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Моды/UltimateStrengthSMP
UltimateStrengthSMP

UltimateStrengthSMP

Recreation of popular minecraft Strength SMP in plugin.....

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** UltimateStrengthSMP - Complete Plugin Overview


📋 Quick Summary

PropertyDetails
Plugin NameUltimateStrengthSMP
Version1.0.0
PlatformPaperMC 1.21.1 - 1.21.11
Java VersionJava 21+
Plugin TypePvP / Competitive
DependenciesNone (Optional: PlaceholderAPI, Vault)

🎮 What Is UltimateStrengthSMP?

UltimateStrengthSMP is a Hardcore Competitive SMP plugin that revolutionizes PvP gameplay. Unlike traditional Lifesteal servers where players steal hearts, this plugin makes players steal Attack Damage Attributes.

The Core Concept

┌─────────────────────────────────────────────────────────────┐
│                    THE STRENGTH CYCLE                        │
├─────────────────────────────────────────────────────────────┤
│                                                              │
│   🗡️ KILL A PLAYER                                          │
│      └── You gain +1 Attack Damage                          │
│      └── They lose -1 Attack Damage                         │
│                                                              │
│   💀 DIE TO A PLAYER                                         │
│      └── You lose -1 Attack Damage                          │
│      └── Killer gains +1 Attack Damage                      │
│                                                              │
│   📉 DROP BELOW THRESHOLD (-10 default)                      │
│      └── You are ELIMINATED                                 │
│      └── Banned or put in Spectator Mode                    │
│                                                              │
│   ✨ GET REVIVED                                             │
│      └── Another player uses Revive Beacon                  │
│      └── You return with starting strength                  │
│                                                              │
└─────────────────────────────────────────────────────────────┘

✨ Complete Feature List

🔴 Core Systems

FeatureDescriptionConfigurable
Strength StealingGain/lose attack damage on kills/deaths✅ Amount, cap, threshold
Elimination SystemRemove players who drop too low✅ BAN or SPECTATOR mode
Withdraw SystemConvert strength to tradeable items✅ Cooldown, limits
Revive SystemBring back eliminated players✅ Item requirement, immunity
Attribute ModifiersReal Minecraft damage attributes✅ Base damage values
PDC StorageData persists across restarts✅ Auto-save

🟡 Weapon Class System

FeatureDescriptionConfigurable
6 Unique ClassesSword, Axe, Bow, Trident, Crossbow, Shield✅ Enable/disable each
Passive AbilitiesAutomatic bonuses based on playstyle✅ Requirements, effects
Ultimate AbilitiesPowerful activated skills✅ Cooldowns, damage
Class AssignmentRandom or player-choice on first join✅ Mode selection
Class Selector GUIVisual interface to pick class✅ Icons, descriptions
Class ChangeSet class for a player (ADMIN COMMAND ONLY)✅ Toggle enable or disable

🟢 Combat System

FeatureDescriptionConfigurable
Combo DetectionTrack consecutive valid hits✅ Timeout, requirements
Critical Hit ValidationVerify true critical hits✅ All conditions
Damage MultipliersBonus damage for abilities✅ Multiplier values
Stun EffectsFreeze or slow enemies✅ Duration, type
Combat Logging PreventionTrack PvP engagement✅ Tag duration

🔵 Item System

FeatureDescriptionConfigurable
Strength DustPhysical strength item for trading✅ Appearance, lore
Revive BeaconRequired item to revive players✅ Recipe, consumption
Tiered Weapons3 tiers with increasing power✅ Damage, recipes
Legendary WeaponsUnique items with active abilities✅ Cooldowns, effects
Custom RecipesCraftable special items✅ Shapes, ingredients

🟣 Visual & Audio

FeatureDescriptionConfigurable
Particle EffectsVisual feedback for all actions✅ Types, enable/disable
Sound EffectsAudio cues for events✅ Sounds, volume
Action Bar DisplayLive strength/class info✅ Format, interval
ScoreboardPersistent stats display✅ All lines, title
BroadcastsServer-wide announcements✅ Messages, toggle

