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Моды/Trials of Terra
Trials of Terra

Trials of Terra

Trials of Terra is a Minecraft 1.21.1 NeoForge modpack combining MineColonies colony building, Create mechanical automation, and deep RPG progression with dynamic magic and combat systems. Explore a seasonally changing world crafted with Tectonic and more.

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🏞️ Trials of Terra

A 1.21.1 NeoForge experience blending colony management, steampunk automation, tactical ballistics, and deep arcane progression across dynamic landscapes.


📌 Overview

Trials of Terra is a heavily customized Minecraft 1.21.1 NeoForge modpack built around long-term progression, automation, and world exploration.

  • 🏰 Colony Management: Build, expand, and defend thriving civil settlements with MineColonies.
  • ⚙️ Steampunk Automation: Construct intricate logistics networks, automated factories, and kinetic machinery with Create and its extended addon ecosystem.
  • 🔮 Arcane & Ballistic Combat: Master high-tier spellcasting via Iron's Spells & Spellbooks and Ars Nouveau, or gear up with tactical firearms from TACZ.
  • 🌍 Dynamic World Generation: Explore handcrafted biomes and overhauled terrain generated by Tectonic and Terralith, shifting dynamically through the four seasons via Serene Seasons.

🧩 Core Gameplay & Mod Systems

🏛️ Civilization & Town Management

At the heart of the pack's macro-progression is town administration and citizen logistics.

  • Colony Construction: Powered by MineColonies alongside Structurize, players can found, build, and manage fully functioning settlements populated by working NPCs.
  • Architectural Variety: Domum Ornamentum and Every Compat provide extensive timber framing, custom brickwork, and expanded block palette integration for colony buildings.
  • Civic Infrastructure: Structural utilities like MultiPiston support large-scale mechanical gates and doors for town defense.

⚙️ Kinetic Engineering & Industrial Logistics

The pack features a massive Create ecosystem, turning mechanical energy and industrial automation into a primary progression pillar.

  • Core Mechanics: Create 6.0 introduces rotational force, kinetic automation, conveyor belts, and mechanical trains.
  • Energy & Power Generation: Integrated with Create: New Age for electricity/magnetism generation, Create Diesel Generators for fuel-driven engines, and Create Crafts & Additions for grid conversion.
  • Railways & Transit: Network expansion is driven by Steam 'n' Rails (Railways), Railways Untold, Movable Tracks, and Who Touched My Train for advanced train routing and track assembly.
  • Factory Enhancements: Includes specialized extensions such as Create Encased, Create Connected, Create Hypertube, Create Power Loader, Create Ultimate Factory, and Slice & Dice for streamlined food/item processing.

🔮 Arcane Systems & Spellcraft

Magic is fully integrated alongside technology, providing diverse paths to power and utility.

  • Iron's Spells & Spellbooks: Offers tiered spell casting, scroll crafting, armor imbuments, and custom spellbooks. Extended via Iron's Apothic, Iron's Apothic Invaders, and Iron's Spells Dynamic Skill Tree.
  • Ars Nouveau: Allows players to weave custom spells, automate tasks via Starbyts and magical fauna, and generate mana.
  • Tech-Magic Interoperability: Ars Creo directly bridges Ars Nouveau glyph automation with Create kinetic machinery, while Create Wizardry connects mechanical infrastructure with arcane power.

⚔️ Tactical Combat & Ballistics Overhaul

Combat moves far beyond vanilla clicking through overhauled movement, weaponry, and ballistics.

  • Firearms & Ballistics: Timeless and Classics Zero (TACZ) adds high-quality, customizable modern firearms with ammo management via Curios for Ammo Box. Create Immersive TACZ ties firearm production directly into Create assembly lines.
  • Melee & Ranged Arsenal: Spartan Weaponry Unofficial supplies a vast array of historical weapons (spears, halberds, longswords, bows) built with unique combat attributes.
  • Combat Mechanics: Better Combat introduces custom attack animations and weapon combo chains, supported by Apothic Combat and Ranged Weapon API.

📈 RPG Progression, Loot & Character Scaling

Player stats, loot drops, and character specialization scale dynamically as you explore and fight.

  • Attribute & Gear Scaling: Apotheosis overhauls enchanting, boss spawns, and gear rarity tiers (affixes, sockets, gems), backed by Apothic Attributes, Apothic Enchanting, and Apothic Spawners.
  • Skill Trees: Puffish Skills and Puffish Attributes provide custom RPG talent trees for passive stat growth and playstyle specialization.
  • Origins & Heritage: NeoOrigins allows players to choose unique racial or class origins at spawn, granting intrinsic traits and abilities.
  • Economic Progression: Bountiful, Extra Bounties, and Create Numismatics add quest boards, bounties, and a currency-driven economy. Instanced loot across dungeons is managed via Lootr.

🌍 Dynamic World, Biomes & Seasons

The world is designed to feel alive, expansive, and constantly shifting.

  • Overworld Generation: Tectonic and Terralith combine to generate massive mountain ranges, deep canyons, overhauled terrain curves, and rich biome diversity. Geophilic adds subtle, vanilla-plus flora enhancements.
  • Dimension Overhauls: Amplified Nether drastically increases the Nether's height limit with vertical landscapes, while Nullscape transforms the End into a dark, sprawling expanse.
  • Seasonal Weather: Serene Seasons (enhanced by Serene Seasons Plus and Seasonal Integration) cycles through real-time seasons, altering crop growth, foliage colors, and weather patterns.
  • Environmental Realism: Immersive Weathering, Snow Real Magic, and Streams Reflowing add natural block decay, accumulating snow layers, and flowing river physics.
  • Structures & Dungeons: Exploration is populated by Integrated Dungeons and Structures (IDAS), Integrated Stronghold, and Integrated Villages.

