
Toukun's Mod
This mod is the culmination of what my friends and I think would be fun to include in Minecraft as a Mod.
Toukun's Mod 0.1.8 Alpha 3 (21.1.169)
Список изменений
Summary
Big changes in this one. A pretty substantial rewrite of the whole Dash system and some upkeep along with it to make my life easier.
I anticipate a lot of issues with this release which is why I kept it in Alpha.
Dash Changes
The player now has multiple "Dash Charges" which is an instance of a dash they can execute anytime while on the ground. The default for this is 2 charges, meaning a player can dash once, land, and instantly dash a second time.
Your dashes will recharge constantly as long as you have less that the current maximum. If you use a dash, the cooldown begins to reset instantly (which is defined by the config we added in Alpha 2 Dash Cooldown.)
Your GUI will reflect how many charges you have currently and max using the same icon system implemented back in 0.1.4, growing vertically. Anytime a new charge fills, it will flash the icon of the newly added charge. If the first charge is empty and you try to press the Dash button, it will flash at you as before.
Technical Note : Dash Attachment Deprecated
This is av very technical note, but similar to when we shifted to using MobEffects for Hearth and deprecated the Hearth attachment, we now have deprecated the Dash Attachment in favor of specific attachments "dash_cooldown" and "dash_charges". I don't anticipate anybody really caring about this, but at least until 0.2.0 comes out we'll continue to scan for and remove the Dash Attachment so we clean up any leftover data on your character.
Equipment Change affects Dash Cooldown
When you change equipment (and also join the server initially) your Dash cooldown will be updated with the new equipment. This only works when equipping heavier equipment though; we will not decrease the cooldown when moving from heavy to light or to nothing from either.
This will handle situations when enchantments change your dash cooldown or maximum dash charges in addition to the base dash penalties for the armor types.
New Config - Base Dash Charges
This config controls how many Dash charges a player has at once without any sort of equipment/enchantments (which will come in a future version of this patch.) The range is from 1 to 5, with 5 being a very wild time and 1 being the bare minimum.
There are many things in the config I allow you to bypass or disable entirely, but the Dash will be necessary for this mod.
Commands for Dash Configuration Added
You now have commands for the dash configs added in this and the previous alpha. They are:
- Base Dash Charges
- Dash Cooldown
- (Dash) Light Armor Penalty
- (Dash) Heavy Armor Penalty
This means in addition to the Config found in the Mods menu, you can now also update these.
Issues fixed
- From Alpha 2, added the necessary commands for all the config options.
- This issue was essentially unknown/undocumented, but the issue where equipment changes did not properly update the Dash Cooldown has existed since the mechanic was implemented.
Known Issues
- Dash Advancements are still easily manipulated (from Alpha 2, still deciding on solution.)
- The GUI does not properly update when the Base Dash Charge count is increased via config/command.