⚔️ Weapon Classes Detailed

Class Comparison Table

ClassPlaystylePassiveUltimateDifficulty
⚔️ SwordAggressive MeleeForced CritsAttack Speed Boost⭐⭐ Medium
🪓 AxeBurst DamageStun on Crits300% Damage Strike⭐⭐⭐ Hard
🏹 BowRanged DPS2x Every 3rd3x Every 10th⭐ Easy
🔱 TridentElementalLightning StrikesWave Push⭐⭐ Medium
🎯 CrossbowControlPull Enemies4x Every 10th⭐⭐ Medium
🛡️ ShieldTank/DefenseDamage ResistInvincibility⭐ Easy

Detailed Class Breakdowns

⚔️ Sword Master

THEME: Rapid combo attacks and sustained damage

PASSIVE - Combo Crits
├── Requirement: Land 3 valid combo hits
├── Effect: All attacks become critical hits
├── Duration: Until miss or take damage
└── Combo Rules:
    ├── Must be sprinting
    ├── Attack cooldown > 90%
    └── Target is living entity

ULTIMATE - Dual Wield
├── Activation: 5-hit combo + Right-click
├── Effect: 50% reduced attack cooldown
├── Duration: 15 seconds
└── Cooldown: 2 minutes

🪓 Axe Berserker

THEME: Devastating critical strikes

PASSIVE - Crushing Blows
├── Requirement: Land 5 verified critical hits
├── Effect: Stun target for 1 second
├── Stun Type: Freeze ticks or Slowness 255
└── Critical Rules:
    ├── Must be falling (fallDistance > 0)
    ├── Not on ground/climbing/swimming
    ├── No water/lava/elytra
    ├── No Blindness or Slow Falling
    └── Attack cooldown > 90%

ULTIMATE - Charged Strike
├── Activation: Right-click with axe
├── Phase 1: Deal 0 damage for 5 seconds
├── Phase 2: Next hit deals 400% damage
└── Cooldown: 2 minutes

🏹 Bow Ranger

THEME: Ranged precision with scaling damage

PASSIVE - Focused Shot
├── Trigger: Every 3rd arrow hit
├── Effect: 2x damage multiplier
└── Notes: Counter persists, resets on death

ULTIMATE - Power Shot
├── Trigger: Every 10th arrow hit
├── Effect: 3x damage multiplier
└── Notes: Replaces passive on 10th (not additive)

🔱 Trident Stormbringer

THEME: Lightning and wave control

PASSIVE - Storm Strike
├── Trigger: Each melee hit with trident
├── Effect: Lightning strike on target
├── Bonus Damage: 4.0
├── Can set fire: Yes
└── Cooldown: 2 seconds between strikes

ULTIMATE - Riding the Wave
├── Activation: Right-click with trident
├── Effect 1: Push enemies away (8 block radius)
├── Effect 2: Launch player forward
└── Cooldown: 90 seconds

🎯 Crossbow Specialist

THEME: Precise shots with crowd control

PASSIVE - Grappling Shot
├── Trigger: On arrow hit
├── Chance: 33%
├── Effect: Pull target towards shooter
└── Pull Strength: 1.5 blocks

ULTIMATE - Piercing Shot
├── Trigger: Every 10th successful hit
├── Effect: 4x damage multiplier
└── Notes: Counter tracks hits only

🛡️ Shield Guardian

THEME: Defense and invulnerability

PASSIVE - Fortified
├── Trigger: Shield disabled by axe
├── Effect: 25% damage resistance
└── Duration: 5 seconds

ULTIMATE - Invincibility
├── Activation: Right-click with shield
├── Effect: Complete damage immunity
├── Duration: 15 seconds
└── Cooldown: 5 minutes

