
Vanilla DayTime Counter
A lightweight, vanilla-style day and clock counter for the HUD — shows the current day, time, and a vanilla XP-bar-style progress bar, with a toast reminder when it's time to sleep.
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Список изменений
1.4.4
This release is the result of a full internal review of the whole mod, specifically looking for bugs, crash risks, and performance issues — not a response to a specific bug report, and not a feature release. There is no change to the public API; every method/event/DTO documented for 1.4.3 behaves exactly as before.
Fixed
- Rare crash on the hardcore run recap screen. In an edge case, the "You survived N days" screen shown on a hardcore world's final death could fail to open instead of showing the recap.
- A bug in one background feature could crash the whole game. Advancement, weather, raid, trade, material, screenshot, sleep-toast, and day/dimension tracking now each run isolated from one another: an unexpected error in any single one of them now only disables that one feature for the rest of the session, instead of being able to bring down the entire client.
- Memory leak when deleting a photo. Removing a photo from the World Journal (via
/journal removeday//journal clear, or from the book screen) now actually frees the image memory it used, instead of leaving it allocated for the rest of the session. A related leak on a corrupted/undecodable image file is also fixed. - Screenshot toast always said "saved", even on failure. The pause-menu screenshot button's confirmation toast now reflects what actually happened (e.g. a full disk or a permissions error), instead of always claiming success.
- Stale screen after quitting mid-screenshot. Disconnecting from a world in the brief window between pressing the pause-menu screenshot button and it actually completing could leave a screen from the old world behind; the pending screenshot is now cancelled cleanly on disconnect.
- A handful of internal checks running more often than needed, without any visible effect before now: the Ender Dragon defeat check in the End, and a boss-bar detection lookup used for raid tracking and HUD boss-bar avoidance, both now fail (or throttle) once cleanly instead of repeating unnecessary work every tick/frame.
- Small data-robustness fixes: a hand-edited or otherwise corrupted journal file with a trailing stray character, or a corrupted event source id, is now handled more gracefully instead of silently losing or misclassifying that entry.
- A fully clipped label in the World Journal book (in an already very narrow column) no longer
shows a bare
"..."where there was no room to draw anything at all.
Improved
- No more stutter while editing an era name or a photo's title/caption. Saving is now batched shortly after you stop typing instead of rewriting the entire journal file on every single keystroke.
- Journal writes moved off the main game thread. Routine journal updates (materials collected, weather, trades, raids, advancements, deaths) are now written to disk in the background instead of blocking gameplay — most noticeable during fast, sustained item collection (e.g. quick mining or farming sessions), where this could previously cause an occasional, tiny hitch.
- Reduced per-frame overhead in the HUD's boss-bar-avoidance/hidden-HUD detection.
- A few small reductions in per-tick/per-frame memory allocations (the Nether clock glitch effect, material-collection tracking).
- Clearer error logging (full stack traces, not just a one-line message) when a third-party mod's listener or integration misbehaves, to make diagnosing it easier for both mod authors.
No settings, journal file format, or dependency changes — updating from 1.4.3 requires no action.
Файлы
vanilladaytimecounter-1.4.4+26.1.jar(1.74 MiB)
ОсновнойМетаданные
Канал релиза
Release
Номер версии
1.4.4+26.1
Загрузчики
Fabric
Версии игры
26.1.2
Загрузок
9
Дата публикации
14.09.2026
