Список изменений
Compound V 3.1.1-r
Minecraft 26.2 · Fabric Loader 0.19.3+ · Fabric API · Java 25
⚠️ Network Update: Servers and every connected client must be running 3.1.1-r.
💎 The Neon Polish Update
Amethyst now powers Neon.
3.1.1-r is focused on making Neon faster, cleaner and more responsive.
Light Speed reacts sooner, Conduit powers now use a new vanilla-style resource HUD, Neon can drain amethyst, its VFX are significantly cheaper to render with no visual downgrade, and several sound issues have been cleaned up.
💎 Amethyst Powers Neon
Neon can now drain amethyst alongside traditional light sources.
Supported sources now include:
- Amethyst Blocks
- Budding Amethyst
- Amethyst Clusters
- Large Amethyst Buds
- Sea Lanterns
- Glowstone
- Froglights
Crystals Hold More Power
Amethyst Clusters and Large Amethyst Buds contain significantly more Neon energy than standard blocks and lamps.
| Source | Energy | Quick Drain | Phosphor Charges | Missiles |
|---|---|---|---|---|
| Light Sources & Amethyst Blocks | 35 | 50 | +1 | +3 |
| Amethyst Crystals | 60 | 85 | +2 | +5 |
Neon can also now be awakened directly from amethyst.
Neon sources remain fully data-driven:
compoundvmod:neon_sourcescontrols what Neon can drain.compoundvmod:neon_crystal_sourcescontrols what counts as a high-value crystal source.
⚡ Snappier Light Speed
Light Speed has received a major responsiveness pass.
Instant Photon Jump
Photon Jump now launches the moment the input reaches the server.
Previously, the ability waited through a three-tick crouch before launching, adding roughly a fifth of a second of delay to every jump.
Space Always Works
If Photon Jump:
- Hasn't been learned
- Is still cooling down
- Doesn't have enough energy
...pressing Space now performs a normal jump instead of doing nothing.
This also works during the short coast period after releasing V.
No More Lost Taps
Very short Space inputs are no longer dropped.
Faster Acceleration
Light Speed now reaches cruise speed in approximately:
0.85 seconds
Previously:
1.2 seconds
Cleaner Run Restarts
Holding V after a run ends no longer repeatedly restarts Light Speed and its start-up sound.
If the run is resumed within roughly one second, it continues silently and smoothly.
🌊 Swimming With Neon
Neon movement now behaves properly around water.
- Running poses no longer distort swimming animations.
- Falling poses no longer interfere with swim strokes.
- Entering water immediately ends Light Speed.
- Light Speed cannot start underwater.
📊 New Conduit Resource Row
The old slim resource bar has been replaced for:
Smoke · Neon · Video
Your reserve is now displayed as a row of 10 icons above the food bar, designed to behave like Minecraft's own health, hunger and air HUD.
Power Icons
Smoke
A smoke puff with a burning ember.
Neon
A prism of light.
Video
A block of pixels caught mid-glitch, torn sideways with split colour channels.
Neon and Video automatically follow your karma colour.
Each full icon represents 10% of your reserve.
Each half icon represents 5%.
The row fills from right to left, with half-icons rendered from their right side so the entire resource display flows consistently.
❤️ It Reacts Like Your Hearts
The new resource row isn't static.
Spending
Recently spent energy becomes a white ghost that briefly blinks before sliding away while the affected slots flash.
Filling
While your reserve is increasing, a regeneration-style wave moves across the row and newly restored icons glow.
Full Reserve
Reaching full energy briefly lights up the entire row.
Nearly Empty
Low reserves make the row tremble similarly to Minecraft's starving food bar.
Air Bubbles
When underwater air bubbles are visible, the entire resource row automatically moves upward to make room.
💠 Neon Stock
Neon's secondary resources now appear directly around the main reserve row using matching iconography.
Phosphor Charges
Small prisms displayed on the left.
Missiles
Rocket icons displayed on the right.
After eight missiles, each rocket represents two missiles.
Ultimate / Focus
A thin line above the resource icons displays:
- Ultimate charge normally
- Focus while Laser Insight is active
Finishers
Small studs beside the resource row show available finishers.
🔊 Neon Sound Polish
Split Overload Beam
The Phosphor Overload Beam recording is now divided into two synchronized stages.
Charge
Holding C + Right Click plays the charge portion.
Fire
Releasing the beam plays the firing portion.
Both parts are sourced from the same original recording, preserving the transition between them.
If the beam fires early or charging is cancelled, the charge section stops immediately so the two sounds never overlap.
No More Stray Beam Sounds
The beam firing sound will no longer incorrectly trigger when:
- Pressing
Cfor Laser Insight - Touching walls while using Light Speed
🚀 Performance
Neon's visual effects are now considerably cheaper to render with no visual change.
The optimized geometry was compared against the previous output triangle by triangle.
Results
- About 25% fewer vertices per frame for the same image.
- About 30% less CPU time when a Light Speed runner is fully visible.
- Even larger CPU savings when parts of the effect are outside the camera view.
- Echo bodies outside the camera view are no longer built.
- Invisible trail sections are no longer built.
- About 70% less memory churn per frame, reducing garbage-collection stutters.
Because several powers share the same underlying geometry system, these improvements also benefit:
Video · Beams · Flight Effects
The new resource HUD also avoids drawing elements that cannot actually be seen.
📦 Requirements
- Minecraft 26.2
- Fabric Loader 0.19.3+
- Fabric API
- Java 25
Compound V 3.1.1-r
Faster Neon. Better feedback. Cleaner sound. Cheaper effects.
And now, Amethyst is power.

