
Tubarcev's Anomalies For Tubakerta
Mod adds a couple of anomalies and Radiation zones and Psi effects from Stalker
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Tubarcev's Anomalies For Tubakerta 0.9.0-fix
Beta12.05.2026
Список изменений
Shader Compatibility (Ejection Mechanics)
Atmospheric Emission mechanics were implemented with smooth transitions of sky and fog colors. In a vanilla game (without shaders), everything works automatically.
If you play with shaders (Sodium + Iris): The shaders completely overlap the vanilla rendering of the sky. To make the Ejection look cinematic and the sky turn red, you need to add a special interceptor code to your shaderpack. So far, only Sildur's Vibrant Shaders:
How to adapt the shader:
- Open the shaderpacks folder in the game directory.
- Open the archive of your shader ('Sildurs Vibrant Shaders v1.56.zip`: https://www.curseforge.com/minecraft/shaders/sildurs-vibrant-shaders) just like a regular folder.
- Follow the path
shaders/and find the file `final.fsh'. - Open it in any convenient text editor (Notepad++ is recommended).
- Replace the code inside with this one: https://gist.github.com/Light-Tubar/8ef56454cabdb304fbb653ecd72480c8
- Save the changes to the
final' file.fshand confirm the archive update. - In the game, press the
Rkey to reset the shaders.
Файлы
stalker-mod-1.21.1-0.9.0-fix.jar(1.23 MiB)
ОсновнойМетаданные
Канал релиза
Beta
Номер версии
0.9.0-fix
Загрузчики
Fabric
Версии игры
1.21.1
Загрузок
14
Дата публикации
12.05.2026