🗡️ Weapon Tier System

Tier Comparison

TierNameBase DamageTotal Damage FormulaObtainment
T1Reinforced Steel77 + Player StrengthCraftable
T2Mithril1010 + Player StrengthCraftable
T3Netherite Alpha1414 + Player StrengthBoss/Admin
LegendarySpecialVaries + AbilitiesAdmin Only

Damage Examples

Player with 5 Strength using:
├── Vanilla Sword:    ~7 damage
├── T1 Steel Sword:   7 + 5 = 12 damage
├── T2 Mithril Sword: 10 + 5 = 15 damage
└── T3 Alpha Sword:   14 + 5 = 19 damage

Player with 15 Strength using:
├── T1 Steel Sword:   7 + 15 = 22 damage
├── T2 Mithril Sword: 10 + 15 = 25 damage
└── T3 Alpha Sword:   14 + 15 = 29 damage

Legendary Weapons

WeaponTypeAbilityCooldown
Strength SiphonHoeSteal 0.1 strength without killing30s
⚔️ Titan ClaymoreHeavy SwordLaunch nearby enemies upward45s
☠️ Assassin DaggerDaggerTeleport behind target20s

💻 Command Reference

Player Commands

/withdraw <amount>
├── Permission: ussmp.withdraw
├── Description: Convert strength into Strength Dust item
├── Example: /withdraw 2
└── Notes: Has cooldown, minimum remaining check

/revive <player>
├── Permission: ussmp.revive
├── Description: Revive an eliminated player
├── Requirement: Holding Revive Beacon (configurable)
└── Example: /revive Steve

/class [info|change|abilities]
├── Permission: ussmp.class
├── Subcommands:
│   ├── info - View your current class details
│   └── abilities - List your passive and ultimate
└── Example: /class info

/recipes [category]
├── Permission: ussmp.recipes
├── Description: Open custom recipe viewer GUI
├── Categories: tier1, tier2, tier3, legendary, special
└── Example: /recipes tier2

/ussmp [help|info]
├── Permission: ussmp.use
├── Description: Main plugin help command
└── Example: /ussmp help

Admin Commands

/eliminate <player>
├── Permission: ussmp.admin.eliminate
├── Description: Manually eliminate a player
└── Example: /eliminate Steve

/strength <subcommand> [player] [amount]
├── Permission: ussmp.admin.strength
├── Subcommands:
│   ├── set <player> <amount> - Set exact strength
│   ├── add <player> <amount> - Add strength
│   ├── remove <player> <amount> - Remove strength
│   ├── check [player] - View strength
│   ├── reset <player> - Reset to default
│   └── top [page] - View leaderboard
└── Examples:
    ├── /strength set Steve 10
    ├── /strength add Steve 5
    └── /strength check Steve

/ussmp reload
├── Permission: ussmp.admin.reload
├── Description: Reload all configuration files
└── Example: /ussmp reload

/ussmp debug
├── Permission: ussmp.admin.debug
├── Description: Toggle debug mode
└── Example: /ussmp debug

🔐 Permission Structure

Permission Tree

ussmp.*                            All permissions
├── ussmp.use                      Basic plugin use
├── ussmp.withdraw                 Use /withdraw
│   └── ussmp.withdraw.unlimited   Bypass limits
├── ussmp.revive                   Use /revive
│   └── ussmp.revive.noitem        No beacon needed
├── ussmp.class                    View class info
│   └── ussmp.class.change         Change class
├── ussmp.recipes                  View recipes
│
├── ussmp.admin.*                  All admin permissions
│   ├── ussmp.admin.eliminate      Eliminate players
│   ├── ussmp.admin.strength       Modify strength
│   ├── ussmp.admin.reload         Reload config
│   ├── ussmp.admin.debug          Debug mode
│   ├── ussmp.admin.bypass         Bypass restrictions
│   └── ussmp.admin.give           Give custom items
│
├── ussmp.ability.passive          Use passive abilities
├── ussmp.ability.ultimate         Use ultimate abilities
├── ussmp.ability.legendary        Use legendary abilities
│
├── ussmp.immune.strengthloss      Can't lose strength
├── ussmp.immune.elimination       Can't be eliminated
└── ussmp.immune.strengthsteal     Strength can't be stolen

