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Моды/TheDru Chameleon (Meccha)
TheDru Chameleon (Meccha)

TheDru Chameleon (Meccha)

This is definitely NOT the same game as Mecha Chameleon ;)

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TheDru Chameleon (Meccha)

TheDru Chameleon Hide and Seek is a Fabric minigame mod for Minecraft that turns hide-and-seek into a fast, colorful disguise hunt. Hiders shrink down, paint themselves to blend into custom maps, collect power-ups, taunt the seekers, and survive until time runs out. Seekers are full-sized hunters with special tools, reveal pulses, and a blaster built to flush out clever hiding spots.

Server hosting note
If you want to host your own server, the required mod key is available for FREE now on my Patreon (Any support helps):
https://www.patreon.com/andrewstreit/posts/thedru-chameleon-162114358

Server Key Details

The server key is only required for hosting Chameleon rounds. Download the chameleon-server.key file from the Patreon post above and place it in one of these locations on the server:

<server root>/chameleon-server.key
<server root>/mods/chameleon-server.key
<server root>/server-mods/chameleon-server.key
<server root>/config/chameleon/chameleon-server.key
  • Keep the filename exactly as chameleon-server.key.
  • Do not open, edit, rename, or convert the key file. Any change to its contents will make it invalid.
  • The key is validated locally by the server; it is not an account login or a key that must be typed into a command.
  • Players joining a hosted server do not need to install the key on their clients.
  • If the key is missing, unreadable, or invalid, the mod can still load, but Chameleon rounds remain locked and /chameleon start will show where the key should be installed.
  • After installing or moving the key, restart the Minecraft server before starting a round.

What Makes It Different?

This is not normal hide-and-seek where players just crouch behind a wall. The whole round is built around painting, shrinking, map knowledge, power-up timing, and seeker pressure.

FeatureDescription
Body paintingHiders can freeze in place and paint themselves to match walls, floors, props, and map colors.
Tiny hidersHiders are scaled down during rounds, making camouflage and small hiding spots matter.
Power-up pickupsHiders can collect up to 3 power-ups each round.
Seeker toolsSeekers use a blaster and Reveal Pulse to hunt disguised players.
Round automationThe mod handles intermission, hiding, seeking, scoring, and next-round flow.
Map setup GUIOperators can set up maps from inside Minecraft with /chameleon setup.
Protected mapsActive rounds block map damage and disruptive interactions.
Auto tauntsHiders automatically taunt by default every 15 seconds, keeping pressure on the hunt.

Game Flow

PhaseDefault TimeWhat Happens
Intermission45sPlayers gather, the next map is selected, and seekers are chosen.
Hiding90sHiders spawn into the map, can fly while preparing, paint themselves, and find hiding spots. Seekers wait in the lobby.
Seeking10mSeekers are released and try to eliminate every hider before time expires.
Round End30s when hiders surviveWinners score, surviving hiders may be revealed, and the next round begins.

Win Conditions

OutcomeWho Scores?
Seekers find every hiderActive seekers score 1 point.
Time runs out with hiders aliveSurviving hiders score 1 point.

Scores carry between rounds until the match is stopped or reset.


Hider Gameplay

Hiders are the disguise team. Your job is to become part of the map, make seekers second-guess every color patch, and use power-ups only when the timing is worth it.

Hiders Can

  • Paint their body while frozen.
  • Sample map colors from blocks.
  • Hide as tiny players.
  • Fly during the hiding phase.
  • Collect up to 3 power-ups per round.
  • Manually taunt with Q.
  • Auto-taunt every 15 seconds by default.
  • Win by surviving until the seeking timer ends.

Hider Controls

KeyAction
FFreeze or unfreeze body painting.
GOpen paint mode.
RHold pose wheel while frozen.
QManual taunt.
Middle MousePick a color while painting.
ZUndo the last paint change.
HExport the painted skin.

Tip: Good hiders do not just pick a color. They pick a spot, match the nearby surface, freeze into a believable pose, and only move when a seeker has already committed to looking somewhere else.


Seeker Gameplay

Seekers are the pressure team. Your job is to sweep the map, listen for taunts, watch suspicious colors, and use reveal tools carefully.

Seekers Can

  • Use the Seeker Blaster to eliminate hiders.
  • Use Reveal Pulse to briefly glow one random living hider.
  • Move at normal size while hiders are tiny.
  • Win by finding every hider before the timer ends.

Seeker Tools

ToolEffect
Seeker BlasterMain seeker weapon used to eliminate hiders.
Reveal PulseGlows one random living hider for 1 second.

Hider Power-Ups

Power-ups spawn around configured map regions. Hiders can collect up to 3 per round, so every pickup is a choice.

Power-upColorMax Per Round PoolEffect
Speed BurstGreen2Gives a short burst of speed.
Dash PearlMagenta2Teleports/dashes the hider forward.
Smoke BombDark gray1Creates smoke and applies blindness/slowness to nearby seekers.
Invisible EscapePale violet1Gives brief invisibility.
Time StopBlue1Slows and weakens seeker actions for a short window.
Power-up strategy

Speed Burst is best when you have already been spotted and need distance.
Dash Pearl is best for breaking line of sight or reaching a new hiding route.
Smoke Bomb is strongest in tight corridors, corners, and rooms with multiple exits.
Invisible Escape works best when you can stop moving after using it.
Time Stop is strongest when multiple seekers are closing in at once.


Map Setup

Maps are configured in-game by operators. You can keep all maps in the same Minecraft world and mark each map with spawn points and power-up regions.