🍳 Culinary, Agriculture & Animal Companions

Farming and creature husbandry play an essential role in survival and colony support.

  • Gourmet Cooking: Farmer's Delight serves as the culinary base, expanded by Farmer's Knives, Chef's Delight, Aquaculture Delight, and Ars Delight.
  • Fishing: Aquaculture 2 overhauls fishing with new fish species, tackle boxes, and specialized rods.
  • Companion Systems: Doggy Talents Next (with Palette of Paws) gives dogs full leveling trees, skills, and armor. Icy's Better Horses and Horse Armor Craft overhaul mount stats and equipment.

📦 Storage, Utility & Quality of Life

A robust suite of utility mods removes inventory friction and provides rich player feedback.

  • Storage Networks: Features Sophisticated Backpacks, Sophisticated Storage (with Create vault integrations), and Tom's Simple Storage for early-to-midgame automated storage networks.
  • Fast Travel & Exploration: Waystones and Tempad enable teleportation networks across the map.
  • In-Game Photography: Exposure (and its Polaroid extension) allows players to take, print, and frame actual in-game black-and-white or color photographs.
  • Sandbox Polish: Quark (and Zeta) provides hundreds of subtle vanilla-plus additions, complemented by Supplementaries and SuppSquared.
  • UI & Recipe Viewers: Jade (HUD info), EMI (recipe lookup), and Xaero's Minimap / World Map ensure clean navigation and item crafting visibility.

🖥️ Server-Side Operations & Deployment Guidelines

⚙️ Environment Specifications

  • 🎮 Minecraft Version: 1.21.1
  • 🔧 Mod Loader: NeoForge 21.1.235
  • Runtime: Java 21 (Azul OpenJDK 21.0.9+10-LTS recommended)

📦 Modpack Deployment Differential

When preparing a dedicated server directory from a client instance, apply the following mod adjustments to ensure optimal server performance and stability.

➕ Mods to ADD on Dedicated Server (Server-Only Utilities)

These administrative, map rendering, and pre-generation tools are required strictly on the server (sorted alphabetically by filename):

EmojiMod Name / Jar FilenamePurpose / Function
🌐bluemap-5.7-neoforge.jar3D web-based live server map renderer
🗺️Chunky-NeoForge-1.4.23.jarWorld pre-generation utility to eliminate live chunk generation lag
🚂create_bluemap-1.1.1.jarAdds Create kinetic contraptions and train rendering to BlueMap
🧠hmbm-1.0.0.jarAdds the ability for players to hide themselves from Bluemap
🛠️neoessentials-1.0.2.5+build.1074.jarEssential server administrative commands, teleports, and player management
🛡️server-opac-bluemap-integration-1.21.1.jarRenders Open Parties & Claims claim boundaries on BlueMap
toofast-1.21.0-0.4.3.5.jarDisables strict movement speed checks to prevent rubberbanding

➖ Mods to REMOVE on Dedicated Server (Client-Side Only)

Delete or omit these graphics, audio, overlay, HUD, and interface mods from the server's mods folder:

  • 🚫 AmbientSounds_NEOFORGE_v6.3.8_mc1.21.1.jar
  • 🚫 appleskin-neoforge-mc1.21-3.0.9.jar
  • 🚫 armor_hud-neoforge-1.1.1+mc1.21.1.jar
  • 🚫 classicbar-1.21.1-1.5.3.jar
  • 🚫 Controlling-neoforge-1.21.1-19.0.5.jar
  • 🚫 cullleaves-neoforge-4.1.1+1.21.1.jar
  • 🚫 emi-1.1.24+1.21.1+neoforge.jar (and all emi_* extensions)
  • 🚫 EnhancedVisuals_NEOFORGE_v1.8.29_mc1.21.1.jar
  • 🚫 entityculling-neoforge-1.10.5-mc1.21.1.jar
  • 🚫 forgematica-0.4.2+mc1.21.1.jar
  • 🚫 ImmediatelyFast-NeoForge-1.6.11+1.21.1.jar
  • 🚫 iris-flywheel-compat-NeoForge-2.4.0.jar
  • 🚫 iris-neoforge-1.8.14-beta.1+mc1.21.1.jar
  • 🚫 PresenceFootsteps-1.21.1-1.12.0-beta.1-1.21NeoForge.jar
  • 🚫 Pretty Rain-1.21.1-NeoForge-1.1.4.jar
  • 🚫 Searchables-neoforge-1.21.1-1.0.2.jar
  • 🚫 sodium-neoforge-0.8.12+mc1.21.1.jar
  • 🚫 sound-physics-remastered-neoforge-1.21.1-1.5.1.jar
  • 🚫 soundattract-6.3.8c.jar
  • 🚫 SubtleEffects-neoforge-1.21.1-1.14.3.jar
  • 🚫 veinminer-client-neoforge-2.10.1+1.21.1.jar
  • 🚫 visuality-forge-2.1.0.jar
  • 🚫 xaerominimap-neoforge-1.21.1-26.4.2.jar
  • 🚫 xaerotrainmap-1.0.0.jar
  • 🚫 xaeroworldmap-neoforge-1.21.1-1.44.2.jar

Часто задаваемые вопросы

Совместимость

Minecraft: Java Edition

1.21.x

Платформы

Поддерживаемые окружения

Клиент и сервер

Зависимости

Создатели

Детали

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Опубликован:8 месяцев назад
Обновлён:1 месяц назад
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