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Моды/The Mob
The Mob

The Mob

Mob Framework | YAML | Boss Phases | Radar HUD | AutoSpawn | Player Stats | 1.21.+

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Все версииThe Mob 1.3

The Mob 1.3

Release3 мес. назад

Список изменений

👑 TheMob v1.3 – Boss Phase Depth

This update is a feature-focused release that significantly deepens the boss system introduced in earlier versions.

v1.3 is all about making boss phases meaningful, readable and controllable, both for players and server administrators.

🎯 Goal

Make boss phases feel like real gameplay stages, not just health checkpoints. Each phase now has:

A clear lifecycle Predictable enter / leave behavior Isolated logic and cleanup Stronger visual and mechanical identity

🚀 Core Improvements 🧠 Boss Phase Lifecycle

Boss phases now have a well-defined lifecycle: Phase enter logic Phase leave logic Clean transitions between phases Proper cleanup on boss death Bugfix for double drops

This eliminates many edge cases from earlier versions where effects, world changes or visuals could persist longer than intended.

🔁 Phase Enter / Leave Hooks

Each phase now supports dedicated hooks:

on-enter on-leave (internally handled)

Used for:

Sounds Titles & subtitles Particles World effects Temporary mechanics

➡️ Result: Phases feel announced, intentional and cinematic.

⚔️ Phase-Specific Actions (Controlled)

Phase actions (e.g. summon-minions) are now:

Phase-bound Executed only once per phase (when intended) Fully isolated from other phases

Example:

Minions spawn once in Phase 3 Use cooldown as lifetime Auto-despawn handled safely No unintended re-spawns

➡️ No infinite loops ➡️ No action bleed between phases

🌍 World Effects – Safe & Reversible

Boss phases can apply world-level effects (weather / time), but now with full safety: World state is snapshotted once Snapshot is restored on:

Boss death Phase exit Forced cleanup No permanent world damage

✔ Weather is guaranteed to return ✔ Time is restored correctly ✔ No stuck thunderstorms anymore

🧹 Cleanup & Safety Improvements

Boss death now performs full cleanup:

BossBars Floating visuals (crowns / heads) Phase effects World state Centralized cleanup logic No leftover ArmorStands No orphaned BossBars

🧬 YAML & Configuration Improvements 📘 Cleaner Phase Structure

Phase YAML is now:

Easier to read Easier to maintain Clearly separated by responsibility: buffs effects actions physics world

No breaking changes – existing configs remain valid.

✨ Visual & Scale Enhancements 👑 Crown / Visual System

Floating crowns and visuals are now:

Fully separated from spawn logic Properly cleaned up on death Stable across reloads

📏 Entity Scale

Entity scaling is now fully supported and stable Scale changes persist correctly per boss No visual glitches on phase transitions

🧠 Internal Architecture Improvements

Clear separation between:

Phase logic Actions World effects Visuals Reduced coupling between systems Better long-session stability Reload-safe lifecycle handling

⚠️ Notes & Compatibility

✅ Fully backward compatible with v1.2.x ✅ Safe update for existing worlds ✅ No config migration required

❌ No per-region or per-player weather (still per-world by design) ❌ No new boss types added (genuine system upgrade)

🧭 Summary

v1.3 turns the boss system from “working” into “designed”.

Bosses now:

Feel staged Feel readable Clean up after themselves Respect the server world

This version lays the final foundation for future boss content without increasing technical debt.

Файлы

TheMob.jar(164.07 KiB)
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Метаданные

Канал релиза

Release

Номер версии

1.3

Загрузчики

Paper
Spigot

Версии игры

1.21–1.21.10

Загрузок

7

Дата публикации

3 мес. назад

Загрузил

ID версии

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