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Моды/The Mob
The Mob

The Mob

Mob Framework | YAML | Boss Phases | Radar HUD | AutoSpawn | Player Stats | 1.21.+

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Все версииThe Mob 1.7

The Mob 1.7

Release3 мес. назад

Список изменений

⚙️ TheMob v1.7 – Automation, Scaling & System Transparency (STABLE)

TheMob v1.7 is now officially released. This update marks a core system milestone for TheMob and replaces the previous v1.7 Beta.

v1.7 is not about adding more mobs. It is about making every spawn predictable, observable and safe under load — even on large, long-running servers.

This release unifies Automation & Scaling with Monitoring & Diagnostics into a single, stable framework designed for production environments.

🎯 Design Goal

Give server operators explicit, system-level control over spawning and performance:

Load-aware

Player-count aware

World-aware

Restart-safe

Exploit-safe

No silent spawn blocking. No guesswork under lag. Every decision is enforced by the system and visible to admins.

🧠 Core Focus in v1.7

Automation

Dynamic scaling

Transparency

Admin diagnostics

v1.7 is operator-first, not content-first.

⚙️ Automation & Scaling (v1.7 Core) 🌍 Global Spawn Budgets

Hard, system-level limits for:

Total mobs

Bosses

Minions

Optional per-world caps

Behavior

Budgets block new spawns only

No forced despawns

No entity flicker

Bosses and mobs are tracked independently

Use case Large survival servers, networks, event worlds, long uptimes

📉 Auto-Spawn Throttling (TPS-Aware)

Spawning adapts automatically to server performance.

Throttle states

NORMAL

WARNING

CRITICAL

HARD_STOP

Behavior

Spawn intervals slow down as TPS drops

HARD_STOP safely pauses spawning under critical load

No manual admin intervention required

Use case Peak hours, boss events, mass player activity

👥 Dynamic Scaling by Player Count

Spawn intensity scales with online players.

Behavior

Prevents over-spawning on full servers

Prevents empty worlds on low population

Scaling is global and predictable

Applied before spawn execution

Use case Servers ranging from a handful of players to hundreds online

⏱ Cross-Restart Boss Cooldowns

Boss spawns are now fully restart-safe.

Behavior

Cooldowns persist across server restarts

Prevents restart abuse and boss farming

Enforced at spawn-gate level

Use case World bosses, rare encounters, scheduled events

📊 Monitoring & Diagnostics (Integrated) 🧪 Admin Diagnostics Commands

New diagnostics commands provide live system insight:

/mob diag

/mob debug

Live data includes

TPS & MSPT

Current throttle state

Effective spawn interval

Player-based scaling multiplier

Alive mobs, bosses and minions

Spawn attempts vs blocked spawns (budget / throttle / cooldown)

No more “nothing is spawning” situations without answers.

📈 Live Spawn Statistics

TheMob now tracks:

Total spawn attempts

Successful spawns

Blocked spawns by reason

Boss vs mob separation

All values are live, system-driven and diagnosable in-game.

👑 Boss Performance Metrics

Boss encounters are fully observable:

Active boss tracking

Cooldown state visibility

Budget interaction

Phase-based combat modifiers

Boss fights can now scale without losing control or stability.

📡 System Transparency via bStats

v1.7 introduces official bStats integration to provide high-level, anonymous system transparency.

Collected data (anonymized)

Number of servers using TheMob

Player counts

Minecraft versions

Java versions

Server software

Custom metrics

Defined mobs

Active auto-spawns

Core system usage over time

No IPs. No player identities. No server names.

This data helps guide future development and ensures TheMob evolves based on real-world usage, not assumptions.

📊 Live stats: https://bstats.org/plugin/bukkit/TheMob

🛡️ Lifecycle & Safety Guarantees

All v1.7 systems share a unified lifecycle:

Spawn budgets are always enforced

Boss locks prevent duplicates

Cooldowns persist across restarts

/mob reload behaves like a full restart

No ghost mobs

No stuck BossBars

No duplicate HUDs

⚙️ Performance Notes

No per-tick world scans

No NMS usage

No forced despawns

Bounded chunk interaction

UUID-based entity tracking with fallback cleanup

Designed for long-running servers

✅ Release Status

v1.7 is a stable release.

No config migration required

Fully compatible with v1.6 setups

Safe for production servers

Battle-tested under real load

Файлы

TheMob.jar(332.28 KiB)
Основной
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Метаданные

Канал релиза

Release

Номер версии

1.7

Загрузчики

Paper
Spigot

Версии игры

1.21–1.21.10

Загрузок

7

Дата публикации

3 мес. назад

Загрузил

ID версии

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