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Моды/Tubarcev's Anomalies For Tubakerta
Tubarcev's Anomalies For Tubakerta

Tubarcev's Anomalies For Tubakerta

Mod adds a couple of anomalies and Radiation zones and Psi effects from Stalker

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Все версии→Tubarcev's Anomalies For Tubakerta 0.9.0-fix

Tubarcev's Anomalies For Tubakerta 0.9.0-fix

Beta12.05.2026

Список изменений

Shader Compatibility (Ejection Mechanics)

Atmospheric Emission mechanics were implemented with smooth transitions of sky and fog colors. In a vanilla game (without shaders), everything works automatically.

If you play with shaders (Sodium + Iris): The shaders completely overlap the vanilla rendering of the sky. To make the Ejection look cinematic and the sky turn red, you need to add a special interceptor code to your shaderpack. So far, only Sildur's Vibrant Shaders:

How to adapt the shader:

  1. Open the shaderpacks folder in the game directory.
  2. Open the archive of your shader ('Sildurs Vibrant Shaders v1.56.zip`: https://www.curseforge.com/minecraft/shaders/sildurs-vibrant-shaders) just like a regular folder.
  3. Follow the path shaders/ and find the file `final.fsh'.
  4. Open it in any convenient text editor (Notepad++ is recommended).
  5. Replace the code inside with this one: https://gist.github.com/Light-Tubar/8ef56454cabdb304fbb653ecd72480c8
  6. Save the changes to the final' file.fsh and confirm the archive update.
  7. In the game, press the R key to reset the shaders.

Файлы

stalker-mod-1.21.1-0.9.0-fix.jar(1.23 MiB)
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Метаданные

Канал релиза

Beta

Номер версии

0.9.0-fix

Загрузчики

Fabric

Версии игры

1.21.1

Загрузок

14

Дата публикации

12.05.2026

Загрузил

ID версии

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