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Моды/Tobacconist
Tobacconist

Tobacconist

Мод Tobacconist добавляет в Майнкрафт глубокую систему выращивания, сушки, ферментации и производства табака. Создавайте сигареты, сигары, кальяны и автоматизируйте фабрики с Create.

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Все версииTobacconist 4.0.0-neoforge-1.21.1

Tobacconist 4.0.0-neoforge-1.21.1

Release01.09.2026

Список изменений

Update 4.0.0 - The Tobacco Industry Update

Tobacconist 4.0.0 is released for Minecraft 1.20.1 Forge and Minecraft 1.21.1 NeoForge with the same intended gameplay and feature set. Loader/API differences are implementation details and are not separate feature versions.

Major Changes

  • Greatly expanded optional Create integration for factory-scale tobacco production while keeping the normal hand-crafted progression fully usable.
  • Reworked flavoring around the full Aqua Vitae → Flavoring Essence → Aromatic Tobacco / Flavored Molasses → Shisha chain.
  • Expanded metadata-aware automation so variety, quality, cure, cut, age, fermentation, flavor, blend identity, and other tobacco data survive processing.
  • Added broad tag-driven flavor compatibility so supported ingredients from other food/farming mods can participate without hard dependencies.

Create Processing & Automation

  • Added Mechanical Harvester support for mature two-block tobacco crops while preserving normal quality and seed behavior.
  • Added Deployer + Chaveta cutting: Cured Leaf → Rough → Ribbon → Shag.
  • Added Mechanical Press support for Flake and for finishing the dedicated Cigarette/Cigar production lines.
  • Added Mechanical Mixer support for metadata-aware blending, Aqua Vitae, Flavoring Essence, flavored molasses, Shisha, and bulk leaf-quality homogenization.
  • Added dedicated automated Cigarette and Cigar assembly using Deployer → Incomplete Product → Mechanical Press while preserving full product quality.
  • Added automated Tobacco Box packing and reusable Brass Label application.

Leaf Quality Homogenization

  • Added Basin-local bulk homogenization for compatible raw or cured tobacco leaves.
  • Homogenization requires multiple quality values and uses a count-weighted average that rounds down, preventing processing from creating quality points.
  • No redstone signal targets 64 leaves; signals 1–14 select progressively larger continuous batch sizes up to 576 leaves.
  • Signal 15 performs a one-shot finish of the compatible tobacco currently in the Basin, with a 16-leaf minimum.
  • Pending homogenizer inputs are protected from generic extraction, and full uniform batches can pass through safely to prevent factory deadlocks.
  • Homogenizers can be chained into larger downstream batches for more consistent bulk grading.

Curing & Storage

  • Rebuilt the wooden Drying Rack as a one-block, 16-leaf rack with live load/progress visuals.
  • Wooden Drying Racks accept valid input from the top or horizontal sides; bottom insertion is blocked and bottom extraction is available only after curing finishes.
  • Added traditional Hanging Tobacco Bunches for curing, decoration, and storage.
  • Added Tobacco Crates that losslessly store nine matching tobacco units while preserving each unit's metadata.
  • Added the Industrial Drying Rack, a two-block, 32-leaf Create factory rack with shared inventory and validated top/side automation.
  • Industrial curing requires matching airflow across both rack levels from two distinct Encased Fans; Air, Sun, Fire, and Flue curing remain environment-dependent.
  • Added Create-assisted curing and tobacco-smoke ventilation using Encased Fan airflow.
  • Added redstone pause control to the Flue Firebox; powering it pauses heat/fuel consumption and preserves the remaining burn time.

