
Tree Physics
Cutting down Trees causes them to fall realistically, thanks to Sable's Physics.
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Список изменений
- Fix trees not converting to normal sub-levels when built on
- Fix crash with blocks in the
treephysics:falls_from_treestag that can have no mass - Remove the
treephysics:extra_leavestag - Change rootless tree detection to also allow rooted dirt to work if found
- Add
treephysics:leavesandtreephysics:logsfor defining blocks that should be treated as leaves/logs by the mod - Add a system for defining types of leaves that should be considered the same. This should (mostly) solve a problem with trees that have multiple kinds of leaves
Leaf Grouping
In a data pack, create a file: data/<namespace>/treephysics/leaf_grouping.json
{
"groups": {
// A group can be defined with a name and a list of blocks it contains
// The name can be anything, but generally should contain a namespace to avoid unwanted overlap
"example:glungus": [
"example:glungus_leaves",
"example:flowering_glungus_leaves"
],
// Blocks can be added to existing groups by using the same name
"minecraft:oak": [
"example:apple_oak_leaves"
]
}
}
Groups already exist for these mods:
- No Man's Land
- Biomes O' Plenty
- Oh The Biomes We've Gone
- Environmental
- Atmospheric
- Bountiful Fares
- Burnt
Файлы
treephysics-1.5.jar(425.35 KiB)
ОсновнойМетаданные
Канал релиза
Release
Номер версии
1.5
Загрузчики
NeoForge
Версии игры
1.21.1
Загрузок
875
Дата публикации
27.05.2026
