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Моды/Trigger Mobs
Trigger Mobs

Trigger Mobs

Makes NTGL [NukaTeam's Gun Lib] guns and Create: Gunsmithing guns usable by mobs and guards/recruits from guard-villagers, and recruits mod if they are holding them (also with spawn logic and loot integrations support)

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Все версииTrigger Mobs 1.20.1-1.5.2

Trigger Mobs 1.20.1-1.5.2

Release09.05.2026

Список изменений

Trigger Mobs — Forge 1.20.1 changelog (v1.5.2 → v1.1.x)

Releases for Minecraft 1.20.1 / Forge. Newest first.

v1.5.2

  • Loot Integrations: Loot table JSON fixes for Forge — explicit minecraft:uniform number providers where required; CGS attachment and ammo entry corrections so tables parse and roll correctly.

v1.5.1

  • Recruits: Config to replace recruit main-hand vanilla / Tinkers weapons with CGS (recruitsTinkersReplaceWithCgs, recruitsTinkersReplaceChance); on CGS assign, optional inventory ammo via recruitsCgsSpawnAmmoAmount; recruit / villager CGS spawn edge cases (e.g. summon testing).

v1.5.0

  • Recruits (optional): Crossbowmen can use NTGL / Create: Gunsmithing guns (off-hand gun, main-hand crossbow), strategic / ranged commands, finite ammo, inventory-based reload, fallback to vanilla crossbow when empty.

v1.4.1

  • Loot: Expanded / updated CGS ammo entries in Loot Integrations–related loot.

v1.4.0

  • Loot Integrations: Optional injection of CGS guns, attachments, and ammo into combat / adventure structure chests (config: includeLootGuns, includeLootAttachments, includeLootAmmo).
  • Loot tables: CGS-focused loot tables added for integration with Loot Integrations and addons.

v1.3.5

  • Spawning / datapacks: Blazegun removed from automatic mob and guard CGS spawn pools and related datapack entries.

v1.3.4

  • Compatibility: TCMobArmor and Tinkers Things integration for bow-type mobs (spawn / weapon handling aligned with those mods).

v1.3.3

  • Config: fireRateDelayMultiplier — scales delay between shots for all gun-using mobs (default 4.0, minimum 1.0).

v1.3.2

  • TConstruct-Emergence: When vanillaWeaponsRemoved is enabled, skeleton-class mobs split between CGS guns and TC-E longbow (etc.) so they stay armed predictably.
  • Tinkers: Mobs keep tconstruct:modifiable and common addon weapons (e.g. Tinkers Rapier / Katanas) instead of being stripped.

v1.3.1

  • NTGL: Cooldown handling aligned with NTGL to reduce erroneous “tried to fire before cooldown finished” server warnings.

v1.3.0

  • CGS spawning: Built-in Create: Gunsmithing arm-on-spawn for hostiles and (with Guard Villagers) guards — pools, dual wield, attachments, overrides (triggermobs-common.toml).
  • Config overhaul: Spawning, accuracy (aiAccuracyNerf, guardAccuracyNerf), and related tuning consolidated in common config.

v1.2.0

  • Guard Villagers (optional): Guards get gun AI, CGS-related pickup / spawning hooks, and integration with existing mob gun behavior.
  • Polish: Mod icon; changelog; guard weapon pickup behavior.

v1.1.0

  • Create: Gunsmithing (optional): Per-weapon-type mob AI when CGS is installed (flintlock, shotgun, gatling, etc.).
  • Smart item pickup: Mobs favor weapons/tools; junk dropped from hands — implemented with Forge events instead of mixins for pickup (TriggerMobsEvents).
  • Dual wielding: One-handed NTGL weapons when both hands hold compatible guns.

Файлы

triggermobs-forge-1.20.1-1.5.2.jar(207.90 KiB)
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Метаданные

Канал релиза

Release

Номер версии

1.20.1-1.5.2

Загрузчики

Forge

Версии игры

1.20.1

Загрузок

168

Дата публикации

09.05.2026

Загрузил

ID версии

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