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Моды/The Harpy Express: Extended
The Harpy Express: Extended

The Harpy Express: Extended

Extended version of "The Last Voyage of the Harpy Express" modpack

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28
Все версииbeta-2.3.130

beta-2.3.130

Beta3 мес. назад

Список изменений

🆕 Additions

  • Randomized player teleportation across the train at game start.

📋 Changes

  • Wathe Extended datapack:
    • Renamed objectives/score IDs from "tmm" to "wathe"
    • Reorganized functions
    • Centralized and optimized tick functions

    Datapack intended to work with the default world-save only, but can be modified to fit with custom maps.
    I'll try to make the datapack variables, functions and stuff like that easier to customize in future updates for the people that might want this datapack and its features to be a part of their custom maps, otherwise have fun tweaking the mess I've created to fit your own goods! :3

  • Reverted auto-start timer to 10 seconds (previously 30)
  • Updated default client configuration.
  • Wathe mod updated to version 1.3
Show Wathe's changelog
  • Changed the mod identifier from "trainmurdermystery" to "wathe" and renamed it to avoid confusion with the Harpy Express modpack and reflect the mod now allowing maps other than trains
    • Previous maps should still be compatible, as block, item and entity aliases were added to transition mod identifiers
  • Added a new Map Effect API class
    • Stored on the Game Component, this new class allows modders to make custom effects for maps, with custom initialize and finalize logic independent of the game mode
    • Using the Last Voyage of the Harpy Express as an example, the wathe:harpy_express map effects (excluding the lobby one) give the players the keys to their room and their letters, as well as setting the time of day and all other ambient effects for the train
    • /wathe:start now requires a map effect identifier to start the game
    • For instance, /wathe:start wathe:murder wathe:harpy_express_day allows you to play the murder mystery game mode during the day
    • Added a generic simple map effect that can be used by custom non-train maps
  • Added a /wathe:mapVariables command that allows changing variables for custom maps:
    • gameModeAndMapEffect: The default game mode and map effect the map will use (with auto-start or when using the train horn).
    • spawnPos: The spawn position and orientation players will be reset to once the game ends.
    • spectatorSpawnPos: The spawn position and orientation players will be set to when set as spectators at the start of a game.
    • readyArea: The lobby area which players need to be in to be selected for a game.
    • playAreaOffset: The offset players will be teleported by from the ready area into the play area.
    • playArea: The play area outside which players will be eliminated.
    • resetTemplateArea: The template that will be copied over the play area in order to reset the map.
    • resetPasteOffset: The offset at which the template should be pasted.
  • Added knife skins for Patreon and YouTube supporters
    • Can be changed by right-clicking a knife in the inventory
    • Skins added: Ceremonial Dagger and Ice Pick
  • Moved weights, bounds, auto-start and backfire commands to a new /wathe:gameSettings command
  • Added a new role dividend setting to /wathe:gameSettings that allows setting custom killer and vigilante counts
  • Lowered the default dividend for both killers and vigilantes to 5 instead of 6
  • Players can now sleep at any time of the day
  • Fixed double doors not jamming together
  • Fixed Derringers not replenishing on kill
  • Fixed Revolvers being able to be double fired
  • Fixed the ready area being slightly too small
  • Limited knife max use to 5 seconds to prevent "cheesing and waiting around a corner with a knife ready" really long strat
  • Tweaked the API to allow more modability (PunIsIntendeds)
  • Updated French translation (PadjokeJ)
  • Updated German translation (Lukas0094)
  • Updated Chinese translation (ZeroIcceBear)
  • Added Vietnamese translation (Vuyn)

🔧 Fixes

  • Items that fall into the void (specifically when players are pushed or jump off the train while holding items) now properly teleport to the nearest dead body
    • Added a fallback if there's no dead bodies, items will teleport to the nearest alive player
  • Fixed skin transparency

Файлы

The Harpy Express - Extended 2.3.130.mrpack(73.99 MiB)
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Метаданные

Канал релиза

Beta

Номер версии

2.3.130

Загрузчики

Fabric

Версии игры

1.21.1

Загрузок

623

Дата публикации

3 мес. назад

Загрузил

ID версии

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