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Моды/The Mob
The Mob

The Mob

Mob Framework | YAML | Boss Phases | Radar HUD | AutoSpawn | Player Stats | 1.21.+

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Все версииThe Mob 1.5

The Mob 1.5

Release3 мес. назад

Список изменений

TheMob v1.5 – Combat Engine & Advanced Spawn Control

This update is a system-expansion release that introduces a new player stat foundation and a fully reworked, command-driven spawn control layer.

v1.5 builds on the stability of v1.4 and expands TheMob from a fixed arena system into a dynamic, controllable world-spawn framework.

It turns spawning from “static and location-bound” into “intentional, player-aware and state-driven.”

Goal

Create a unified system where:

Combat is fully stat-driven

Spawning is intentional and controlled

Player movement influences gameplay

All systems remain predictable and exploit-safe

At the same time:

Maintain v1.4 stability guarantees

Prevent spawn abuse and duplication

Keep performance constant under load

Core Improvements Advanced Spawn Control via /mob set

A new command-driven spawn control system was introduced.

Spawns can now be created, modified and managed at runtime without editing YAML files.

/mob set autospawn – Fixed Point Spawning

Creates a fixed-location auto-spawn bound to the execution point.

Features:

Interval-based spawning

Maximum active spawn limit

Hot / cold lifecycle support

Automatic cleanup on cold state

➡️ This is the core, arena-style spawn system, now fully command-controlled.

/mob set followplayer – Player-Bound Spawning

Creates a spawn rule that follows a specific player.

Features:

Player-bound spawn anchor

One-time or endless spawn modes

Minimum and maximum distance control

Spawn wave limits

Optional player notification messages

Use cases:

Hunter-style encounters

Dynamic ambush events

Story-driven pursuit mechanics

➡️ Spawning now reacts to player movement, not static locations.

/mob set randomradius – Radius-Based Spawning

Creates random spawns around a fixed point.

Features:

Configurable minimum and maximum radius

Interval-based spawning

Max active spawn control

Lifecycle-bound cleanup

Use cases:

Open-world events

Dynamic encounter zones

Non-static farming areas

➡️ Prevents predictable farming patterns.

/mob set randomworld – Global World Events

Creates a world-wide random spawn event.

Features:

Random position selection across the world

One-time or repeating spawn modes

Periodic location hint messages

Auto-stop on mob death

Full lifecycle cleanup

Use cases:

World bosses

Global hunt events

Server-wide announcements

➡️ Enables true world events without custom scripting.

/mob list all – Spawn Overview

Lists all active spawn rules:

Spawn type

Target mob

State (hot / cold)

Active mob count

➡️ Administrators always know what is running and why.

Spawn Lifecycle & Safety Improvements

All new spawn types inherit the v1.4 lifecycle guarantees:

State-driven hot / cold logic

Delayed cleanup timers

UUID-based spawn tracking

Boss lock integration

Reload-safe handling

This ensures:

✔ No duplicate spawns ✔ No orphaned mobs ✔ No lingering world events

Combat System Foundation

(unchanged from previous section, summarized here)

Centralized player stat cache

Attribute-based stat application

Config-driven RPG stats menu

Tier-based progression system

Item stat and lore pipeline

Combat validated under high mob density

➡️ Combat and spawning now operate on the same lifecycle philosophy.

Internal Architecture Improvements

Unified spawn abstraction across all spawn modes

Reduced command-to-system coupling

Defensive handling for partial failures

Prepared hooks for:

Spawn conditions (time, weather, biome)

Event-based modifiers

Difficulty scaling

⚠️ Notes & Compatibility

✅ Fully compatible with v1.4 ✅ Safe update for existing arenas and worlds ✅ No migration required ✅ All previous auto-spawns continue to work

❌ No spawn rebalance yet ❌ No permission overhaul (planned for v1.6)

Summary

v1.5 is where TheMob becomes dynamic.

Combat is stat-driven. Spawning is intentional. Players influence the world.

This release transforms TheMob from an arena system into a living PvE framework.

Файлы

TheMob.jar(213.22 KiB)
Основной
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Метаданные

Канал релиза

Release

Номер версии

1.5

Загрузчики

Paper
Spigot

Версии игры

1.21–1.21.10

Загрузок

11

Дата публикации

3 мес. назад

Загрузил

ID версии

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