
The Hush
The Hush in an intelligent entity that resides in the dark. It learns from your behavior and tries to trick you. Do NOT fall for it.
Оцените первым
570
3
Список изменений
The Hush — Changelog 1.2 Update
Model, Texture & Animation Overhaul
- Updated Entity Model & Textures: Restored and updated the classic Hush model geometry and textures, adjusting proportions and posture for accurate hitboxes and rendering.
- New Animation Suite:
- 1x1 Low-Profile Crawling: Re-authored crawl pose fitting under a single block height without clipping into the floor.
- 3D Fluid Swimming: Added 3D pitch steering underwater, allowing The Hush to smoothly tilt up or down toward targets while swimming.
- Overhead Ground Slam: Heavy two-handed impact with coiling anticipation and ground flex.
- Abduction Grab: Added a shoulder-grab animation when capturing players.
- 180-Degree Neck Turn: Added a neck-snapping turn animation.
- Block Morph Transitions: Added compression and expansion animations when entering or exiting block disguise morph states.
- Skeleton Disguise Hiding: Morphed Hushes hide the entity skeleton completely while disguised as a block.
- Locomotion Scaling: Removed outdated pillar break animations and dedicated retreat clips in favor of smooth gait scaling based on movement speed.
New Entities, Items & Equipment
- Doppelganger: Added the Doppelganger mob, which copies online player skins, armor, held items, and player names. It stalks players from a distance and flees into cover when spotted or approached.
- Spirit Lens: Added the Spirit Lens item. Looking through the lens reveals hidden true forms, illusions, and disguised blocks. Focusing directly on a Hush stuns and blinds it.
- Ward Candles: Added craftable Ward Candles. Lighting them with Flint & Steel creates a 5x5x5 safe zone that prevents The Hush from pathing or teleporting inside. Ward Candles emit light but cannot be extinguished by The Hush, burning out after one full Minecraft day. Protection persists across server restarts and chunk reloads.
- Narrative Relics: Added three relic items (Pocket Watch, Cracked Compass with a live needle tracking nearby nest locations, and Bone Tablet) found in underground camps and nests. Right-clicking plays flashback whisper audio.
Explorer's Codex & Cassette Audio Logs
- Explorer's Codex: Added the Explorer's Codex journal system. Unlocking new entries is awarded by completing survival achievements, featuring silhouette previews for locked entries.
- Cassette Tapes & Audio Logs: Added collectible cassette tapes and audio logs in subterranean camps, nests, and abduction rooms, expanding the lore of past explorers.
Block Morphing (Visual Mimics)
- 3D Block Disguises: Added a 3D block morph system. The Hush can disguise itself as nearby blocks such as chests, crafting tables, furnaces, and ore veins.
- Interactive Morph Reveal: Disguised Hushes can render as fake block entities. Mining or interacting with a morphed block triggers an immediate reveal and aggressive attack.
- Visual Tells: Added subtle particle sputters and visual glitches on morphed blocks to give attentive players a chance to spot disguised Hushes before interacting.
Pathfinding & AI Navigation Overhaul
- Pathfinder Performance & Accuracy: Optimized pathfinder evaluation across all AI goals, eliminating chokehold redirection bugs, throttling pathing recalculations, and refining line-of-sight tracking.
- Predictive Ambush Pathing: The Hush analyzes player destination habits to cut ahead through darkness and establish covert ambush positions.
- 1x1 Crawlspace Pathing: Added 1-block high crawlspace navigation, enabling The Hush to pursue players into tight tunnels.
- 3D Aquatic Vector Pathing: Implemented full 3D vector steering underwater, allowing The Hush to submerge, dive, swim upward toward submerged targets, and launch off sea floors.
- Ward Candle Path Exclusion: Integrated navigation node evaluation rules treating active Ward Candle perimeters as impassable terrain.
Stalking, Deception & Combat AI
- Dynamic Tension Director: Added dynamic tension tracking where stalking aggression scales based on player safety duration, ambient light levels, and location familiarity across five intensity levels (Calm, Unease, Tension, Dread, Crisis). Enforces a mandatory 3-minute calm breather period after high-stress crisis events.
- Vulnerability Exploitation: The Hush takes advantage of distracted players, striking when they open menus, eat, sleep, or type (with a delay counter to prevent exploiting quick menu toggles).
- Shield Disarming: Added heavy attacks that temporarily disable active blocking shields for 5 seconds.
- 1x1 Box Counter-Tactics: Camping inside a 1x1 enclosed box triggers The Hush to extinguish surrounding lights and set shadow tendril floor traps around the box.
- Feinting Retreats: The Hush can perform false retreats—playing shadow dissolve particles, hiding silently nearby, and circling back once line of sight is broken.
- Shadow Tendril Floor Traps: Placed along stalking routes to slow players, apply darkness vignetting, and alert nearby Hushes.
- The Shifting Cave (Tunnel Gaslighting): Spawns temporary false stone or deepslate walls behind players in long mining shafts. Turning around creates a dead-end illusion; mining the false wall pops soul-smoke particles and restores the real tunnel.
- Corner Shadow Peeking: Transient shadow silhouettes peek around dark cave bends or doorframes, vanishing instantly when looked at directly.
