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Turret TaCZ Addon

Turret TaCZ Addon

Automated TaCZ-compatible turrets for Minecraft Forge 1.20.1, including direct-fire emplacements, advanced placement previews, and an 81mm mortar. (Some textures are still placeholders.)

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Все версии→Turret TaCZ Addon 0.8.3-early-beta

Turret TaCZ Addon 0.8.3-early-beta

Beta01.05.2026

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Turret TaCZ 0.8.3 Early Beta

This update focuses on polish, stability, localization, audio feedback, piston compatibility, idle behavior, modded mob targeting, and a major improvement pass for the 81mm mortar turret.

Added and Improved

  • Added better piston compatibility for deployable turret platforms.
  • Improved support for vertical and lateral piston movement.
  • Improved turret support recalculation while being moved by pistons.
  • Added a looping turret rotation sound that reacts to real turret movement.
  • Rotation audio now works during tracking and idle scanning.
  • Improved 3D sound positioning for turret rotation audio.
  • Added improved procedural idle scanning for turrets.
  • Idle scanning now uses steadier movement, short pauses, and less mechanical motion.
  • Added different idle scan profiles depending on turret type.
  • Added light camera shake feedback for standard turret firing.
  • Expanded localization support based on the player's Minecraft language.
  • Updated and polished translations for English, French, Spanish, German, and Brazilian Portuguese.
  • Added clearer per-turret identification in the control panel to better distinguish multiple turrets of the same type.
  • Improved creative inventory and item preview presentation for turret items.
  • Polished several UI alignments, offsets, and translated text layouts in turret menus.

81mm Mortar Update

  • Replaced the 81mm mortar turret with a new model.
  • Added a new mortar reload animation.
  • The mortar barrel now returns to its neutral reload position after firing.
  • Reload animation now plays after the barrel has returned to its reload position.
  • After reloading, the mortar resumes aiming before firing again.
  • Added a short stabilization delay before the mortar fires once aligned.
  • Reduced mortar horizontal and vertical rotation speed to make aiming feel heavier.
  • Removed the old mortar firing animation behavior in favor of stronger firing effects.
  • Added camera shake when the mortar fires.
  • Added stronger ground dust, smoke, and pressure effects around the mortar shot.
  • Improved mortar firing feedback for better immersion.
  • Improved mortar salvo behavior so reload animations replay correctly during x3 and x5 fire missions.

Targeting and Compatibility

  • Improved hostile detection for modded mobs that do not use vanilla monster classes (spore infection compatibility).
  • Added support for forced-hostile entity type tags.
  • Added default compatibility handling for Spore Infection hostile entities.
  • Improved targeting against large or unusual modded entities.
  • Added stricter final shot validation before consuming ammo.
  • Reduced rare cases where turrets could fire into empty space after a target moved.

Fixes

  • Fixed multiple turret menu text alignment issues in translated interfaces.
  • Fixed long translated labels overlapping other UI elements in the access panel.
  • Improved close-range targeting so turrets handle enemies standing very close more reliably.
  • Reduced delayed burst effects after loading or rejoining a world.
  • Prevented client-side backlog behavior where shots and shell ejections could appear stacked after short freezes or reloads.
  • Fixed several edge cases where turrets could lose their support alignment during piston movement.
  • Fixed cases where lateral piston movement could incorrectly snap turrets upward.
  • Fixed mortar reload animation not always restarting during repeated salvo shots.
  • Improved GeckoLib reload trigger handling while keeping held final-frame reload poses.
  • Fixed a Forge 1.20.1 runtime compatibility crash caused by an incompatible ResourceLocation helper call.

Visual and Asset Updates

  • Updated the 81mm mortar geometry, texture, and animation files.
  • Updated the dual 5.56 turret geometry, texture, and firing animations.
  • Improved shell ejection and barrel movement timing on the dual 5.56 turret.
  • 45-75 sniper turret have now is own texture. (Model by PorotoMZ (@rporotos), commissioned by me on Fiverr)

Technical and Polish

  • Added a client-side camera shake packet and manager for turret firing effects.
  • Added reusable reload animation support to the shared turret entity system.
  • Improved turret animation handling so turrets can have optional firing animations and dedicated reload animations.
  • Added procedural idle scan state handling on the client side.
  • Improved pre-shot line validation against target hitboxes.
  • Cleaned up part of the internal logging to reduce unnecessary noise.
  • Improved the TaCZ ammo/tag integration to keep the compatibility patch cleaner and more reliable.
  • General polish and cleanup across turret behavior, UI, effects, targeting, and deployment handling.
  • Cleaned up ResourceLocation compatibility handling for Forge 1.20.1 to avoid newer-version API calls and reduce development warnings.

Notes

  • This release continues the early-beta polish pass.
  • The mortar is receiving a deeper visual and feedback pass, with more sound and effect improvements planned later. (texture next normally)
  • More visual updates are planned as new commissioned turret textures are completed.

Файлы

turret-tacz-0.8.3-early-beta.jar(1.22 MiB)
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Метаданные

Канал релиза

Beta

Номер версии

0.8.3-early-beta

Загрузчики

Forge

Версии игры

1.20.1

Загрузок

3.2K

Дата публикации

01.05.2026

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ID версии

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