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Моды/The Mob
The Mob

The Mob

Mob Framework | YAML | Boss Phases | Radar HUD | AutoSpawn | Player Stats | 1.21.+

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Все версииThe Mob 1.8.2

The Mob 1.8.2

Release2 мес. назад

Список изменений

🔧 TheMob v1.8.2 – AI Navigation, Stability & System Hardening

This update is a system-level refinement release. No new mobs. No power creep. Instead, v1.8.2 focuses on AI intelligence, pathfinding reliability, and long-term server stability.

🧠 New: Smart AI Pathfinding (Experimental)

A brand-new SmartRepath AI system has been introduced to solve one of Minecraft’s biggest problems: mobs getting stuck.

✨ What’s new

Automatic stuck detection

Monitors real movement progress over time

Detects blocked or looping navigation

Multi-stage recovery logic

Soft obstacle clearing (leaves, logs, vines, wooden blocks)

Safe teleport fallback near target

Soft repath using internal pathfinder hooks

Visual feedback

Subtle particle effects during AI recovery actions

🔒 Safety & Rules

Fully respects mobGriefing

No hard block breaking (iron, stone, protected blocks)

No world damage when disabled

Designed to behave like “smart vanilla AI”, not cheats

🧪 Status: Experimental Enabled internally for controlled mobs. Will expand in v1.9.

🤖 New: Modular Mob AI Controller

Introduced a new internal AI layer:

MobAIService

MobAIController

MobAIProfile

Capabilities

State-driven behavior:

IDLE

ENGAGE

FLEE

REGROUP

Intelligent target switching

Graceful disengage logic

Health-based flee mechanics

Tick-rate controlled per mob (performance friendly)

This lays the groundwork for future advanced behaviors (formations, roles, tactics).

🧱 Boss & Arena System Fixes ✅ Arena Radius (Chunk-Based)

New config option:

arena: radius-chunks: 3

Unified arena definition for:

Boss titles

World effects

Visual cleanup

AI & behavior logic

✅ Phase Visuals & World Effects

Phase titles are now shown only to players inside the arena

World effects are strictly arena-local

Removed global world ticks and broadcasts

🧟 AutoSpawnManager – Critical Stability Fixes Fixed

❌ Plugin chunk ticket leaks

❌ Chunks staying loaded after reloads / crashes

Improved

Guaranteed chunk ticket release on:

arena leave

unregister

killAll

plugin disable

Safer random-world spawn probing with try/finally

Result: Long-uptime safe, no hidden memory or chunk leaks.

⚙️ Performance Improvements

Removed unnecessary world-wide entity scans

Boss logic now scales with active bosses, not world size

Faster admin killAll execution

Reduced scheduler overhead in AI & behavior ticks

🧹 Lifecycle & Reload Safety

Unified shutdown logic

All systems now cleanly stop on:

/reload

plugin disable

crash recovery

Extra cleanup for:

HUD elements

visuals

AI controllers

boss locks

🧠 Internal Cleanup & Refactors

Restored and stabilized internal APIs after refactors

Clear separation of:

Boss phases

Behavior logic

AI navigation

Reduced cross-system coupling

⚠️ Notes

No gameplay balance changes

No config breakage

Existing mobs & bosses continue to work unchanged

AI Pathfinding is opt-in internally and will expand gradually

✅ Compatibility

Paper / Spigot 1.20+

Fully compatible with existing TheMob configs

Safe to update from v1.8.1

🧠 Final Note

v1.8.2 is not about flash. It’s about trust: smarter mobs, predictable behavior, and servers that stay healthy for weeks.

Файлы

TheMob.jar(376.12 KiB)
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Метаданные

Канал релиза

Release

Номер версии

1.8.2

Загрузчики

Paper
Spigot

Версии игры

1.21–1.21.10

Загрузок

20

Дата публикации

2 мес. назад

Загрузил

ID версии

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