📊 Use Cases & Server Types

Best For:

Server TypeWhy It Works
Hardcore SMPHigh-stakes PvP with permanent consequences
Competitive PvPSkill-based progression through combat
Content CreatorsDramatic moments, eliminations, comebacks
Event ServersLimited-time competitive seasons
Small CommunitiesCreates natural alliances and rivalries

Example Server Configurations

🔴 Ultra Hardcore Mode

strength:
  per-kill-gain: 2.0         Faster scaling
  per-death-loss: 2.0        Harsh penalties
  max-cap: 30.0              Higher ceiling
  elimination-threshold: -5.0   Quick eliminations

elimination:
  mode: "BAN"                Permanent until revived

revive:
  require-item: true
  consume-item: true

🟡 Casual Competitive Mode

strength:
  per-kill-gain: 0.5         Slower scaling
  per-death-loss: 0.5        Forgiving
  max-cap: 15.0              Lower ceiling
  elimination-threshold: -15.0   Hard to eliminate

elimination:
  mode: "SPECTATOR"          Just spectate

revive:
  require-item: false        Easy revives

🟢 Content Creator Mode

strength:
  per-kill-gain: 1.0
  per-death-loss: 1.0
  max-cap: 20.0
  elimination-threshold: -10.0

elimination:
  mode: "BAN"
  broadcast-elimination: true   Drama!
  lightning-effect: true
  
weapon-class:
  assignment-mode: "SELECTOR"   Player choice = content

effects:
  particles:
    enabled: true              Visual content
  sounds:
    enabled: true

🔄 Gameplay Flow

New Player Journey

┌─────────────────────────────────────────────────────────────┐
│                     PLAYER JOINS SERVER                      │
└─────────────────────────────────────────────────────────────┘
                              │
                              ▼
              ┌───────────────────────────────┐
              │   First Time? Select Class    │
              │   (GUI opens automatically)   │
              └───────────────────────────────┘
                              │
                              ▼
              ┌───────────────────────────────┐
              │   Starting Strength: 0        │
              │   Base Attack Damage: Normal  │
              └───────────────────────────────┘
                              │
                              ▼
┌─────────────────────────────────────────────────────────────┐
│                      GAMEPLAY LOOP                           │
├─────────────────────────────────────────────────────────────┤
│                                                              │
│   ┌─────────────┐    ┌─────────────┐    ┌─────────────┐    │
│   │   GATHER    │───▶│   CRAFT     │───▶│    HUNT     │    │
│   │  Resources  │    │   Weapons   │    │   Players   │    │
│   └─────────────┘    └─────────────┘    └─────────────┘    │
│          │                                     │            │
│          │         ┌─────────────┐             │            │
│          └────────▶│   SURVIVE   │◀────────────┘            │
│                    └─────────────┘                          │
│                          │                                  │
│            ┌─────────────┴─────────────┐                   │
│            ▼                           ▼                    │
│   ┌─────────────┐             ┌─────────────┐              │
│   │   WIN PVP   │             │  LOSE PVP   │              │
│   │ +1 Strength │             │ -1 Strength │              │
│   └─────────────┘             └─────────────┘              │
│            │                           │                    │
│            ▼                           ▼                    │
│   ┌─────────────┐             ┌─────────────┐              │
│   │   GROW      │             │  Below -10? │              │
│   │  STRONGER   │             │ ELIMINATED! │              │
│   └─────────────┘             └─────────────┘              │
│                                        │                    │
│                                        ▼                    │
│                               ┌─────────────┐              │
│                               │   REVIVED   │              │
│                               │  by friend  │              │
│                               └─────────────┘              │
│                                        │                    │
│                                        ▼                    │
│                                  (Back to Loop)             │
└─────────────────────────────────────────────────────────────┘