Factory Logistics & Monitoring

  • Added validated Mechanical Arm support for Drying Racks, Tobacco Barrels, Flue Fireboxes, and Hookahs.
  • Expanded support for Funnels, Chutes, Belts, Depots, Packagers, Stock Links, filtered automation, and package routing.
  • Expanded Create Attribute Filter support for tobacco identity, cure, cut, flavor, blend data, exact quality, quality tiers/bands, and aging data.
  • Added tier-aware Factory Gauge/Frogport matching while preserving meaningful tobacco identity.
  • Expanded Display Link information for Tobacconist processing blocks and homogenization.
  • Added the Production Monitor for non-invasive factory throughput tracking:
    • Counts Items, 64-item Stack equivalents, or successful Transfers.
    • Supports normal item filters plus Create Filters/Attribute Filters.
    • Configurable target behavior: Keep Counting, Stop Counting, or Reset Count with overflow preservation.
    • Output modes: None, Pulse, or Hold; also supports comparator output and optional rising-edge external reset.
    • Exposes live count/rate/status through its UI, Tobacconist's Spectacles, Create Goggles, and Display Links.

Automation Quality

  • Hand crafting and the dedicated Deployer → Incomplete Product → Mechanical Press Cigarette/Cigar route retain full quality.
  • Generic crafting automation while Create is installed applies a configurable quality penalty to Cigarettes/Cigars; the default is 10 raw quality points on the underlying 0–120 scale.
  • The automation penalty can be configured down to 0.

Aqua Vitae, Essences & Shisha

  • Added Aqua Vitae as the extraction/crafting spirit used for Flavoring Essences.
  • Added Flavoring Essences for all supported flavor profiles.
  • Standardized Tobacconist processing bottles to 250 mB per bottle-equivalent.
  • Create Spouts use 250 mB Flavoring Essence for aromatic casing.
  • Flavored Molasses uses 250 mB Plain Molasses + 250 mB Flavoring Essence per bottle-equivalent.
  • Shisha can use suitable loose tobacco cuts or blends, retains cut-dependent quality, and supports multiple flavors.

Flavor Compatibility

  • Flavor ingredients use shared Tobacconist flavor tags, common c: tags, and compatible legacy forge: tags where useful.
  • Added broad optional ingredient mappings for Farmer's Delight, Farmer's Respite, Fruits Delight, Croptopia, Neapolitan, HerbalBrews, Expanded Delight, Rustic Delight, Coffee Delight, Create Confectionery, and other correctly tagged mods.
  • Added 24 new flavor profiles:
    • Coffee, Vanilla, Strawberry, Banana, Mint, Lime, Grapefruit, Cherry, Grape, Coconut, Blackberry, Raspberry
    • Cinnamon, Caramel, Apricot, Plum, Dragonfruit, Marshmallow, Tea, Hibiscus, Lavender, Peanut, Brownie, Custard

Secret Blends

  • Expanded hidden named blend support so recipes can require exact varieties plus minimum quality, cure method, and aromatic flavor.
  • Added configurable per-blend visual styling with automatic fallback tinting.
  • Added rare configurable built-up smoking bonuses for a small set of legendary secret blends.
  • Create blending preserves component identity so qualifying secret blends remain detectable after mechanical processing.

Ponder, JEI & Manual

  • Expanded Create Ponder coverage for wooden and Industrial curing, homogenization, cutting/pressing, blending, Aqua Vitae, flavored molasses, Cigarette/Cigar production, Production Monitor use, and factory logistics.
  • Expanded JEI coverage and cleaned misleading/fake processing representations.
  • Updated The Tobacconist's Manual for current curing, automation, flavoring, monitoring, quality, and factory workflows.

Visuals & Quality of Life

  • Added per-flavor Flavoring Essence bottle colors while retaining the bottle-style appearance.
  • Added/refined dedicated textures for Rough, Ribbon, Shag, and Flake tobacco cuts and refreshed multiple tobacco/processing items.
  • Updated Drying Rack, Industrial Drying Rack, and Hanging Tobacco visuals to better represent load, cure progress, and tobacco variety.
  • Improved Spectacles, Hookah, and other item/block visuals and cleaned obsolete or unused resources.

