
Tobacconist
Мод Tobacconist добавляет в Майнкрафт глубокую систему выращивания, сушки, ферментации и производства табака. Создавайте сигареты, сигары, кальяны и автоматизируйте фабрики с Create.
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Update 4.0.0 - The Tobacco Industry Update
Tobacconist 4.0.0 is released for Minecraft 1.20.1 Forge and Minecraft 1.21.1 NeoForge with the same intended gameplay and feature set. Loader/API differences are implementation details and are not separate feature versions.
Major Changes
- Greatly expanded optional Create integration for factory-scale tobacco production while keeping the normal hand-crafted progression fully usable.
- Reworked flavoring around the full Aqua Vitae → Flavoring Essence → Aromatic Tobacco / Flavored Molasses → Shisha chain.
- Expanded metadata-aware automation so variety, quality, cure, cut, age, fermentation, flavor, blend identity, and other tobacco data survive processing.
- Added broad tag-driven flavor compatibility so supported ingredients from other food/farming mods can participate without hard dependencies.
Create Processing & Automation
- Added Mechanical Harvester support for mature two-block tobacco crops while preserving normal quality and seed behavior.
- Added Deployer + Chaveta cutting: Cured Leaf → Rough → Ribbon → Shag.
- Added Mechanical Press support for Flake and for finishing the dedicated Cigarette/Cigar production lines.
- Added Mechanical Mixer support for metadata-aware blending, Aqua Vitae, Flavoring Essence, flavored molasses, Shisha, and bulk leaf-quality homogenization.
- Added dedicated automated Cigarette and Cigar assembly using Deployer → Incomplete Product → Mechanical Press while preserving full product quality.
- Added automated Tobacco Box packing and reusable Brass Label application.
Leaf Quality Homogenization
- Added Basin-local bulk homogenization for compatible raw or cured tobacco leaves.
- Homogenization requires multiple quality values and uses a count-weighted average that rounds down, preventing processing from creating quality points.
- No redstone signal targets 64 leaves; signals 1–14 select progressively larger continuous batch sizes up to 576 leaves.
- Signal 15 performs a one-shot finish of the compatible tobacco currently in the Basin, with a 16-leaf minimum.
- Pending homogenizer inputs are protected from generic extraction, and full uniform batches can pass through safely to prevent factory deadlocks.
- Homogenizers can be chained into larger downstream batches for more consistent bulk grading.
Curing & Storage
- Rebuilt the wooden Drying Rack as a one-block, 16-leaf rack with live load/progress visuals.
- Wooden Drying Racks accept valid input from the top or horizontal sides; bottom insertion is blocked and bottom extraction is available only after curing finishes.
- Added traditional Hanging Tobacco Bunches for curing, decoration, and storage.
- Added Tobacco Crates that losslessly store nine matching tobacco units while preserving each unit's metadata.
- Added the Industrial Drying Rack, a two-block, 32-leaf Create factory rack with shared inventory and validated top/side automation.
- Industrial curing requires matching airflow across both rack levels from two distinct Encased Fans; Air, Sun, Fire, and Flue curing remain environment-dependent.
- Added Create-assisted curing and tobacco-smoke ventilation using Encased Fan airflow.
- Added redstone pause control to the Flue Firebox; powering it pauses heat/fuel consumption and preserves the remaining burn time.
Factory Logistics & Monitoring
- Added validated Mechanical Arm support for Drying Racks, Tobacco Barrels, Flue Fireboxes, and Hookahs.
- Expanded support for Funnels, Chutes, Belts, Depots, Packagers, Stock Links, filtered automation, and package routing.
- Expanded Create Attribute Filter support for tobacco identity, cure, cut, flavor, blend data, exact quality, quality tiers/bands, and aging data.
- Added tier-aware Factory Gauge/Frogport matching while preserving meaningful tobacco identity.
- Expanded Display Link information for Tobacconist processing blocks and homogenization.
- Added the Production Monitor for non-invasive factory throughput tracking:
- Counts Items, 64-item Stack equivalents, or successful Transfers.
- Supports normal item filters plus Create Filters/Attribute Filters.
- Configurable target behavior: Keep Counting, Stop Counting, or Reset Count with overflow preservation.
- Output modes: None, Pulse, or Hold; also supports comparator output and optional rising-edge external reset.
- Exposes live count/rate/status through its UI, Tobacconist's Spectacles, Create Goggles, and Display Links.
Automation Quality
- Hand crafting and the dedicated Deployer → Incomplete Product → Mechanical Press Cigarette/Cigar route retain full quality.
- Generic crafting automation while Create is installed applies a configurable quality penalty to Cigarettes/Cigars; the default is 10 raw quality points on the underlying 0–120 scale.
- The automation penalty can be configured down to 0.
Aqua Vitae, Essences & Shisha
- Added Aqua Vitae as the extraction/crafting spirit used for Flavoring Essences.
- Added Flavoring Essences for all supported flavor profiles.
- Standardized Tobacconist processing bottles to 250 mB per bottle-equivalent.
- Create Spouts use 250 mB Flavoring Essence for aromatic casing.
- Flavored Molasses uses 250 mB Plain Molasses + 250 mB Flavoring Essence per bottle-equivalent.
- Shisha can use suitable loose tobacco cuts or blends, retains cut-dependent quality, and supports multiple flavors.
Flavor Compatibility
- Flavor ingredients use shared Tobacconist flavor tags, common
c:tags, and compatible legacyforge:tags where useful. - Added broad optional ingredient mappings for Farmer's Delight, Farmer's Respite, Fruits Delight, Croptopia, Neapolitan, HerbalBrews, Expanded Delight, Rustic Delight, Coffee Delight, Create Confectionery, and other correctly tagged mods.