Economy Flow (Strength Trading)

┌──────────────────┐         ┌──────────────────┐
│   Player A       │         │    Player B      │
│   Strength: 10   │         │    Strength: 2   │
└────────┬─────────┘         └────────┬─────────┘
         │                            │
         │ /withdraw 3                │
         ▼                            │
┌──────────────────┐                  │
│   Player A       │                  │
│   Strength: 7    │                  │
│   +3 Dust Items  │                  │
└────────┬─────────┘                  │
         │                            │
         │    Trade dust for items    │
         │◀──────────────────────────▶│
         │                            │
         ▼                            ▼
┌──────────────────┐         ┌──────────────────┐
│   Player A       │         │    Player B      │
│   Strength: 7    │         │    Strength: 2   │
│   Has diamonds   │         │   +3 Dust Items  │
└──────────────────┘         └────────┬─────────┘
                                      │
                                      │ Right-click dust
                                      ▼
                             ┌──────────────────┐
                             │    Player B      │
                             │    Strength: 5   │
                             │   (stronger!)    │
                             └──────────────────┘

📈 Statistics & Tracking

Tracked Per Player

StatisticStorageUse
Current StrengthPDCCore gameplay
Weapon ClassPDCAbility system
Total KillsPDCLeaderboard
Total DeathsPDCLeaderboard
Kill StreakMemoryBroadcasts
Combo CounterMemorySword class
Crit CounterMemoryAxe class
Arrow CounterMemoryBow/Crossbow
CooldownsMemoryAbilities

PlaceholderAPI Placeholders

%ussmp_strength%           → Current strength value
%ussmp_class%              → Weapon class name
%ussmp_class_icon%         → Class icon (⚔, 🪓, etc.)
%ussmp_kills%              → Total kills
%ussmp_deaths%             → Total deaths
%ussmp_kdr%                → Kill/Death ratio
%ussmp_rank%               → Leaderboard position
%ussmp_ultimate_cooldown%  → Seconds until ready
%ussmp_is_eliminated%      → true/false

🛡️ Anti-Abuse Features

FeatureDescriptionConfig Option
Self-Kill PreventionCan't gain strength from own deathsanti-abuse.prevent-self-kill
Transfer CooldownCooldown between transfers from same playeranti-abuse.transfer-cooldown
IP CheckDetect alt accounts on same IPanti-abuse.ip-check
Combat LoggingCounts as death if logout in combatSeparate system
Indirect Kill WindowTime limit for counting indirect killsstrength.indirect-kill-window

🎯 Target Audience

AudienceAppeal
Server OwnersUnique SMP experience, high player engagement
Content CreatorsDramatic moments, eliminations, rivalries
Competitive PlayersSkill-based progression, class mastery
PvP EnthusiastsDeep combat system, meaningful fights
SMP CommunitiesNatural alliances, trading, politics

⚡ Quick Start Checklist

□ Download UltimateStrengthSMP-1.0.0.jar
□ Place in plugins/ folder
□ Start server (generates configs)
□ Edit config.yml for your server style
□ Edit messages.yml for branding
□ Set up permissions (LuckPerms recommended)
□ Restart server
□ Test with /ussmp debug
□ Announce to players!

Here's the texture pack for strength smp :- 

Download Here


Ready to transform your SMP into a high-stakes competitive battleground! ⚔️**

Совместимость

Minecraft: Java Edition

1.21.x

Платформы

Поддерживаемые окружения

Сервер

Детали

Лицензия:LicenseRef-All-Rights-Reserved
Опубликован:1 месяц назад
Обновлён:5 дней назад
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