Fast Setup

Run:

/chameleon setup

Then use the setup GUI to select a map and add:

  • Lobby spawn points
  • Hider spawn points
  • Seeker spawn points
  • Shared spawn points
  • Power-up regions

Power-Up Region Setup

Power-up regions are cuboids. Set them by clicking two opposite corners:

  1. Stand at the first corner.
  2. Use the power-up region option in /chameleon setup.
  3. Stand at the opposite corner.
  4. Use the power-up region option again.

The mod will save that region and spawn hider power-ups inside it during rounds.

Manual map commands
/chameleon map create <id>
/chameleon map select <id>
/chameleon map list
/chameleon map reload

/chameleon map add lobby_spawn <id>
/chameleon map add hider_spawn <id>
/chameleon map add seeker_spawn <id>
/chameleon map add spawn <id>
/chameleon map add powerup_corner <id>

/chameleon setspawn <map> lobby
/chameleon setspawn <map> hider
/chameleon setspawn <map> seeker
/chameleon setspawn <map> powerup
Example map JSON
{
  "id": "backrooms",
  "displayName": "Backrooms",
  "world": "minecraft:overworld",
  "bounds": {
    "min": [0, 60, 0],
    "max": [128, 100, 128]
  },
  "lobbySpawns": [
    [-20, 65, 0],
    [-18, 65, 0]
  ],
  "playerSpawns": [
    [10, 65, 10],
    [18, 65, 12],
    [64, 65, 64]
  ],
  "hiderSpawns": [
    [10, 65, 10],
    [18, 65, 12]
  ],
  "seekerSpawns": [
    [64, 65, 64]
  ],
  "powerupRegions": [
    {
      "id": "main_halls",
      "min": [8, 65, 8],
      "max": [120, 68, 120],
      "spawnChance": 0.35
    }
  ]
}

Operator Commands

CommandWhat It Does
/chameleon startStarts the match flow.
/chameleon stopStops the match and resets players to lobby behavior.
/chameleon statusShows current phase, round, and remaining time.
/chameleon setupOpens the in-game map setup menu.
/chameleon settingsOpens the match settings menu.
/chameleon score showShows current match scores.
/chameleon score resetClears scores.
/chameleon map listLists configured maps and point counts.
/chameleon map reloadReloads map configuration from disk.

Player Commands

CommandWhat It Does
/chameleon freezeToggles frozen paint pose.
/chameleon unfreezeReleases frozen paint pose.
/chameleon tauntPlays a hider taunt when available.
/chameleon taunt auto onEnables auto taunt.
/chameleon taunt auto offDisables auto taunt.
/chameleon taunt auto delay <seconds>Changes personal auto-taunt delay.
/chameleon paint whiteResets body paint to white.
/chameleon paint rgb <red> <green> <blue>Paints body to an exact RGB color.
/chameleon paint sampleSamples the block being looked at.
/chameleon paint floorSamples the block under the player.
/chameleon spectate nextSpectators cycle to the next seeker.
/chameleon spectate previousSpectators cycle to the previous seeker.

Installation

Requirements

RequirementVersion
Minecraft1.21.11
Fabric Loader0.19.3 or newer
Fabric API0.141.4+1.21.11 or compatible
Java21+

Client And Server

  1. Install Fabric Loader.
  2. Install Fabric API.
  3. Put the Chameleon mod .jar in the mods folder.
  4. Install the mod on both the server and every player client.
  5. Start the server.
  6. Configure maps with /chameleon setup.
  7. Start rounds with /chameleon start.

Important: This is a multiplayer minigame mod. For the intended experience, use it on a server with operators setting up maps before public play.


Recommended Server Setup

SettingRecommendation
Player gamemodeAdventure Mode
Map buildingBuild maps first, then mark Chameleon points after
OperatorsKeep setup/start/stop commands limited to trusted admins
Power-up regionsUse multiple regions per map for better spread
LobbyPut lobby spawns somewhere seekers can wait without seeing hider setup
Map protectionLeave active round protection enabled

Pre-Launch Checklist

  • Fabric Loader and Fabric API are installed.
  • Chameleon is installed on server and clients.
  • The server has the required mod key.
  • Every map has lobby spawns.
  • Every playable map has hider spawns.
  • Every playable map has seeker spawns.
  • Every playable map has at least one power-up region.
  • Operators know /chameleon setup, /chameleon start, and /chameleon stop.

Example Round Timeline

00:00  Intermission starts
00:45  Hiders are released
02:15  Seekers are released
12:15  Round ends if any hiders survive
12:45  Next round selection begins

Notes For Modpack Pages

This mod is designed for custom minigame servers and creator-led events. A good Modrinth page can show:

  • Screenshots of each configured map
  • A short clip of hiders painting
  • A clip of the seeker selection roll
  • A screenshot of the setup GUI
  • A screenshot of each power-up item color
  • A short command snippet showing map setup
Suggested showcase order:
1. Show the lobby.
2. Show a hider painting into the map.
3. Show a seeker using Reveal Pulse.
4. Show power-up item colors.
5. Show the /chameleon setup menu.

Quick Summary

Hiders: paint, hide, taunt, escape, survive.
Seekers: listen, sweep, reveal, blast, find everyone.
Operators: set up maps, start rounds, manage scores, keep the game moving.

Часто задаваемые вопросы

Совместимость

Minecraft: Java Edition

1.21.x

Платформы

Поддерживаемые окружения

Клиент и сервер

Зависимости

Ссылки


Детали

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Опубликован:1 месяц назад
Обновлён:2 недели назад
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