LUMINOUS V1.5.5 Changelog
(EDIT -V1.5.52 HOTFIX)
NEW FEATURES:
FIXES:
RETEXTURES / MODEL CHANGES:
TECHNICAL CHANGES:
Changed the IDs of all music discs to match the way vanilla handles them
Changed the ID of the "pheonix_feather", in order to spell "phoenix" correctly
Changed the ID of the "pheonix_trophy", in order to spell "phoenix" correctly
Changed the ID of the n the Baobab Wood, Log, Sapling, Leaves, Shelf, and Table blocks
Condensed the ID of "ground_pebbles_1, ground_pebbles_2, and ground_pebbles_3" into one block with three blockstates; luminousworld:rocks
Updated the ID of (almost) All butterfly jars, making them consistent with the actual names of the butterflies
Deleted "forest_moss_1, forest_moss_2, and forest_moss_3" in favor of a simpler "forest_moss" plant -Condensed the ID of "decorative_brown_mushroom1 and decorative_brown_mushroom2" into one block with two blockstates; "luminousworld:brown_fungi" -Condensed the ID of "decorative_red_mushroom1 and decorative_red_mushroom2" into one block with two blockstates; "luminousworld:red_fungi" -Renamed almost all butterfly jars to make their names uniform with one another and consistent with the butterfly inside of it
(Unfortunately, all of the above technicalchanges mean that the mentioned blocks/items in existing worlds will be deleted. I am very sorry for this inconvenience, but its good for the cleanliness and long term playability of the mod that I go in and fix some of these mislabeled blocks/items each update to make everything more consistent)
Updated the ID of the Frigid_Zombie and Frigid_Skeleton to match their in game name
Remade the procedures for when the legendary beasts die, so that when they die from ANY source, they can still drop their loot, not just direct player attacks
Shortened the hitbox of forest moss from 9Y to 7Y
Increased the Hitbox size of Decorative Lanterns so they remain consistent between decorative variants when using the hammer
Forest Rock Structures now spawn on the "Local_Modifications" spawn stage to prevent them spawning rarely inside of Auburn Trees
Rocks (formerly ground pebbles) will now spawn in groups or "patches" across the ground instead of randomly
Auburn trees now properly are grown with 2x2 sapling formation, and grow their normal shape and size
White Oak, Auburn, Palm, and Soft Birch trees now properly spawn on the "Vegetal decoration" generation stage
Removed the Gilded Ent From the creative inventory, as it was not supposed to be visible
Hatch Blocks can now be obtained with silk touch
Added Baobab leaves to the Minecraft:leaves tag, as they were missing
Recreated the procedure that spawns White Oak Trees, Spruce trees, Birch Trees, and Baobab trees, removing extra and redundant procedures in the process
Recreated the procedure that handles the stripping of wood on trees, reducing the amount of redundant procedures in the process
Slightly changed the shape of the Baobab Trees so their branches are a little thicker
Getting hit by a baby phoenix's fireball will now ignite the player for 3s
Ground pebbles now have solid hitboxes
Renamed the "Glowstone butterfly" to the "Glowstone Morpho"
Reamed the "Enderfly" to the "Ender Eyespot"
Optimized the procedure for using bone meal on a white oak, tall birch, and auburn saplings, so they should grow in correctly sized spaces more reliably
Lowered the chance from 38 > 15% for a bonemeal to work on a white oak sapling, which is consistent with vanilla
All custom saplings now have a random XZ offset as properly intended
Made the hitbox and shadow sizes of the Squirrel more accurate
Updated the death procedure for the squirrels so looting and fire aspect work properly
Removed the white, grey, brown, and black squirrel mobs, replacing them with one "Squirrel" mob that changes color based on the biome type it spawns in
Removed all excess models of butterflies, condensing it down to only two models to save a little on mod size
Decreased the generation chance of Baobab Trees in large fields by 50%
Rocks placed by players no longer randomize their blockstate
KNOWN/UNFIXED BUGS:
-Custom zombie and skeleton loot tables don't work with the looting enchantment -Colored fire doesn't light TNT -The AI of the toxic gator does not work as intended when in water -Custom fish cannot be caught with a fishing rod -Baobab Saplings do not grow on their own

Illuminate and expand your base Minecraft experience with overhauled biomes, new mobs, new decorative blocks, and tough beasts to hunt!