- Added 24 new flavor profiles:
- Coffee, Vanilla, Strawberry, Banana, Mint, Lime, Grapefruit, Cherry, Grape, Coconut, Blackberry, Raspberry
- Cinnamon, Caramel, Apricot, Plum, Dragonfruit, Marshmallow, Tea, Hibiscus, Lavender, Peanut, Brownie, Custard
Secret Blends
- Expanded hidden named blend support so recipes can require exact varieties plus minimum quality, cure method, and aromatic flavor.
- Added configurable per-blend visual styling with automatic fallback tinting.
- Added rare configurable built-up smoking bonuses for a small set of legendary secret blends.
- Create blending preserves component identity so qualifying secret blends remain detectable after mechanical processing.
Ponder, JEI & Manual
- Expanded Create Ponder coverage for wooden and Industrial curing, homogenization, cutting/pressing, blending, Aqua Vitae, flavored molasses, Cigarette/Cigar production, Production Monitor use, and factory logistics.
- Expanded JEI coverage and cleaned misleading/fake processing representations.
- Updated The Tobacconist's Manual for current curing, automation, flavoring, monitoring, quality, and factory workflows.
Visuals & Quality of Life
- Added per-flavor Flavoring Essence bottle colors while retaining the bottle-style appearance.
- Added/refined dedicated textures for Rough, Ribbon, Shag, and Flake tobacco cuts and refreshed multiple tobacco/processing items.
- Updated Drying Rack, Industrial Drying Rack, and Hanging Tobacco visuals to better represent load, cure progress, and tobacco variety.
- Improved Spectacles, Hookah, and other item/block visuals and cleaned obsolete or unused resources.
Fixes & Compatibility
- Fixed multiple crop loot, automation, Drying Rack, Hookah, Tobacco Barrel, tobacco-quality, recipe, model, tag, and rendering issues found during the 4.0 development cycle.
- Fixed Double Apple, Double Golden Apple, and Double Royal Apple Create recipe selection/production.
- Prevented Blended Tobacco from entering single-variety quality-averaging recipes, preserving blend identity.
- Hardened optional integrations so Tobacconist remains usable without Create, Curios, JEI, Patchouli, or supported food-mod integrations installed where those dependencies are optional.
- Standardized Tobacconist's Spectacles around the Curios Head slot with the vanilla Head slot as fallback; Curios Mouth-slot smoking remains available when Curios is installed.
Update 3.0.0 - The Processing Update
Major Additions
-
Complete Tobacco Processing System
- Tobacco now follows a full pipeline: grow → cure → ferment/age → cut → craft
- Final product quality now depends on the entire process
-
Growth Quality System
- Each tobacco variety now has unique growth preferences
- Inspect crops with Shift + Right Click to view growth quality
-
Curing System
- Added Drying Rack
- Tobacco leaves can now be Air, Sun, Fire, or Flue Cured
- Curing quality is tracked and carried forward
- Mixed leaves average their quality when crafted together
-
Fermentation & Aging
- Added Tobacco Barrel
- Manage temperature, humidity, and light to ferment tobacco
- Aging improves quality over time (up to a limit)
-
Tobacco Cutting
- Added Chaveta cutting tools (Stone → Netherite)
- Tobacco can now be cut into multiple styles:
- Ribbon
- Shag
- Rough
- Flake
New Content
- Drying Rack block
- Tobacco Barrel block
- Chaveta tools
- Loose tobacco variants
- Japanese Kiseru pipes
- New tobacco-themed paintings
- New advancements
Integration & Quality of Life
- JEI integration for custom recipes
- Curios mouth slot support
- Smoking items equipped in the mouth slot can be used with empty-hand right click
- Optional Patchouli guide book support
- Molasses flavorings now have 4 uses instead of 1
Balance
- Nicotine effect now grants small mining speed and movement boosts
Fixes
- Improved hookah textures
- Fixed JEI compatibility for custom recipes
Update 2.3.1
Fixes:
- Ornate hookah recipes work
- Fixed iron/copper pipe recipe bug
- Fixed hookah stacking bug
Update 2.3.0
New Features:
- NEW! Added additional types of ornate double-high hookahs
- Ornate Copper hookah
- Ornate Iron Hookah
- Ornate Gold Hookah
- Ornate Diamond Hookah
- Ornate Amethyst Hookah
Changes:
- Base hookah is now colorless and can be dyed with any dye (including glow ink sacs)
Update 2.2.0
New Features:
- NEW! Curious API Integration!
- Wear your pipes, cigars, and cigarettes in your mouth when using the Curious API mod!
- NEW! Added bamboo charcoals and support for charcoal in hookah
- Smelt bamboo in a furnace/blast furnace to produce bamboo charcoals
- From best to worst hookah fuel: bamboo charcoals > normal charcoals > coal
- NEW! Added new types of smoking pipes (visual differences only, just for fun)
- Gold smoking pipe
- Netherite smoking pipe
- Diamond-encrusted smoking pipe
- Emerald-encrusted smoking pipe
- Lapis-encrusted smoking pipe
- Gem-encrusted smoking pipe
- Emerald Aztec smoking pipe
Changes:
- Updated some item textures
- Upped pipe uses from 20 to 40 per tobacco
- Changed duration of normal coal in hookah to be a bit worse
Fixes:
- Fixed pipes stacking bug
- Hookahs only except water now
- Hookah fuel is properly consumed
- Hookah burn duration is stable
- Hookah fuel texture indicator now works
Файлы
tobacconistmod-4.0.0-neoforge-1.21.1.jar(6.01 MiB)
ОсновнойМетаданные
Канал релиза
Release
Номер версии
4.0.0
Загрузчики
NeoForge
Версии игры
1.21.1
Загрузок
133
Дата публикации
01.09.2026
