil lighting support and rendering controls

Alpha08.06.2026

Список изменений

Added

  • Dedicated Iris-compatible fullscreen light pass
  • Veil point-light support with shaderpacks enabled
  • Veil area- and cone-light support with shaderpacks enabled
  • Multiple-light color accumulation and color mixing
  • Perceptual RGB luminance normalization
  • Configurable exposure, color strength, neutral brightness, and luminance boost
  • Configurable color saturation with a slightly richer default
  • In-game configuration screen with live updates
  • Default O key binding and mod-list configuration entry
  • Persistent JSON configuration
  • F3 diagnostics for pass state, light counts, voxel occlusion, and render settings
  • World-position reconstruction from the Iris depth buffer
  • Screen-space surface-normal reconstruction
  • Angle-dependent diffuse surface lighting
  • Veil voxel-grid integration for occluded lights
  • DDA-based block shadow calculation
  • Leaves as voxel shadow casters
  • Partial light transmission through leaves

Improved

  • More consistent brightness between red, green, and blue lights
  • More natural surface response based on the angle toward each light
  • Smooth grazing-angle lighting without a hard Lambert cutoff
  • Texture preservation under bright and overlapping colored lights
  • Continuous color mixing without dominant-channel seams
  • Color-neutral intensity compression for smooth RGB transitions
  • Brighter shaderpack lighting with additional tone-map headroom
  • Expanded exposure and color-strength adjustment ranges
  • Stabilized reconstructed surface normals to remove view-dependent striping on flat surfaces
  • Gamut-safe saturation adjustment without hard channel clipping
  • Recentered the configuration layout with consistent title, hint, slider, and button spacing
  • Reduced unnecessary DDA work outside a light's range or on unlit surfaces
  • Light-block self-occlusion handling

Fixed

  • Fixed Veil lights disappearing when shaderpacks were enabled
  • Fixed light colors appearing mostly white
  • Fixed light influence moving with the camera or cursor
  • Fixed harsh color transitions between differently colored lights
  • Fixed overexposed areas losing their visible texture
  • Fixed occluded Light Blocks appearing disabled while the camera was nearby
  • Fixed leaves failing to cast voxel shadows
  • Replaced direct client-memory voxel uploads with persistent pixel-buffer staging to avoid the NVIDIA driver crashes observed during voxel-grid updates

Файлы

veil_iris_lights-1.1.0.jar(693.92 KiB)
Основной
Скачать

Метаданные

Канал релиза

Alpha

Номер версии

1.1.0

Загрузчики

NeoForge

Версии игры

1.21.1

Загрузок

9

Дата публикации

08.06.2026

Загрузил

ID версии

Главная