- Soul-Flame Pre-Sabotage Warnings: Light sources display subtle soul-fire sputters a few seconds before The Hush extinguishes them.
Base Sabotage & Environmental Gaslighting
- Decaying Shadow Footprints: Invisible Hushes leave subtle decaying dark ash footprints on floor blocks in player bases that fade after 10 to 20 seconds.
- Base Environment Gaslighting: Item frames randomly rotate by 45 degrees, levers flip positions, and armor stands turn toward doorways when players leave their bases unattended for extended periods.
Sanity & Paranoia Mechanics
- Sanity Meter & Noise Meter HUD: Introduced a complete Sanity Meter HUD widget featuring a brain-shaped icon and noise readout. At low sanity, the noise readout glitches to display inaccurate sound levels.
- Item-Name Scrambling: Low sanity causes item names in your hotbar and inventory to glitch into scrambled dark runes and unsettling text.
- Paranoia Contagion in Multiplayer: Squad blind-spot positioning. When one team member's sanity drops low or they become marked, nearby players experience acoustic and visual paranoia echoes.
- Pet Reactions: Tamable pets (dogs, cats) whimper and react with visible fear when a Hush or Doppelganger is stalking nearby.
- Rebalanced Sanity Flow: Balanced overall sanity decay and recovery, removing permanent scarring penalties, with full config options for HUD positions, offsets, and glitch effects.
Base Defense, Surface Invasions & Mod Integrations
- Night of The Hush (Surface Storm Invasions): Light thresholds stretch to surface level during severe thunderstorms and pitch-black nights, enabling surface stalking under rain and storm clouds.
- Simple Voice Chat Integration: Added optional integration for Simple Voice Chat. Speaking into your microphone in dark areas (light level 4 or below) increases nearby Hush attention.
- Eclipse Hunt: Added a rare storm event during new moons where Hush attention stays locked at maximum throughout the night. Surviving until dawn awards a bonus Codex page and advancement (dying during the night disqualifies players).
- Claimed Land Protection: Integrated land protection checks for FTB Chunks, Minecolonies, and WorldGuard to prevent base block mutation sabotage inside claimed territory.
World Generation, Structures & Abductions
- Interactive Abduction Escape Room & Puzzle System: Abducted players are placed in an obsidian-carved escape room featuring interactive puzzle light blocks, cracked escape routes, and lore notes. Ejects dropped backpacks and gravestones safely into nearby open caves before filling the room with stone.
- Procedural Structure Blueprints: Added 8 procedural room templates (Crypts, Grand Halls, Excavations, Abyssal Chambers, Shrine Chambers, Sunken Crypts, Stepped Halls, and Split-Level Chambers) featuring detailed architecture (columns, arches, alcoves, platforms).
- 5 Signature Structure Landmarks: Added Sealed Sarcophagus, Ritual Idol, rotatable Anchor Rig, floating Void Shard, and rotatable Reliquary Window.
- Shadow Epigraph Blocks: Stone and deepslate epigraph blocks displaying glowing messages when read at low sanity.
- Ritual Altar of Silence: Placing a cleansed relic on the altar initiates a 2-minute survival trial in total darkness for high-tier rewards.
- Victim Graveyard Records: Saved victim records decorate abduction rooms and cave nests with skulls, armor stands, item frames, and lore signs detailing past player deaths on the server.
Audio & Visual Post-Processing
- Custom Sound Effects: Added 7 custom sound effects (hurt, skittering, whispers, heartbeat, jumpscare, shadow dissolve, and light snuffing) replacing all remaining placeholder sounds.
- Acoustic Occlusion & Echo Replay: Added cave echo calculations to dampen sound through stone walls, replaying delayed spatial echoes of recent player mining or sprinting rhythms behind low-sanity players.
- Heartbeat-Synced FOV Pulse: Dynamic FOV pulsation pumping in sync with proximity heartbeats during high dread or panic.
- Visual Shader Effects: Added peripheral shadow tendrils at low sanity, chromatic aberration during panic events, and sanity-scaled model glitching. Guaranteed overlay compatibility across popular shaderpacks.
Bug Fixes & Quality of Life
- Death Message Cleanup: Suppressed duplicate vanilla combat death messages so only custom horror death messages display.
- Vehicle Trap Immunity: Made The Hush immune to being trapped in boats, minecarts, or modded vehicles.
- Backpack & Item Safety: Collapsing abduction rooms now safely eject dropped backpacks (Sophisticated Backpacks, Curios) and gravestones into nearby open caves before filling the room with stone.
- Improved Server Safety: Added thread safety marshaling and data sanitization across network packet handlers, chunk events, and background tasks to protect server stability and prevent desyncs.
- Client Overlay Resets: Paranoia overlays, fog, and vignetting cleanly reset when logging in or changing worlds.
- Config & Safe-Mode Options: Fully configurable feature toggles and safe-mode defaults across all haunt systems.
- Debug Commands: Added debug commands for testing entity behaviors and morph states.
... and more
Файлы
thehush-1.2.jar(8.88 MiB)
ОсновнойМетаданные
Канал релиза
Release
Номер версии
1.2
Загрузчики
Forge
Версии игры
1.20.1–1.20.6
Загрузок
8
Дата публикации
29.07.2026