Fixes & Compatibility

  • Fixed multiple crop loot, automation, Drying Rack, Hookah, Tobacco Barrel, tobacco-quality, recipe, model, tag, and rendering issues found during the 4.0 development cycle.
  • Fixed Double Apple, Double Golden Apple, and Double Royal Apple Create recipe selection/production.
  • Prevented Blended Tobacco from entering single-variety quality-averaging recipes, preserving blend identity.
  • Hardened optional integrations so Tobacconist remains usable without Create, Curios, JEI, Patchouli, or supported food-mod integrations installed where those dependencies are optional.
  • Standardized Tobacconist's Spectacles around the Curios Head slot with the vanilla Head slot as fallback; Curios Mouth-slot smoking remains available when Curios is installed.

Update 3.0.0 - The Processing Update

Major Additions

  • Complete Tobacco Processing System

    • Tobacco now follows a full pipeline: grow → cure → ferment/age → cut → craft
    • Final product quality now depends on the entire process
  • Growth Quality System

    • Each tobacco variety now has unique growth preferences
    • Inspect crops with Shift + Right Click to view growth quality
  • Curing System

    • Added Drying Rack
    • Tobacco leaves can now be Air, Sun, Fire, or Flue Cured
    • Curing quality is tracked and carried forward
    • Mixed leaves average their quality when crafted together
  • Fermentation & Aging

    • Added Tobacco Barrel
    • Manage temperature, humidity, and light to ferment tobacco
    • Aging improves quality over time (up to a limit)
  • Tobacco Cutting

    • Added Chaveta cutting tools (Stone → Netherite)
    • Tobacco can now be cut into multiple styles:
      • Ribbon
      • Shag
      • Rough
      • Flake

New Content

  • Drying Rack block
  • Tobacco Barrel block
  • Chaveta tools
  • Loose tobacco variants
  • Japanese Kiseru pipes
  • New tobacco-themed paintings
  • New advancements

Integration & Quality of Life

  • JEI integration for custom recipes
  • Curios mouth slot support
    • Smoking items equipped in the mouth slot can be used with empty-hand right click
  • Optional Patchouli guide book support
  • Molasses flavorings now have 4 uses instead of 1

Balance

  • Nicotine effect now grants small mining speed and movement boosts

Fixes

  • Improved hookah textures
  • Fixed JEI compatibility for custom recipes

Update 2.3.1

Fixes:
  • Ornate hookah recipes work
  • Fixed iron/copper pipe recipe bug
  • Fixed hookah stacking bug

Update 2.3.0

New Features:
  • NEW! Added additional types of ornate double-high hookahs
    • Ornate Copper hookah
    • Ornate Iron Hookah
    • Ornate Gold Hookah
    • Ornate Diamond Hookah
    • Ornate Amethyst Hookah

Changes:

  • Base hookah is now colorless and can be dyed with any dye (including glow ink sacs)

Update 2.2.0

New Features:
  • NEW! Curious API Integration!
    • Wear your pipes, cigars, and cigarettes in your mouth when using the Curious API mod!
  • NEW! Added bamboo charcoals and support for charcoal in hookah
    • Smelt bamboo in a furnace/blast furnace to produce bamboo charcoals
    • From best to worst hookah fuel: bamboo charcoals > normal charcoals > coal
  • NEW! Added new types of smoking pipes (visual differences only, just for fun)
    • Gold smoking pipe
    • Netherite smoking pipe
    • Diamond-encrusted smoking pipe
    • Emerald-encrusted smoking pipe
    • Lapis-encrusted smoking pipe
    • Gem-encrusted smoking pipe
    • Emerald Aztec smoking pipe
Changes:
  • Updated some item textures
  • Upped pipe uses from 20 to 40 per tobacco
  • Changed duration of normal coal in hookah to be a bit worse
Fixes:
  • Fixed pipes stacking bug
  • Hookahs only except water now
  • Hookah fuel is properly consumed
  • Hookah burn duration is stable
  • Hookah fuel texture indicator now works

Файлы

tobacconistmod-4.0.0-neoforge-1.21.1.jar(6.01 MiB)
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Метаданные

Канал релиза

Release

Номер версии

4.0.0

Загрузчики

NeoForge

Версии игры

1.21.1

Загрузок

133

Дата публикации

01.09.2026

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ID версии

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