
TotemNexus
Build lodestone travel networks with maps, shared destinations, safe teleport checks, optional death recovery, and configurable distributed spawns.
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Список изменений
Totem Nexus 0.3.28
- Map zoom now uses the matching recorded resolution at each level. On a fully expanded map, 100%, 200%, 400%, 800% and 1600% correspond to 16, 8, 4, 2 and 1 world blocks per terrain pixel respectively.
- Intermediate detail is rebuilt from complete recorded terrain footprints. Unknown terrain keeps the coarser map fallback instead of inventing detail or shrinking the finest texture at every zoom.
- Recording prioritizes route-adjacent gaps using bounded world-anchored work. Pending work does not move when the player moves, and cartography never force-loads chunks.
- Repeated detail requests retain unfinished delivery order, and unchanged base-map pixels are no longer resent unnecessarily.
- Existing fine-detail saves remain readable. Derived detail is a bounded rebuildable cache; copied and locked map records retain their isolation.
- Update Nexus on both the server and clients for the new resolution requests. Missing compatible detail retains the coarse map fallback.
- Requires Minecraft 26.3, Java 25, Fabric Loader 0.19.5+ and Totem Core 0.7.23 (below 0.8.0).
Файлы
totem-nexus-0.3.28.jar(829.16 KiB)
ОсновнойМетаданные
Канал релиза
Release
Номер версии
0.3.28
Загрузчики
Fabric
Версии игры
26.3
Загрузок
10
Дата публикации
05.10.2026
